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eventually the text box forces all my other menus off the screen because it gets so big. and i can't find a way to minimize it, any help? and this is with story, upgrades, loot, and combat turned off.
What browser are you using? If your message log is getting too big, it sounds like your browser is getting confused. I'd recommend using the latest versions of chrome or firefox, and it should even work in the latest IE most of the time.
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The cost increase of weapons increases faster than the damage increase does. In short, we lack damage in relation to the cost.
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If I miss a map level, does it matter? For instance I mapped 15, missed 16, and now have a map for 17. Do I just lose the stuff I would have gotten in 16 or do I catch it in 17?
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I love how the book potency (The one that makes the trimps reproduce faster) costs wood. This dev knows that more wood = More babies.
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Hey! Great game, but one thing I'd like to see is more storyline. Like, at first there was some story to the game, not it's just progression without a story.
Also, a suggestion is that trimps have to grow up from babies, before they can work, and nurseries speed the growth of trimps. I'd love to see that.
Great work on the game though, very smooth with a nice layout.
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is there a point to explorers? i dont find much use for maps other then making 3 and having 1 of each resource and making 1 so often to get upgrades
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... Is it just my imagination, or are the created maps only metal and food? Because I've created... What, 20-30 maps, and about 90% of them have been metal, the remaining 10% being food.
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please make enemy resource gains higher, i get 24.8 metal/sec and when i killed something i got 238 metal. every 10 sec i get that amount! btw im on zone 3.
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Resource gathering is so slow now. Particularly the drop rate. It's embarrassing to have 3 M metal and kill a monster only to get 3 K. This new resource gathering makes logging out the only option.
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Is there a way to sort maps? Like by most loot % or difficulty %? If not, is it possible to add that feature in a future update?
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I love the improvement to block, but attack has fallen so far behind is slows down the game rather unnecessarily. At prestige 3 with about 10x more metal invested than wood into equipment, my block is more than twice my own damage. At level 14 hardly anything can kill my trimps, yet it takes me 10+ hits to kill even at the beginning of a level - by the end it's 20+. Perhaps a toggle-able way to make Berzerking Chimps - reduce block by % and increase attack based upon reduced block? That'd be fun :) My trimps wouldn't thank you, of course, but I would!
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@keli The game can't be made almost entirely idle, or there would be no point in even checking back on the game. You can, however, set it to auto repeat the maps to continue gathering resources which I recommend you do on the maps that provide metal.
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I lost lot of BLK when I upgraded from Shield III to IV ... 2 levels in IV tier and still behind the BLK I had before (and lot of time and wood lost in the way)
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I wonder if fragments could be used for other purposes, considering when you get the explorer job and just put around 10 people on it you get an abundance of fragments. I was wondering if it could be used to power up maps that you are already using, like increase the loot chance, or raise the level to the max map level that you can have.
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@demondragon000 You are not forced to buy the upgraded version immediately, so if you lose the old one and cannot afford the new, then you are experiencing user error.
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Resource gathering is just ridiculous now. Basically it is a log in for 5 minutes and come back the next day game. Slow gain while playing and millions of resources a day later.
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just moved over from preview: I get a bonus for world reached, and then assign bonus points. When i click on gather food, it sets to gathering but does not gather. help?
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Can you please get some performance options in place!? Ya know, reduced graphics, option to remove the loading bars, etc.
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I'm on world 21 and equipment is starting to cost way too much for the amount my workers are generating. The first Greatsword IV costs 776 million when I only generate 10.6 k metal a second. That's about 20 hours for just the first level. Please do something about the equipment costs.
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there is a distinct issue with how much health/block/attack I lose when I upgrade my equipment and how slowly I get enough material to buy even 1 of the new one, currently have all gear at IV level but the last 4 items I have yet to be able to afford even one of them, not to mention the loss of their lower level additions to my troops makes it so I can barely crawl through areas I was easily defeating
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Maybe increase attack a little more. I am blocking almost all the damage, but it takes me 10+ seconds to defeat one enemy.
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I think this game will lead us a civilization of trimps. loved the idea. you can make more smaller thouh. still doesnt fit the screen, the botom menu is completely off the screen. you can minimize it holding the spaces maybe. need some tries. you can make it more useful
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I don't like how you have to repeat earlier maps just to get all upgrades. So far I'm at zone 11 and I have Shield III, but everything from polearm still at first rank.
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I got 30 helium from first run of the Anger Map, is there a way to get more helium or i need to go through portal and start from scratch to get more of it?
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@Lakalaba: That's already in place! If you hover over an equipment upgrade it shows you the cost and gain of the next tier item. If you haven't refreshed the game for a long time though, you might not have received the latest update.
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I wish the game would let you know information about the next equipment upgrade, like how much it will increase your stats and how much in resources it will cost. I'm now stuck waiting because of the level IV shield... :(
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If you ever add a "restart+" option like many idle games do, where you restart with bonus points based on progress, you should make it (story-wise) so that the player finds a strange portal. When you go through it, you pop onto a mysterious planet through a green flash, so the whole story is one big loop. :)
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Is there any kind of prestige system other than on the weapons? I enjoy becoming so op that I am able to blow through these games. It's one of my favorite parts of idle games.
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Maybe I'm doing something wrong, but it seems like the fighting has gotten much harder. Maybe the upgrades are coming slower now? I have been consistently doing less damage than the enemy, even on older maps, for a few days now. (And I'm only on Zone 11)