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The description for Shield VI when I hover over it is kind enough to display what the total block per trimp will be when taking trainers into account. However, in the upgrade window the next upgrade for the shield does NOT tell me what the total amount of block gained per imp would be, which makes it very difficult for me to calculate whether or not that's a good investment. If we could add the same kind of informational help to the items in the upgrade menu as is present in the equipment menu, that would be awesome!
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I wish you could respec when you go through the portal. When everything starts to get slow I respec and put everything towards fighting and looting, and when I restart I want more towards collecting.
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Just wanted to let you guys know that there is a wiki that might help solve some of your simpler questions: http://trimps.wikia.com/wiki/
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What controls how much helium you get when you go through the portal? Is based on farther floor, or what? All answers greatly appreciated!
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Minor bug: When you go on higher map levels to get better upgrades, the upgrades come with the more expensive upgrades having higher priority. i.e. I'm getting Dagger and Boots Level 5 before I'm getting Greatsword and Breastplate Level 4.
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I think the drops are a bit low. When I make 70,000 metal per second and the next equipment upgrade costs something like 35,000,000 metal, a drop of 15,000 metal is very low
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Is it wrong that I feel worse about having to FIRE them to move their job than I do about sending them off in droves to their deaths?
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Accidentally clicked on Trimps Preview today and nearly had a heart attack thinking my progress had been wiped somehow :P
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aaaaagh apparently if you leave your +10 option on and click Speedlumber to upgrade it the upgrade is not applied and the book disappears WHY ISN'T IT LIKE THE BARNS AAAAAAAAAAAAAAAGH
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Geno, actually they should put it all into Trumps, and whatever left over into Motivation. That will nearly multiply your income by 2, not just increase it with some percentages.
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you should add achievements.. maybe it will be a good way to improve the stats of trimps
something like reach zone.. and get 1% ressources gathered
get ... trimps and get 1% baby trimps or something like that
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Tip for your first reset: Get about 40-50 Canisters, then dump them ALL into "Motivation". Progression revolves entirely around resource gathering, so you'll want that 25-30% boost for your second run.
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@IchikaOrumora The saves don't transfer, but if you import the save code it gives you some helium to start with as though you used the portal to reset.
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Love this game and the devs for all the effort being put in. As someone who has reset a bunch of times I came across a minor nuisance. If I idly run past floor 20 without completing Anger I lose all the helium I might have gained from those floors had I completed them after unlocking helium. Easy fix might be to make helium a given value based on what map it is, not from where you started.
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To Metonymia, wood becomes very important once you get shield block. Don't get me wrong, food is very useful too, but in the grand scheme of things the usefulness of the 3 resources is pretty well balanced. Also, you can hire and fire trimps as basically 0 cost as long as they're not trainers or explorers.
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Can you please add progression to captured land? It would be nice if for every map level you would get additional +1X(mapLevel) trimps. At a hight level maps there is no benefit whatsoever for 10 trimps per map, when you can get 100 from building.
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hey you should add statistics with info about how many trimps have died how much resources i producet etc. i really like to know that :P
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To me, it doesn't make sense that both Huts and Houses take more food than wood to build. Food is extremely high in demand (housing, trainers, tributes), while wood is far less. It's used for Gyms, I know, but eventually, the cost of a Gym is totally disproportional to the effect of building one.
Could this be rebalanced, please?
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This game is really good, yet, i lost my save. If anyone can tell me how to get it back, it would be great. (i did not export it or anything, i just saved and closed the game for the night)
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The day you realize that your ambitions of being a benevolent ruler have turned into a mere dream as you see yourself become a tyrant, kidnapping these poor creatures, forcing them to either slave tirelessly in the woods, fields and mines, or be fed into your endless war-machine by the hundreds and thousands. Then it dawns on you that this reality is meaningless as you will soon go back in time and start over. This time, this will be the time the trimps will have a good life, there will be food and shelter for all, they will all have jobs and be better equipped to fight their enemies so fewer and fewer will know the hell that is war, this time you will be a great ruler... or maybe next time.
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The trainers cost way too much. I just unlocked them after my first restart with boosted workers and I can barely buy any.
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This is a pretty interesting game in general. The only major complaint I have is that progression is a bit slow after a certain point.
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Seems like Upgrades get awarded in the wrong order sometimes. For instance, if I go up several levels in the World and then go into the Map room, and a few Upgrades have built up, I might get Dagger 3 and Boots 3, and then Greatsword 2 and Breastplate 2.
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For some reason, I used the green device, upgraded some things, played for a while and am now back at the point I was before using the device...