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they should make it so than you put the mouse hovering or click the world battle thing and it says what it will give you or unlock
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Suggestion; make it clear that when recycling a map will destroy it. I figured it would just restart the map so I could change to another one, but now I just missed out on what ever the first map had to offer.
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It's nice but... expansions, BLAH, BLAH, BLAH, upgrade names, BLAH, effective gathering upgrades, BLAH, BLAH, no more time to be giving feedback. I GOT SHTUFF TO DO... *THUD* *THUD* *THUD* *JUMPS OUT WINDOW* "WEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!" *BOOM!
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whenever a change is made that affects the trimps, the auto-battle stops .. so maybe make it so that doesn't stop after buying .. say, a gym, and so it can continue auto-battle.
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I would like to see more story related to the new upgrades that become available. Like Coordination: "These guys get taken down so quickly. But what if I make them work together without them smacking each other?"
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zsombia: It means you need to get more Trimps. I ran into it once myself...You have to have enough Trimps that CAN'T work, for you to be able to use it.
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It would be nice if the game could lock scrolling, kind of like Swarm Simulator does. That way the scrolling wouldn't make the whole page scroll, just the elements in the game.
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It would be nice to have a hotkey for recycling the lowest level map, as they tend to aggregate past the bottom of the frame.
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everything needs to be scald up more for higher lvls, seems like i might as well not have any workers doing anything. all my resources come from the maps my workers cant even tick my numbers .01 every min. 7k blockers and over 200 gyms and i still block for like .25% of that i am being attacked for so no point in having them at the moment. and as for cordination i am like 8 lvls behind on it because of how long it takes to get housing space up
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Also, I'd like a prediction timer. Meaning, how long would it take me to rack up enough metal for my Upgrade at my current speed, then have it change when I manually add my productivity to it.
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Desperately need to allow us to change maps while our trimps are still alive... If you accidentally click on a map you have to sit and wait there for the entire map to finish before you can recycle it. Huge waste of 5 minutes every time, frustrating!
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I'm only half way through World 2 and I'm already lagging! Maybe, you could add some features to reduce quality and improve performance?
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@TheToaOfTaKoro try to unemploy your trimps from jobs so you can have more of them breeding at the point your trimps dead
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Later on into the game..Is there anything that can be done about only being able to train like 1 job at a time..when you don't have the resources to do a larger number? Possibly a "train all" button or so. I'm stuck buying hundreds atm because the cost scales spike like crazy and it's like 9.6sx to train the lowest quantity.(I may of screwed up buying like 130 resorts at once. it's pretty rough to get all my trimps working.)
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whoever cannot upgrade coordination must notice you can only upgrade it when you have your (trimps)/2>= 2^((lvl of coordination)+1)
for ppl needs traps, after you get to world 20+ and a breeding rate of a few k/sec you would'nt need them anymore.
and ppl finding lag spike after your trimps are killed, it's just your trimps are breeding enough soldiers for the next attack
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@QuadeHale About half an hour after the first half hour, you start needing more people to fight and traps become more important because breeding isn't fast enough to make things overcrowded to activate the auto battle
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I love this game! Can you add some music, please? I really like games with their own kind of relaxing looping music...
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@Metalboy07
"House gives space for only 3 trimps.. and not 5"
It increases the max population by 5.
There are workers and there are soldiers.
Building huts gives additional max of 3 population and it alternates between 1-3 and 2-3 workers and fighters.
With houses it alternates between 2-5 and 3-5.
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It really is hard to call this an idle game. Pretty much at all times, if you're not actively playing, you're at a major disadvantage. I really do enjoy this game but it's like I dunno.. half-Idle? Not sure what to call it.
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I have gotten to the point where it is just saying a number followed by ++. Any chance this can be fixed? I kind of like knowing how much I need. I can almost certainly never afford another worker at this point but it would still be nice. I'm at world 33 so far.
Oh damn, I could add some more number definitions, but you're pretty much at the end of the game. The numbers are just scaling up too fast past world 30ish right now. Check back in a couple of weeks, I'll be putting out a really huge update that will really (hopefully) solidify the game. After that, I'll be doing updates more frequently.
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I made it to halfway through world 50 before hitting a point where I make no progress what so ever. Maybe some adjustments for Block to be more useful into the later part of the game as well as ways to increased territory for bigger armies since it gets really hard to increase in size after a few worlds from the Resort upgrade. Other than that it's really fun and can't wait to see what else will be added or change.
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i love how one moment you are struggling with the enemy, but then in the next world you get coordination and completely destroy them for the next 10 battles. Its like Bam and the dirt is gone!
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Much like the hiring/firing process, Is there a way to implement a "Buy X amount" in the structures section of the interface? Or... "Buy 10,100,1000,10000" etc... The same can apply to buying weapons and armor for your Trimps in the battle screen. You can have total resources included by hovering over a structure/weapon/armor you wish to buy.
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Suggestion about the maps. It would be great to have a indicator as to which map might have structures or upgrades. Only went through some maps once initially and found out that they had some extra valuables that spawned after.
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The only thing i guess i dont like it the slow slow rate when it comes to trap production, and trapping. because its hard to keep the numbers up later on