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Game is good !!! it gives a lot of new twist to "idle" type of game.
It needs as everyone knows a lot of changes though :
1-after a while clicking to give boosts gives nothing.
2-the production of the workers is not matching the requirements for improvements (my progression will soon stop as I will lack of wood and food due to the fact that I can't collect any wood and food other than from the main quest and the main quest become to hard without trimps)
3-upgrades for double trimps goes to fast against the total poulation. I have 4 I can't use because I don't have enough total trimps. and I can't get more trimps because I lack of wood. And I lack of wood because I can't win battles anymore on the main map (funny isn't it)
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Hello! Loving the game so far. Bunch of small bits though. Currently at world 31. I have several of the coordination upgrades in stock, bout 17. Cant use them though due to the whole space thing. At this point in the game though it is slight underbalanced. I am keeping up easily in money to the worlds themselves as long as i farm each book once. Usually 20 levels into each upgrade(cept shield) keeps me until i hit the next hp/atk upgrade and that is just with a buffer. I'm sure i could do it with less. I do avoid the shield upgrade entirely though. All my wood comes from the world map, if I were to ever need wood and hit a wall in the world, i'd have to wait. With the tons of metal coming in from the book maps though, I wouldnt have to wait long. A mark on a map level to show we have all the books from it or a mark to show we have books waiting on it would be a huge bonus. Will comment more once i get deeper in! Great job so far!
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think its noted but block becomes more and more useless as game time goes cause its increase is too little compared to mob dmg
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Great game, is it possible for the Jobs to be +1, +10, +100, +1000 instead of a % of your available workforce, as later on in the game you don't have the resources to add anything but +1 if you have a lot of avail trimps. Keep up the good work and congrats on a different twist to the idle genre.
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Maybe make a commander/boss upgrade so that when you participate in resources gathering or chopping it goes up a set % like 20/40/60 ect. im only on world 5 though so I have no idea if this comes in later already
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For all new players: when you reach world 7 or world 8, focus on fighting. you cant afford a good production, you need to get your resources by looting. remember: you want quality trimps, not quantity trimps ;)
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tip: once you get map... if gear lacks (not received yet upgrades to wep and armor) do up to twice the map that has least rooms of level for plans, once that grind one with highest rooms for metal and gems (rest maps are useless)
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Nevermind the comment below. Fixed itself once the Trimp died. Guess it's more a problem with the current Trimps numbers and Damages being saved that caused the problem.
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Seems you forgot to save Coordination level in the save. Once reloading, it sends a single Trimp on attack instead of 512. Damage done doesn't show up anymore, too.
Gonna retry after this single OP Trimp is dead.
This seems to just be a display issue on loading a save. I added it to the list of things to fix, but for now it shouldn't have any effect on game play!
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small bug:
if i disabled messages, and i restart the game, the messsages are still disable, but the button says otherwise. clicking the button again makes everything right again(enables these messages), and clikcing a second time disable the messages again, but now the button says the correct text :)
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@SteiniKeule The max worker limit for Trimps seems to be half the total rounded up (So a max of 10 Trimps means 5 can be workers, 11 means 6 and 12 also means 6)
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@Steini: That is cause half of your Trimps are always busy with making new trimps (ewwww)... so when you get 3 new Trimps from a hut, then that is 1-2 available and 2-1 reproducing... alternating.
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Another thing, we shouldn't have to import and export just to resume where we left off. Please change this, for my export key is simply massive, taking up several pages of text no matter where I try to put it.
If you have a modern browser with local storage, you shouldn't need to import or export! The save file gets really bloated if you have a high number of maps, I really need to figure out a better way to store those.
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Here are my two cents (or maybe more):
1) You, the player, become almost worthless in world 6 and later on. 8 productivity/second is good for science, building and trapping. The trimps are cutting wood, farming and mining at ~2k/second at this point.
2) Blocking rises too slowly. I am actually in world 7, block 750k damage and have ~50 gyms and ~50 trainers. Enemies deal ~10m-20m damage. I dont really feel any blocked damage, but cant really afford more gyms or trainers. Even if I would buy them, they wouldnt change much.
3) The greatsword and the breastplate should be slightly cheaper I think. At this point of the game its hard to keep up with the enemies dealing high damage.
I love that you invest so much time and energy in this game! Keep it up! 5/5, favorited
Thank you for the feedback! I'm definitely boosting block, and I am IRL sciencing as hard as I can to find the perfect balance between gathering, battle, and maps. My list of things to do for this game is getting bigger every time I check the comments, but I'm trying to get through everything as fast as I can!
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Would be nice to know exactly how many Trimps you need for the next Coordination upgrade instead of having to click every now and then to check. Maybe have the multiple buying of jobs a strict set because some of us like to keep everything even. So the classic 5, 10, 25, 50, etc works perfectly fine. Offline mode would also work great. Just a simple resource gain by a small percentage based on the amount you gain while active when the game is closed just to get a little something for us that sleeps. I love the idea with the gears and the world function that's going. That's perfect and love the way the maps in getting gems, gear plans, and metal for said gears.
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The calculation of the supported Trimps is wrong.
Have 29/29 and completed a quest.
"You have cleared enough land to support 5 more Trimps!"
Now i have 29/32. Sometimes after bulding a hut, i will get just 1 or 2 more places for more Trimps :/
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Suggestion: Make the options for the amount of Trimps to add to a job: 1 -10 -100 - 1000 - MAX/ALL. The scaled version is nice in the beginning of the game, but later on it's not helpful. F.e.: I don't have enough food to add 3.17K Trimps to the farmer job, but enough to add around 1.5K. My only options now are to either wait for the resources to add 3.17K at once or click about 1500 times on the farmer job to add what I can so far.
Question: Are there plans to allow for offline progress?
Congrats on making a very addictive game.
No plans to allow for offline progress right now. Games with offline progress are usually slower than my personal preference, I'd prefer to try and balance it so that you never feel like you need to come back tomorrow. If lots of people are requesting it after seeing the balance in 1.0, I'll consider it again, but I'm hoping it won't be necessary! Also, I will definitely make the numbers static. The dynamic numbers were a good idea in my head, but not in practice.
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What I think would be really cool is a little window showing you what your army (or a single trimp) looks like. When you get new items, they show on the trimps. When you prestige them, they have different designs and look more advanced.
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at world 49 the game just ends, get oneshotted in my maps and in the world.no way to gain resources since the production is like 0.00000001% of what you need each upgrade. probably even less.
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Beyond the early worlds, investing in trainers seems like a waste. Even as many trainers as all my other workers combined would only reduce damage to my squad by a trivial percent.
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I'd say more upgrades for the "You" resource gathering. I'm getting over a thousand resources per second, and my little 10 resources per second isn't having any real impact.
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I felt like if you're going to have Worlds, the game should end with beating World 8, but that's just me. It seems hard to idle given the resource caps and the way the world enemies work, doesn't seem to be ANY resource you can really accumulate from idling, it'd be nice if there was something... The effect is that it feels more like an active game than idle game given the mechanics. Oh and I was getting to the point where I couldn't click fast enough to build traps when I was actively building them, which seems designed to be the core anti-idle component.
The goal is actually to not need to trap at all past world 1. I'm aiming for breeding to be able to handle all of the repopulation as long as you're not spamming fighters too fast. Coordination is scaling too high too quickly right now, but I have it tuned way down on my development version. I'm pushing bug fixes to this version live, but I gotta finish this big update before you'll see any balance changes. The rebalancing is an all or nothing kinda thing.
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Everything is extremely good in this game. Just in my opinion, could you add an additional feature to use food on. after a while food just stocks up and would be great if it could somehow be included in the battle upgrades
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Block needs some love. 160 gyms 780 trainers and I got 9,82B block. Compared to the damage I am taking (320T) it is nothing. poking it to full won't even raise it to 10% of incoming damage.
Add more blocking upgrades as books :-)
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A reset system would be cool, maybe bonuses for different battle upgrade tiers, because it seems useless to have the old tier of an upgrade (E.x. Shield compared to boots) Maybe a reset points shop that could include % rate boosts for resources, etc.
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Would be great if the game warned that it hadn't been saving. I didn't notice 3rd party cookies weren't being saved over the course of the day so I lost my progress.
Really sorry about that. I just patched in a check to make sure the game is saving properly and a warning if it isn't to prevent this happening in the future.
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v0.06 has some odd flaws in it. after i upgraded my hotels I got alot of trimps. well I couldn't place them to work at all. Then I poked coordination up and everything just stopped working. Not gaining any resources, can't fight, can't upgrade anything.
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Suggestion: At a certain point make your own productivity for gathering increase, even after doubling it so many times it's pretty pointless to gather anything. The trimps gather in the thousands per sec while I only gather about 10 per sec.
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a minor bug. The efficiency upgrade is too low in the window to see how many resources is required. I'm running 1600x900 resolution on google chrome.
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Hey, how about a shop or marketplace so we can trade one resource for another? You could start it with a high fee for trading like maybe 10-1 and include a -barter- skill to reduce the trade fee. I'm pretty patient with idle games but when a new skill pops up that patience flies out the window. lol. I wouldn't mind throwing away a bit of resources to get what I need faster.
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cool game but I don't know if anyone else has the probem of it glitching and flipping out all over the screen trying to fit itself in can that be fixed somehow?
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Having an issue playing this on Firfox. Huge lags (1.5 per sec or so). Maybe my pligin but other games are working fine. Win8 if it helps
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I think that having a max level for the fighting items may be a good idea. I know that whenever a new one unlocks I don't need to touch the previous version since by the time the new one gets to the same price/increase of the previous version the new one is unlocked.
I would recommend having the item removed from the list (to save space) once you reach a set amount, and you get some sort of overall bonus to the stat, or maybe a % decrease on the prices of the subsequent items, that way people will still purchase the previous items if not to get the bonus but to shrink the list length.
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I don't know if you're still updating this game but here are some suggestions:
1. Coordination does not scale with the rest of the researched items it is impossible to gain enough resources to keep up with it.
2. Income from workers becomes irrelevant when one winning fight on either a world or adventure map can give you 200+ sextillion resources, in other words 160,000 years worth of production from workers.
3. Better scrolling on adventure maps, if you have more than 9 the scrolling mucks up the bottom of the interface
4. If it's not already the case, make upgraded housing buildings you get through adventures retroactive and give the upgrades more frequently, 1k trimps at a time when I'm at about 350k is really inconsequential and would be even moreso if I had the 10 levels of coordination that I can't buy because.