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These... things... can hold a shield, a dagger, a mace, a polearm, and a greatsword all at once? how many arms do these things have exactly?
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Really nice so far. Would love to see a market type feature with upgrades to lower the ratio of one resource to another.
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Love the game only problem I have been having is that Interface starts jumping around the screen is really starting to bother me other than that one of the better Idle games I have played.
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Loving the game so far. Some suggestions: 1) Maybe have some of the bonus maps be for resources other than just metal. 2) Maybe have higher tier traps also. Right now I have to spam click hundreds of the traps. 3) Maybe make Research actually mean something. Seems like it is just a resource that rarely ever get used. I have 10 scientist assigned since the beginning and never had to wait on it to build up since I am always way above any requirements.
Anyway loving the game and appreciate the work you are doing for it.
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well game is actually great but i will add some things i got to.
First of when you reach world 10 or abowe you get little op and you dont need any lumbejacks or food getherers or even any miners.Only science guys.On world farming you get so much resources that your getherers are like 1% or less to your world loot income.
If you want to do maps you are stuck there for some reason.
It may be some prob with flash player or speed of computer.
And at some point game starts to lag like hell.I am not sure why it does that.It is like game uses all resources at some point.
Great game so far.It would be sad if you dont develop it further.
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I really like this so far. It feels like Food doesn't get used enough so it just piles up. Perhaps this could be a factor that limits population growth. Trimps need to eat so if they don't have enough food they either die off or don't reproduce. OR maybe it could be used for bonuses like temporary boosts in battle, reproduction, or efficiency of producing materials.
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A good start and an original concept, however the mechanics need tweaking. I've only been playing a day and I already get several magnitudes more resources from combat then I do from Trimps. Also I block for less then 0.01% of damage received making the trainers useless, leaving the scientists as the only useful occupation. Some slight rebalancing to fix these issues and you have a good game, until then I'm afraid you've lost my interest.
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Pretty neat idle game, I like the maps and treasures you find. However there are some obvious balance issues. Trainers become far too ineffective to keep using pretty early, they just don't scale nearly enough. Same goes for Gyms and blocking in general. Science is barely ever needed, the need for wood and metal by far outweighs every other resource, at least where I am on World 8.
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A toggle for "automatically add a Trap to the building queue if it is empty" would be amazing, otherwise I'm loving this game and seriously looking forward to the next update!
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Your game takes up more real estate than my screen allows, causing me to have to scroll to see the contents of the basic game frame. How about accommodating those of us who aren't running 1600x900 displays?
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Interesting idea, but the scroll doesn't work correctly. Things jump around and I can't see a portion of the screen... using explorer.
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Of the latest idle games this one actually has potential and is not mind numbingly boring.
i have noticed that although the huts say they add space for three more trimps the max employed only goes up by two.
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Although I realize it's not this kind of game: offline gameplay is quite limited. Otherwise nice game. Could also use some more reset options to increase replay value.
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it is a really cool idle game (especially cause you never need to powerclick anything), but as you said yourself, the balancing is way off. I am currently around world map 17+ and basically all I ever need to do is fight... either map or world... the general production by the trimps is down to a 1/1.000.000 of what I get on average from a single fight. Trimps just wanna fight, I guess, as there is no way that their labor-brothers will ever manage to keep up with the production. Last wood-node on the map was 400T wood... while my production with thousands of trimps is 130M (=less than a 10E-6 times)
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There is currently no way to idle farm gems. Perhaps a way to autobattle and repeat over and over again a map would be nice.
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@KillAllRebels There's resorts after hotels. But yeah, I have 13 unusable "Coordination" upgrades ready, so that doesn't get better over time. And I'm at world 32 now without seeing anything past uber resorts, which probably means that's as high as you can go.
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So good attempt for an idle game, although it does get to a point where you reach repetition and it needs a lot more to be a 5/5 - however, i rated it 5/5 to get it going. I'll send the dev a private message for a full review which i can't post here.
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ok. another idle, I said. That was 5 hours ago. You did an awesome job. ToDos: Give us some statistics. And I would like to see how exactly gyms behave with trainers. I virtually put everything in there. In the beginning, it was ok. But now I feel its futile to ad more. The balancing needs some tweaks as well and I would like to see what map has a book at the end of it before engaging in combat, Plus I did not get the idea on those map fragments. 5/5 anyway!
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Idle games are one of the most played category games of Kongregate, wish I could rate it more, 10/10 Stars instead of 5/5 Stars
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Oh yes And Blocking that thing that was so amazing way back when, Ya its useless Im blocking with 2k Trimps on Trainer and 140 Gyms im blocking 2 Billion. Sounds great but Everything does at least 20 Trillion damage per hit.
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Late Game (Over ten works It seems) Coordination becomes useless. Im at Coordination level 10 And so far I have 3 not able to be used. Hotels at this point (What I think is the strongest Life Support for Trimps) Now cost me 8Million gems. I can farm that No problem, but It would be worthless there is just no way I can have more then 1K Trimps out to fight at a time. Also even with 1k Trimps Mining it's still less effective then making them Breeders and just plowing through worlds.
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I would really like a x1, x5, x10, x100 etc button to buy things. It's a complete pain buying traps/huts etc and having to spam click them.
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Definitely needs balancing.
After a relatively low number of worlds, your primary source of income is the random resource drops from the map and there is no way to afford the 10Dc food cost to hire multiple farmers when they're only producing around 10T food/s.
Traps are completely useless when you hit a population higher than 10k trimps
All building and upgrade costs seem to increase dramatically and you reach a point where you cannot afford to hire more resource collectors because it costs more than they produce.
I've found the easiest way to level up your gear is to run the highest level map with the smallest size repeatedly until it no longer provides a book or a new form of housing at the end.
It would be nice if the numbers went higher than Decillion instead of replacing them with ++.
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A very good idea for an idle game but it need serious rebalance. Miner/lumberjack/farmers are useless in late game. They produce 250m per seond when i need 40-50t for an upgrade. Food isnt needed for much, the demand of wood and metal is much higher than the demand of food. The last thing that need modified is the block, i have 200 gyms and 4000 trainers and they only block several b when the enemy doar qa of damage.
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there seems to be a glitch. whenever i scroll my mouse over the efficiency upgrade, in a certain area of it, it changes th screen size.
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It would be nice, if you could amount x (5,10,20) of something to the queue, and if you could upgrade Trapping. I would like to put 5,10,20 Traps out on the same go.
Besides that, I very much like the game.
And can I dig for gems somewhen later, or will the miners find some?
A technology tree for all my science points would be smart too.
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setting people to work past map 15 is kinda useless, you get much more from the drops in the levels. just let them breed so you can fight faster. And as said before coordination does not scale correctly im at map 27 and my coordination is at 18 +7.
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Personally, think the balance is great! Am currently on world 6. Only query is why the world picture shrinks after I've first looked at the maps? Preferred it when it filled the whole box! Great game. Thanks :)
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Note : after like world 20, the workers will be 100% useless. They make like 1 Bil. wood/sec, but i need 60 Qi. wood for stuff. So i reccomend to check the ballance a bit
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Wish there were buildings you could construct to increase resource production, other than that I'm hooked on this game, 5/5.