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unless of course you mean for it to slow down there cause this IS an idle game... Well guess thats where Prestige/ascending comes in. If you don't want to tinker with the balance making the first prestige good around the end of 5 or 6 would be good.
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Half way through world 5 it slows down a crap ton due to not having enough workers to gather Metal for the upgrades. Also you end up needing so many workers on the Wood and Food for the houses and Huts which don't give a good ratio of cost per trimp. No idea if there is a new house type in World 6 but one around 5 - 6 is very much needed.
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After About lvl20 the upgrade cost of equipment isn't worth the cost, however with the addition of other equipment, i would suggest simply putting a cap on them
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In late game, only problem of yours will be wood. Food limit, science useless.... all workers are lumberjacks, but only missing wood ...
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I keep having this problem where either the panels in game like "Trimps" or "Food" and "Wood" keep shifting from two different places back and forth rapidly, or I have a problem where it wont let me scroll down all the way to see the battle screen entirely.
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Like others probably mentioned, Block uses it's usefullnes really, really fast. One option that comes to mind is to give the armor pieces Block in addition to Health, with a 100:1 Health:Block ratio (i.e. Boots 2 would give 51K Health and 510 Block per level). This ratio could of course be tweaked and balanced, but all in all I think it would be a good idea. After all, armor is there to protect from damage, no?
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Excellent game really sucks ya in, the only thing that would be nice to see is maybe some kind of resizing? have to make my screen fullscreen to see.
I'm hoping there is some kind of offline mode right? either way its good and keeps you in the loop. is there any soft resetting ideas coming along?
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World 4 to 5 is good balance wise. Just 3 to 4 is pretty easy. At the last row of 4 however it slows down to about 1.2 groups per monster and when you get to 5 you don't become OP
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Is there plans for an upgrade to trapping speed/count of trimps? Using 128 trimps to fight makes trapping seem better than +8 or 16 to any resource gain. Would be nice to have a build 10/25/100 of traps and also to increase trimps caught that way at some point.
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The jump from world 2 to world 3 is much bigger than from 3 too 4. 3 took me so long that by the time I got to 4, with Coordination letting me have 8 people out at once basically made me immune to damage for the first 2-3 lanes and the rest fell quickly
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For example, My army got far more min-attack than their HP, and their MAX attack just above my full HP, but every single army sent to them inst-killed without dealing any damage, how can their 2.04B-3.06B damage always kill my 2.94B HP army in one hit?
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I found that the battle result often one side inst-kill another without taking any damage, anyone can explain when will the game decide it is a one-sided battle?
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Looking forward to a prestige system. After conquering X world you get Super Trimps which can be assigned to different jobs for free and work twice as fast or can fight, but when they die they either have a recovery timer or are just reborn from the new ones. Or you can do something simple and make it like "Knowledge from the Ancestors" and just give a flat % buff to everything and be boring XD
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Is it possible to buy more than 1 trap at the time? I like to buy really much traps to clear maps faster when my lovely cute trimps die too fast:p
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XD haha, I remember when you posted this game over on the Friday feedback threads over on the Incremental games reddit :) SAdly, I had to reset the game, it tried to do my saved game over there, and NOTHING was happening :( Ohh well, still worth another play-through :P
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Like the game.
would be a little easier to see the production Que if it said "trap x45" rather than trap trap trap. maybe add a build 10 or 100 function
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I may just be miss understanding ht eprestige sytem, but a more clear explaintion would be of help, like when you research it does it reset you then or just the item or...... how ever your system works. Thanks again for the refreshing game.
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Really like the finding maps in the world and going to small challenge maps, i know it is like raids but feels slightly different to me.
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It would be nice to have a time estimation to know how long until max capacity of a resource is reached. That way you can time yourself :)
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@raenefix : You got 5 trimps. Half of them (2-3) are free for work. The other half are having fun in houses (breeding).
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after lvl 10 everything is 1 hit kill. I kept almost all units unemployed for extra birth, because also you get more then enough resources from the maps ater lvl 10. At lvl 16 after unlocking uber hotel i quit.
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heyy, i found it's a good game, i started otday
BUT it's a bit repetitive now at world 4, so i hope you could add more surprises in it ( or i hope the surprise will appear soon x)
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not sure if it's intended or not but block is essentially useless once you hit map level 7 and beyond. It was better to just fire all my trainers and have them breeding so I could get back into fights faster. 10m block doesn't do anything when enemies hit for 1 billion.
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I like the idea of the game and the potential. Though on import of a saved game the map is super compresed for the current world. Will update once i pass the world.
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Doesn't save for me (XP, yes I know, FF26.0 (the others are all crashy) Flash updated Monday but this will be irrelevant beacause I can't find any Flash and you'll be using JS/HTML5/CSS, won't you?)
Ok. No saves for me. At the end of my game before this, I was building huts with no population expansion. I wasn't able to assign idle workers. Battle wasn't updating; health bars not moving, world sector animation does work and trimps lost/loot are listed in the log. I am anjoying it, but it does seem that some real estate could be saved. I'm at 90% and I can still see pretty much most of the screen, but no chat, and that's the reason many player come to Kong. No enormous lag issues, but the game is pretty resource hungry regards CPU but is fine with memory, so yay.. :) But yeah, having to use the export code to save is a bit pain in the arse-y.
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what about having foremen building up traps when on idle? so they keep on working, and they produce something I can use to boost up my army when in need
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Great game, is very original for an idle game... also, am I the only one wondering why they need 30K wood to make Trimps faster?
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I find that Gyms and Trainers are super OP at lower levels, but then they quickly become obsolete after say... around getting 20 of them. even with 10 trainers, the only block 50k when the monsters are dealing 1 million damage around that time.
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I can't believe I said medal in that last post... I meant metal.
anyhow, research seems best done on your own, trimps don't make up the difference too well as scientists. Finally I have 455/455 employment put in with a pop cap of 909, but I did the math, I actually have 463 in employment so not sure what part is wrong here in the game.
Thats it, hope you can make this game successful, good luck.
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Great game so far. I am excited to see how it will grow since this is an early release. Maybe a graphical map? maybe further upgrades and a prestige system? But so far, so good :)
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My experience:
World 1 to 5, good pacing, but by world 6, extra maps show up and makes balance go crazy.
extra maps have tons of medal, making miners useless, I fired all of them seeing as extra maps ALWAYS have medals and you can repeat these runs.
Blocking is sort of useful upon unlock, useless in no time later in world 6-7 on up. Going to be hard to tweak this since I sure you don't want ppl to up it enough to block all damage.
I have noticed eventually in world 8 the farmers/lumberjacks even start to feel close to useless as the story map provides a insane amount of wood/food but your workers provide so little...
coordinate while useful, has its share of problems, it ends up taxing your population too much while there no way to double your population itself, just a fixed amount by huts/houses/mansion. So long runs are going to be difficult to manage...
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No, we must wait until all the soldiers are "finished" before we travel. Make sure that they're all dead, otherwise they could start a revolution!
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In the later part of the game, u won't need ur Gym or Trainer anymore, so don't waste ur resources on them too much as the enemy _atk_ grow exponentially and out grew ur _blk_ the only way to survive is to go to quest map and earn upgrade book for HP & ATK