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Do you also have it running on a stand-alone website? because it would be nice to have it fullscreen instead of the smaller kongregate window
Great game!
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So far I'm loving this game, one suggestion that I have would be maybe adding a legend to the map so I know what each symbol means. I've kind of figured it out by the 5th map, but it'd be nice for newer players.
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i restarted my browser but i think i lost one of my trimp upgrade to double attacking trimps. currently 2.04trimps at the start of world 14. is this correct?
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Balance report:
my build: world 8, 660 max trimps, 30 farmers, 150 lumberjacks, 145 miners, 5 scientists and 0 trainers (tested but does not worth it actually).
Like you can see, scence and food are not really used. The amounts or the number of uses are really uderrated. On the opposite side, the trimps generation is way too slow and max trimps too low for battle coordination (128 trimps per fight, more than 10% of my guys and a generation that drop to 50%, my max gen is 5 trimps/s).
I am not advanced in the game but at this level, lumber, metal and battle values are correct.
My ideas now:
1) use the food to boost trimps production/max. Some mechanics like the more food you have, the more efficient is breeding but you must pay in food for a high tier trimp building.
2) increase a lot science requierements or use it in an other way
3) Make more gym/trainers upgrades, it is useless for now
I hope it can help you, it's a pretty good start you made here :)
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instead of saying this book wil learn your trimps to science twice as fast
say: this book wil learn your trimps to research twice as fast much better :)
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I feel kind of bad that my overpopulation is sending my trimps to war "I know you were born 0.5 seconds ago but please go wait in line to be killed by this squimp"
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We need more lumberjacks! "But we only have 10 scientist, isnt there any science to be done?" NO! We need wood! A lot. Dammit, You are fired! and you, and you! Job opening: Lumberjacks.
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blocking is a little underpowerd, 500k block and 200t att, maybe more books would help or coordination also doubles blocking
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I don't like the fact that apparently if i add some damage , they add damage , if i add health they add health ... make them have predetermined stats
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In terms of balance, I am stuck around the end of world 16. My workers can not produce enough to purchase any upgrades/buildings. This prevents me from purchasing Coordination (of which I have 4 of...which I can't purchase due to a lack of housing/Trimps).
So ideas for fixing this balance:
1) By world 16, give significantly larger bonuses to resource generation (especially metal). Somewhere in the factor of 10x or 100x.
2) Or, consider allowing later-stage housing to provide more (hotels provide 100, maybe)
3) Or, consider decreasing the cost of housing (20 million/sec takes quite a while to get 3 Trillion)
4) Alternatively, let my Trimps attack first in every battle. That way, even if I am under-powered, I could make progress. This would be especially helpful for me to get a map, of which I recycled all the ones I had.
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The block stat, with the gym and trainers, gets to be a pointless stat eventually. Some tweaking needed to make it worthwhile to upgrade and put time into that stat. It is great at the start, but I am on world 25, I have 204 gyms, 6245 trainers, and I have 3.20T block. However, when I am fighting, the damage the enemies are doing is 1.69Sp or more. So the blocking is, at this point, pointless. Also, I have 8 more expansions left to upgrade on my coordination, but I cant do it because I don't have enough trimps. I have been pouring resources into all the housing options I have available, and still can progress quickly on that stat. Just some things to keep in mind. Love the game! Excited to see where it will go! Great work. =)
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3) letting the game run all night is a failure it will cap out resources not from production but from battles. then keep going and wasting the resources. if your lucky your will just hit a point where you do no damage to the enemy and send billions of trimps to there death. need a mechanic to stop at some point. or at least slow down.
4) food requirements get insane when your in the 30's i have 100k trimps i can't assign a task because of food. i can't use the % system cause it is stuck on 3k at the lowest setting and i don't have the food to get that many. i have to add 1 at a time till i cap out requiring thousands of clicks.
right now high levels are an exercise in futility i can't get enough trimps to succeed so i end up doing countless maps hoping for a book to move me along. as i said before maps require way to much baby sitting. starts out as a great game though i enjoyed it alot at the start
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a few suggestions,
1) give us a button to run all maps and then recycle them. running the maps is the most time consuming part of the game and requires lots of baby siting.
2)coordination past 20 is very broken at 38 i have 17 stocked up and no end in sight.
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Dwakeling's on to something with that, definitely.
Another option to just being able to buy multiple traps would be to have an upgrade, like the Coordination upgrade, that causes each trap to snare multiple Trimps. I'd be satisfied with either one, personally.
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Love the game, could really go for a speed attribute since I have 2.18Qa damage, to their 182T HP but of course they hit me at the same time so I still lose my trimps every 10 or so battles with my HP being knicked at slowly
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I swear, I don't know who this one guy is who's leaving this food everywhere, but he is the King of wastefulness. Like, 80.2 million pounds of food could feed entire villages of starving people, and he's just tossing it about like nothing.
What a tosspot.
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i don't know if it's just me, but assigning jobs just seems unnecessary at some point, since you are getting your resources from loot, rather than over time. Am i doing something wrong?
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Could you please add better support for big numbers. After world 40 things get confusing. you start with xxx++ and after that you get x.xx++ and the 2 keep alternating. It is impossible to see how much you or the enemy have this way.
I think the balance for collected resources from fighting is good, although at world 50 everything suddenly grounds to a halt, and it will take way to much map farming to advance.
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Really enjoying this game, its simple and addictive. agree with the multiple building buy thing but apart from that it is a wicked game :) keep up the good work!
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Hello, nice little idle game, well done :) I'm starting to have issues with world 9/10 in that I now need to use so much lumber and food for houses but yet I can't keep up with coordination, not unless I spend ages just waiting for resources to build houses/mansions but not really get anywhere for a long time. Second issue is blocking, it's become obsolete now due to not being able to keep up with damage, the guys are on 40% but no point seemingly to use it as I'm getting 2B damage...
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I would like the ability to heal your trimps after they fight or adding a rest period for them because after passing a certain coordination.You start losing trimps too fast.
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Another thing: At world 28 I have 160k trimps that can be employed, but I only have the resource for 34k. The cost is too high for the rest.
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Needs more breeding upgrades or cheaper housing. Reaching a point where Coordination upgrades take too much from breeding stock resulting in much slower going.
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There's a problem with units. After decillion all the units are ++, and when I say all, I mean ALL. Right now I have very little idea of how much stuff I have.
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I am in world 5 and so far I use wood way more then food even doe I get more wood then food maybe lower the wood gym takes and add a food cost to it?
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Which reminds me of something else that's irrelevant, another reward that doesn't scale with worlds is the Clear land for +5 Trimp population bonus. That was cool early on! NOt so much now that I'm sporting over 7k of the little devils.
Finally, when hiring workers, if I have a selection for +100 per click, but only 99 are available to be assigned, please assign UP TO the max available. As it is now, I have to switch down an increment, click a bunch of times, then switch down to 1's and click even more.
Long reply, (Over 2.2k characters!) but I hope you read it all. I genuinely want to see you do well.
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By world 20, where I click to focus my efforts makes no discernible difference. Oh! On my science it goes up by 1k, every other slot no numbers change. This aspect has become pointless. To make it relevant again, past a certain point the upgrades for my personal contribution should carry a % "Oversight" bonus in addition to the base. This way it can actually scale.
Speaking of scaling, blocking is moot. Around world 20 things are doing 5 Qi damage while I have 66 Qi HP, and I can block 200 Bil of that with 80% (5700) of my guys as trainers. As a comparison, 200 Bil / 5 Qi is in the range of 0.000004 %. I am far better off putting those 5700 trimp's into mining and maxing all my equipment upgrades considering even in the mid game that gave me trillions more in survivability than blocking ever did.
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Going to be gentle with you as this is V.0.06
I need to be able to buy structures in multiples. Spam clicking 1 at a time after coming back to your computer is frustrating in later worlds as the game begins to respond slower
Trapping is useless after the early game. I liked the idea of building several hundred traps, then "Trapping" to speed up my army "Respawn" time, but not only is it impractical to jump between clicking traps, "Trapping", and then also "Building", in the late game +1 Trimp is irrelevant. Two options to fix this. One is to have upgrades for traps permitting you to catch more Trimp's per trap. The other is to permit traps to autobuild while you idle on trapping. Perhaps an upgrade for this too?
This has already been mentioned, but either let me idle in a map so it keeps being run over and over, or kick me back to my world once the map is clear An idle game should be less optimized without my intervention, not come to a screeching halt
I really want to do this. The issue, however, is I'm saving save files with local storage, and I'm wanting to change my host to github. Since I wouldn't be able to access old save files from the new server, I would have to upload the new version as a separate game here so that people could still go back to this version, export their saves, then go to the new version and import, so the game would know how much of a bonus to give based on how far the player got. I'm not opposed to doing this, I'm just not sure yet if it's a good idea or not.