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I was playing this on firefox and was met with lag that rendered the game unplayable. trying the game on chrome to see if it persists. going to try it on my laptop next using safari, if there's still problems I'll post again.
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1 5 10 50 buttons for building would be nice (mainly for traps) so i dont have to click 1000 times to build 1000 traps
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You have arguably the best setup for a completely original idle game. as long as you don't abandon this project i am very sure that none of the players will!
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Great game only complaint is that the windows need to find a place and stay there, takes away from the fun a bit when I have to hunt down the button I want cause it decided to jump to another spot. maybe if everything was arranged in tabs
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An idle game that doesn't require ridiculous amounts of wait time for those times that you can actively play it, doesn't require incessant clicking, and doesn't appear to use soft resets in a constant, tedious way? Yes, please! As someone who loves idle games (a little too much), this is one of the best I've seen come out in some time. If you keep working on it and release 1.0 as you've said you will be, you're likely to have a decent following for the game. I know I'll be playing it.
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Is it intentional that the Breastplate is skipped in the upgrades? I have Shield III but still only normal breastplates.
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Please let us know ahead of time before the 1.0 reset update! Keep up the good work. Some things can be shrinked down a bit to let other information onto the screen.
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I'm impressed with how balanced the game is so far (about 2 hours of play). More than enough upgrades along the way to keep the grinding to a minimum and make you feel like you're actually making progress. I do think a soft reset with benefits would increase the playability but otherwise a fun, relaxing way to waste time. Well done dev!
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You don't get shoulderguards on x4 and x9 levels. (You only get 1 item on those levels unlike pattern and FOUR on x5/0 levels and of course the standard 3 on x6/z1 levels) It should be 3 2 2 2 3 not 3 2 2 1 4.
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Brownprobe, the reason you got so many great responses is because you created the PERFECT idle game. :D
I play idle games for at least an hour, but I have spent a day on this! And more! This is even better than Cookie Clicker.
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This is a fantastic idle game. The one addition I'd personally like to see is maybe a tooltip on each resource showing how long left before they're full. Y'know, hover over a little button and it could show "1:35 till full" or something along those lines. Good work, though, it's an interesting idle game. Not massively tedious as a lot are these days.
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not sure if your canvas has viewport detection or what, but browser game that require scroll bars is a major peeve I have. Not sure what I can do to fix that besides using zoom.
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I love this game but i would like it if you could make it so that you can send more than one trimp to the fight! thanks! :)
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It'd be helpful to be able to set the build queue to auto-build traps if there's nothing else waiting to be built, as to turn foreman production into more Trimps for battle
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I like the map concept but it should be easier to kill enemies and there should be boss at row end and a stronger one at maps end
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I am a fan of idle games and I am always happy to see when folks do something different. That being said, this game needs a bit of balancing. After a while the "block" feature becomes close to useless where it is mitigating like 1% of the incoming damage Also, there needs to be a way to increase breeding production because when you are using 512/attack the game crawls to almost a standstill (there are others I am sure folks will mention). As far as possible useful features perhaps make it so you can trade one resource for another (at some % of cost of course)
Thanks again for the game
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i would like your game but no one likes their save being wiped out so no thanks. just when i thought i had found a fun game...
I hope you'll give it a try after 1.0 comes out! I won't purposely wipe saves again after that point. I'm overhauling some major areas in the code and balance, and there's just no way for me to pull off the update and keep saves intact.
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Nice game :3 what about a soft reset system to get "Trimp Souls" and spend them in new upgrades such as "Trimp Wall" (Double trimp souls forever) 10 TS(Trimp Souls) :)
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I do not think that doing the same map (e.g. terrible pass) over and over again to get as many weapon prestige upgrades as you want is a good idea.
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Awesome game, though the layout is a bit confusing, as it keeps changing. Other than cosmetic issues, moving sub-screens, and the like, I love this.
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I really like the concept but things get very, very samey after a while. Part of the problem is that trainers and gyms become completely worthless and coordination troop requirements becoming unmanageably high so there's a ritual of hitting world after dying on a new map, going to the first dungeon, running it once for the prestige book, upping that to 10, running it again to get the rest of the level books, upping those to 10, then going back to the world with massive health pools and damage output, and doing it all again next level.
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I believe you loose 80% of your players in the first 10 sec. How about adding some "how to play" layer and a (?) button somewhere that toggles it? Ofc start the game with this layer on.
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You are filtering events log (top right) and build tasks (bottom left) in a different logic. Same task (filter out stuff from more stuff), different logic. Not good for User Experience.
Ah, good point. Which style do you like better? I think the messages style would work well for the build tasks, I'll probably do that. Thank you for the suggestion!
I know it's bad right now, but I just got home for the day and will be working on balance until I can't stay awake any longer. Thank you for the feedback!
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It's a good game, but I think some people are exaggerating how "new" it is. I see it as a spin off of the game "Dark Room".
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Block seems to be nearly useless after world 10 though. enemy hits for 2B-5B, and I block for 25m. needs a little tweaking
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Awesome, addicting game. Sadly it gets kinda laggy - stuff like building or trapping works fine, but the clicking lags like hell.
Please add buttons for buying more than 1 structure. Also, you need to balance player resource gain. I'm around World 5 at at the moment, gathering food, chopping wood or mining metal is by far not effective enough compared to trimp workers (4/sec vs. 16/sec for EACH worker). For research, it's way too effective, as scientists only generate 1/sec, which is 1/16 of the other workers.