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This game is very similar to my favourite idle game: "Kittens", i'm still starting and hoping that it is as extense as that one
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Hey dev, I found a bug:
if you hire 10 farmers and 1 lumberjack and then fire 5 lumberjacks, it will say you have 6 trimps imployed when you really still have 10 farmers.
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is there a legend that explain the world icons ? So far i know what some do, but the fire is one i have no idea so far what it does.
When you recycle a map of any level, it gives you a fragment. Once you get 3 fragments, the game will automatically make a new random map for you at your current world level. I know this isn't extremely intuitive, and I already have a mechanic change to this in place on my development version.
When you catch your first Trimp, it says "There's a weird impish little creature in the trap. A Trimp, you decide to call it. Since you're so creative, you could probably train this Trimp to help out". Trimp was just a random word that came to mind when I was brainstorming game ideas, and I decided to keep it. Basically just "trapped imp" = "trimp".
Agh, don't burn yourself out on the game trying to push through a wall here before I can finish it! There's a new housing unit from maps at 15, 20, and 25, but if it's too tough for people to get there right now I'd rather have people wait until I can get balance to where it doesn't feel like a struggle. I want people to have fun, not frustration!
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Once I hit World 9, using Trimps for anything other than breeding was pointless, since it took way too long to harvest as much as I gained in the rewards. This has to be fixed, Harvest needs upgrade.
Also, Block became pointless, even with 70 Gyms and 330 Trimps, it amounted to only 20m block, enemies hit for 250m.
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Don't really see the point of Trainers or Gyms. There is a small window of time where it works but by world 6 or 7 I just cashed out. It was better to do pump up HP and DMG.
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I'm on world 11, and all jobs become useless. The resources you scavenge vastly outweigh anything you make from jobs. that's a balance issue to fix.
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all my screens keeping jumping all over the place to hard to see anything or click on something :( Oh well was fun up to that point
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Really enjoying the game but the scale changes for assigning workers is driving me nuts, at my current point I can only choose 1, 50k, 75k, 125k workers to assign and I have no where near enough resource for 50k let alone the higher options.
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Really fun game, not sure how much time I wanna devote knowing I'll have to start over whenever 1.0 hit. Only thing I'd say is to resize the game itself. Resizing myself is fine but I imagine I'd have to shift it back and forth every time I change page
Terribly sorry! The game was designed to be very responsive, but the iFrame here seems to be messing some stuff up. I'll have to do some research on the best way to handle this.
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Major bug found, after a save, if you refresh your game while having all trimps free you can no longer assign them to jobs. WARNING DO NOT TRY UNLESS YOU EXPORT FIRST XD
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Needs a random list of death notifications, Trimp is pushing up daisies, Trimp kicked the bucket, etc but otherwise awesome game.
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I've had a lot of fun with this, but I'm kind of annoyed by the utter worthlessness that Gyms and Trainers come with.
At 70 Gyms and a good hundred Trainers, you're not even looking at a hundred million defense, but your enemies by that point are doing like 10 billion damage.
They're great in the beginning but by even a few hours in, they're completely worthless.
Sorry! The block still needs a lot of tweaking, it's proving to be a really really tough mechanic to balance (too much block and Trimps never take damage, not enough and its useless). I'm getting closer to finding the sweet spot. This is the first game I've ever made and my first time working with Javascript, but I'm really going to do my best to get the game stable as quickly as possible. Bear with me! Thank you for the feedback :)
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I am experiencing the same thing as Deanomyite. I was using Firefox and parts of the game were off the screen and unreachable. Swapping to IE, I got the table clipping. Like it was trying to figure out how to resize all the windows to fit, but was failing horribly.
My first goal for when I get home tonight is to tackle some of the browser compatibility issues. I didn't realize how bad it was on IE. For now, I'd recommend using Chrome if possible >< (I do most of my testing in chrome).
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@billybob very soon you will unlock the "maps" feature, which lets you play other, smaller maps with high metal drops. You'll also unlock another two housing types soon (10 and 40 trimps).
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Great game. Some comments: 1) Blocking is useless. By world 15, I'm blocking 0.0000078% of enemies' damage despite heavily investing in trainers/gyms. 2) Traps quickly become useless. 3) Wood is SO much more useful than food. After Huts, ALL housing requires more wood than food. 4) The multiple assign for jobs breaks down when you have a lot of trimps already. I'd have to build several mansions just to get enough trimps for the lowest percentage.
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using explorer and getting a jumpy screen from things resizing and moving around. Not sure but seems like you have everything in a and each thing should be in its own.
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Balance issues: 1. Block falls far behind in efficiency by level six. It costs a massive amount of wood to get a very small amount of block. 2. Once you unlock the mansion, farmers become pointless. 3. Your personal effort is much more efficient on research than anything else, but you get far more research than you need very early in the game.
Efficiency increases your "player modifier", not your workers. You'll notice after purchasing the upgrade that you trap, build, and gather twice as fast on whatever you are currently doing (Building, trapping, gathering science, etc.)
It resets the game! I don't have any ascension style mechanic in the game yet. I've been working on implementing a slightly new strategy to handle "ascensions", but it's not quite ready yet.
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Wow... I really didn't expect this amount of attention when I posted this game yesterday. I posted it hoping a handful of people would play and give me some feedback on some new balance changes, and I'm blown away. Thank you so much to everyone who has been sharing their feedback, I am reading it and taking it to heart. I'll spend another 8 hours of development on the game after I get off work tonight, and I'll keep trying to make this game the best it can be!
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Question, can you post a link to the non-Kong version of the game? I seem to have misplaced it, and I cant find it on the previous Feedback Friday threads. It seems to run better then the kong version does
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Nice game! Would it be possible to see learned tech because when i learned efficiency i havent seen anything changed but im pretty sure the description said all worker was twice as fast in all. Im still at the begining but if only huts bring in some more worker... its starting already to be hard to move foward. again thx for the game, i really appreciate it. BTW: This game doesnt work under Internet explorer.
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If the window is too big for you, try to resize it with ctrl+mouse wheel, It really helps! Upvote so everyone could know :)