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some things that I tough could be great in the game:
1) hospitals/doctors: building/job/upgrade that add an option to "heal" your trims after a battle for food.
2)convoy: a tile in world/adventure map that work like a market.
3)thats realy good game, continue to program it!
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I never knew that building resorts could lead up to an unemployment-crisis that i, as a government, am unable to overcome with my limited number of resources, or, to make it short, this game led me to realize how hard it might be to actually govern a country, thus its a great educational game.
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You don't *need* to reset saves when you do balance changes. You don't even need to reset saves at v1.0. If you don't reset saves: People are going to have slightly different experiences than what you'd expect, which is fine. If you do reset: The people that spent the most time on the game are going to quit.
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feature request: auto make traps checkbox. If it's already available on later stage, then it should be available earlier, IMO. In World 5 food/wood is generated already fast enough, to make resources spent on traps insignificant.
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I feel like it takes a while to breed. With some 300 breeders only 5 per second seems low. More when 128 poof to combat. We need more increases for breeding speed.
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the only thing that is a little unbalanced so far (i'm at world 22) is the coordination upgrade, i have 19K trimps lvl 13 coordination & still 7 lvls to go that are impossible to achive since the hut/house/mansion/hotel costs are too high. Anyway keep up the good work 5/5
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Very nice game! One of the best Idle here. One remark though - I'd like to have possibility to adjust workers/breeders number to have influence on productivity/population. And weapons price/might needs balancing as well - so it seems.
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It'd be a nice easy feature to allow you to "store" your fragments and add a button to make new maps. Would make it easier to manage your maps as they'd stop moving around as you were scrapping, and allow you to manage them in bursts, but use them over time to get maps of different levels as you level up.
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Last update. At level 45 i cannot afford Speedminer and Speedfarming anymore, the other one seems bugged as it's almost free, then all other upgrades are almost free but these two. At this level enemy damage finally topples affordable health and makes leveling up slow, as the one who hits first kills the other. Getting more than 18 coordination upgrades seem very time consuming also. Almost all numbers are in "++" units, if the game will extend for so long in the final version, an option for scientific notation would be nice. I will stop playing and look back again after some more updates. It's a promising idle game with fresh new concepts, although it's not really idle at this point as micromanagement is needed every 5 minutes or so to avoid a complete halt.
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http://pastebin.com/TpjA8AyM
export of world 49, in the world i get oneshotted with no chance of progress, aswell as in the maps, 569k Trimps, breeding at 1.5 mil/sec
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i think you should improve the gain of trimp place when clearing land later in the game, gaining +5 trimp slot is a bit useless at this point :/
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Instead of having coordination appear so often, why not have efficiency appear at the same rate as coordination and have coordination appear at the original rates of efficiency? It might be a good balance
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Oh, sorry I read the description only after my comment... I take back everything and am happy to wait for new versions :)
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Looks like lvl 40ish is when things take a turn for the worse. My guess is that when you change numbering to "++" that seems to be the cap. No matter how you upgrade you cant get past that "number". But since the game is in development I suggest dev use scientific/engineering notation. Thanks for the game
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nothing is working it just totally stopped like its frozen like i press fight it doesnt fight any more i do chop i build nothing im on world 9
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And especially odd is that I'm successfully fighting monsters in the maps, whom are stronger: http://imgur.com/gWsHWCq
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Forgot to add picture: http://imgur.com/Hd4KEAW - repeating comment here: I got the numbers showing again by going to fight in the maps and then returning to the World. It shows 1.85Sxd-2.78Sxd DMG, and I have 10.1Sxd HP, and it still onehits me, so something weird is going on
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I got the numbers showing again by going to fight in the maps and then returning to the World. It shows 1.85Sxd-2.78Sxd DMG, and I have 10.1Sxd HP, and it still onehits me, so something weird is going on.
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Thanks for updating the numbers above decillion, but I stumbled upon a weird issue, which probably is a numberlimit related issue, where a monster one shot me without having a high enough damage to be able to. Before I refreshed the game the enemy's DMG was showing 2++-7++ which was then 2-7 SexDecillion, and my fighters have 10 SexDecillion HP. But when I refreshed it now doesn't show any DMG: http://imgur.com/CML3bYw
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Balancing thoughts: 1)food is useless, wood is in a shortage, specially when building gyms, metal is abundant. adding maps with different res. will prolly solve it.
2)add an option to end fight quickly. currently your trimps are on an unstoppable rampage until all of them dies.
3)auto farm maps.
4)give a notice that you still have upgrades that you can get in the current map.
5)efficiency scales poorly late game. and when i say poorly, it is really bad. 6)add more upgrades to gym.
7)add a new parameter for combat "attack speed" as most of the time you can one hit all enemies but most end up being samurai matches on who attack first wins. decrease damage from weapons and add attack speed modifiers so increasing speed also increases dmg.
8)adding production buildings to help your trimps produce stuff will be great
9)add a gym type building that you can buy using metal
10) cool concept and i would really love to see this game go to the top
11) good luck dev!
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I like the game very much. Just some of the balancing needs work: I have 80k trimps, world 22. I get 1B ressources per second from 1k workers. But I find batches of 5Qi in battle. If I let all my trimps farm, then 1 battle is worth 4 years of farming...
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some suggestions for useful changes:
- I want to see which maps I already fought
- I want to build many buildings with one click, ctrl for 10 buildings and shift for 100 buildings
- is the gym too weak at higher levels?
- are the miners/farmers/lumbers too weak at higher levels?
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Unemployment is at a record high at over 90% as union fees for hireing new workers equals a thousand times more than they'll produce in a year, the unemployed are now in a non stop orgy. Those working are considering revolting in the face of being responsible for less than .001% of the GDP compared to the soldiers who loot and murder across the world. Cost of living is at an all time high with a small 3 room apartment costing more goods than has been produced in all of human history. More news at 10.
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It seems like science needs some sort of sink...the rate that you unlock things versus the rate you can earn research seems off...Also for balance reasons, I almost think increasing the amount of trimps you get per building would be a a major improvement as far as progression goes, but also scaling back their combat stats...later on it feels almost like it's better to just do maps or battle to earn resources, and that seems more like an issue that arises due to the amount of trimps you are able to have gathering at a given time...just an opinion, but the rewards from combat should give roughly equal gains unless it is a challenging map
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To someone who likes to keep round numbers in employment, those hiring numbers... Please dev, multiples of 5 only maybe two right at the start.
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i really think building traps and trapping should be one button. clicking the trap button 1000 times gets a bit tiring lol. aside from that though i loved every minute.
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371K trimps breeding...at a rate of 396K per second...Apparently, I taught them to breed so well, that they can choose to have twins.
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Adding to the previous comment: At level 38 resource generation would take a couple millennia to enable buying even a hut. Territory conquering give only 5 bonus trimps, which is not noticeable after i've got 430k of them. I got all upgrades without trouble up to this point, but it looks like in a short while science generation will not cope with upgrade arrival rate anymore, even though, 90% of upgrades are futile at this point. Trimps/sec just surpassed Trimp total, making combat infinite. Damage and Trimp number is all that matters now. Gem collecting finally became slow, metal is abundant, food and wood come slowly through the main map. Maybe different kinds of bonus maps could give different resources. I have accumulated 19 coordination upgrades so far, as imp population growth become really slow at this point (330 of every trimp giving build, all related upgrades). All weapons and armor is level VII, with 20 of each. I'll get to world 40 in a few minutes with no interference.