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Well... I would like to know how a Trimp would look like.
In my mind they are like Green Imps, caused by the Name Tr- (Tree) Imp (Creature form hell wich looks kind of like a little human-ape)
How would you imagine those little guys?
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Hi, I've been playing a long time on Kongregate and it is the first time I post a comment on game I think. This is so much more than a normal idle game. You really feel that you are in control and not just pushing some buttons when they become available. It is nice to see this new approach on the idle genre. I love it!
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we need some variety in the lategame, from world 8-9 on I've only found the 3 multiplier upgrades for resources, the coordination and the equipment upgrades, I'd like to see some new feature or atleast different upgrades taking the place of those ons like morepotency upgrades more structures or more jobs(dmg trainers?) apart from that it's a really good game, I look forward to more updates with more content, keep up the good work!
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didnt get the potency joke at 1st lol, just started playing, not a bad idle game kudo's to the dev, I dont play these often, but ispent a little time here today ;) enjoy all
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There should be some way of seeing which maps we have already done, or that we could leave a map before the soldier is dead... Other then that, good game!
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there should be more use to food:) as far as it is only metal and wood are high demand, food is negligible and once scientist are there science is also negligible
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"There is currently no end to the game. You’ll eventually hit a point (depending on how well you did, some people making it to World 10, some to 25) " That's a pretty big difference???
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Really loving this. It has a little bit of A Dark Room feel, with automated exploring. Currently at world 14 and it feels that my workers are all useless. The only real way to get resources is the world till you stall, and that map farming to get your metal up and upgrade your weapons. Gym/Trainers could also do with a buff. Have 150 gyms and 1250 Trainers and my block is at about 3 billion while enemies atm hit me for ~10 trillion.
All in all great game, and can't wait to see how it will grow.
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A lot of lag time is caused due to the GUI. I find when I switch browser tabs the game speeds up significantly. This is usually found during combat. ~ An issue you may wish to look into
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If the game is running slow to you after a while, just save and refresh. I had the game running for many hours straight and everything I started fighting the game eventually went to a near full stop where I couldn't buy a structure before beating an entire row in a huge lag spike. After a refresh it's back to ticking smoothly every second or so.
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loving the game only problem i have came across is that the map would shrink when ever i go into a dungeon and it stays small even if i refresh my browser i am using firefox. other than that its a fantastic game so far :)
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9/10 for me reason I say 10/10 is if I go up it glitches, other than that great ideas and I hope to see new updates soon!
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I like the game overall. It might be nice to have a Healer or Medic. Keep the poor little Trimps alive a bit longer in battle. Or you could have that as something the player can act as.
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some way to mark "cleared" like a little green check or something on maps would be amazing since once you click it you are stuck there till you complete it. also a "recycle all cleared" button would be nice to recycle all the maps you have cleared
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Good game, JUST I have really one problem - maps are scaled badly and a lot of times they are just off-screen for me. Only first few maps were good :/
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I wish you could find loot (Equipment) while fighting :D
I would like to customize my fighting trimps - like you have 3 classes (warrior, mage, archer) and you can choose how many of your trimps should be mage, archer and warrior, and you get bonuses and stuff
Hard to explain what i mean, i hope you understand what i mean XD
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instead of random % numbers on jobs, can you change it to 1, 25% max buyable, 50% max buyable, 100% right now i can buy 500 but the min that it sets up is 1 or 1k kinda pointless. if you change that to the actual amount i can buy it would be much easier to deal with.
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maybe you can put the hotel and resort upgrades in the construction menu visible before we can purchase them (maybe greyed out), that would at least give us a clue that we can increse pop later. Also batles a bit loo slow for me, about 2 seconds each even if i am insta kiling, make it faster please. Also way too easy after wave 10 or so , get too easy either because i get too much reward resourses or too many weapon upgrades im not sure. Other than that BEST GAME CONCEPT THIS YEAR. <3 u
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the fighting is a little slow later on, i have more than enough attack to kill 20 creatures at once but i can only kill one every second. if you could make it so the health went down after the creature is killed i'd be really happy!
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@FloridaBoy I'm in the quintillions of resources, on World 24, and I only have scientists recruited (~10% of available workers). At this point, the other resources can only be obtained in relevant amounts from fighting. And training (blocking) has become useless, even though it started out very powerful. As it sounds like you're approaching, I first started balancing out farmers. And when blocking became useless, I phased out trainers. Then later I phased out miners, when I started farming maps consistently. And soon afterwards the lumberjack production becomes very minor. And then finally the science suddenly needs a small amount, contrary to the rest of the game.
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biggest imbalance now is the amount of trimps you can keep.... once you get 256 trimps in battle (around world 9/10) then you won't be able to afford the housing needed to keep them.
Also the block is way way way underbalanced.. my damage is around 10bln.. but my block is 20mln..
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Really digging this game man. Its been a long time since I've played an Idle that feels fresh. But you're definitely right about the balance issues.The Damage Reduction is near useless later in. You spend huge amounts of cash yet it seems you can never get to where youre blocking even 1% of damage even with hundreds of trainers. And buildings need some variety or a way to get a multiplier to their effect. Like building upgrades maybe? Once you start getting the bigger multipliers to trimps in battle its incredibly hard to get the population to be able to do that. A houses hold triple or double, and hotels hold double type thing would likely help that alot. I want this game to blossom. Youve done a great job so far. Keep it up