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chris1huk

Jul. 26, 2015

Under rating threshold (show) on this reset i dont seem to have the special level 10 map to give me the shield block ability? am i missing something?

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(-1)

dittoslash

Jul. 26, 2015

Under rating threshold (show) Coordination doesn't team up your Trimps, it just seems to mash them together into a pile. They don't die one by one, they just fall over when their HP runs out.

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(9)

Miss_Nikita

Jul. 26, 2015

Under rating threshold (show) Yes! Thank you for the 'Bounty' book update! Much appreciated! <3

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(9)

cooldudenumber1

Jul. 26, 2015

Under rating threshold (show) A new unique map has been added around level 15 as of V1.07. It is called 'The Wall' and gives an upgrade called 'Bounty which apparently teaches your workers to become twice as productive. Sounds good.

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(9)

DanielRO66

Jul. 26, 2015

Under rating threshold (show)

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(-9)

KristjanT

Jul. 25, 2015

Under rating threshold (show)

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(-10)

KristjanT

Jul. 25, 2015

Under rating threshold (show)

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(-8)

gremo25

Jul. 25, 2015

Under rating threshold (show) If you've got spare time, you could use statistical tools and models to simulate the game and figure out when exactly you're going to get your resources full, what workers distribution should best suit your game plan, and how you could optimize your idle and playing time while still having time for yourself. This is how I find this game fun. :P

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(2)

Lowestlvl

Jul. 25, 2015

Under rating threshold (show)

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(-4)

deleteduser

Jul. 25, 2015

Under rating threshold (show) The bodies, just everywhere bodies of dead Trimps. Hundreds. Thousands. I can't even see the ground anymore. And I continue to force them to reproduce, just so I can send their newborns to their deaths over a few more gems. Tyrant doesn't even begin to describe what I've become.

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(31)

deleteduser

Jul. 25, 2015

Under rating threshold (show) Showing current Trimp stats would be nice. Maybe when you hover over the Fight button or the Auto Fight button would be quite nice. Or could have the stats next to the Trimps box.

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(2)

ilike22

Jul. 25, 2015

Under rating threshold (show)

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(-4)

ilike22

Jul. 25, 2015

Under rating threshold (show) can someone explain why the barns in my trimp city are made entirely out of food?

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(13)

jada628

Jul. 25, 2015

Under rating threshold (show) I am not sure what to do, all it shows me is a black, gray, and white screen. It is a black background, with gray pillers on either side the left is about two inches wide and the right is abot five inches, and a white rectangle on the bottom middle othe screen... I am not sure if it is supposed t be like that or not, bun no matter what do it does not change in any way...

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(-1)

cdharper2k

Jul. 25, 2015

Under rating threshold (show) I have noticed that Equipment also take a little wood, Gets real annoying when getting ready to build a hut, and all the sudden my wood has vanished

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(-2)

marcie163

Jul. 25, 2015

Under rating threshold (show) I get it..... a lot of wood is needed to increase potency..... ;)

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(0)

CalebWaleb

Jul. 25, 2015

Under rating threshold (show) There should be upgrades for the gym. Once you get to a certain point they become useless and way to expensive to be worth investing in.

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(15)

deleteduser

Jul. 25, 2015

Under rating threshold (show)

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(-28)

deleteduser

Jul. 25, 2015

Under rating threshold (show) foremen should autobuild next shed/barn/forge when it maxes out

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(20)

w00b

Jul. 25, 2015

Under rating threshold (show)

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(-27)

w00b

Jul. 25, 2015

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(-27)

demondragon000

Jul. 25, 2015

Under rating threshold (show) this is just me gushing about how this game keeps getting better!

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(3)

Karuku

Jul. 25, 2015

Under rating threshold (show) I think Wingnut601's idea is on the right track. Even if it required a perk selection, I think setting your foremen to production boosting instead of crafting would be excellent, even if there was some sort of associated cooldown for switching between modes. Even without such an option, this is an excellent game.

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(0)

Bill_Flare

Jul. 25, 2015

Under rating threshold (show) It seems like you earn less when your offline in terms of science and attacks. Is this true?

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(0)

eliasnajem

Jul. 25, 2015

Under rating threshold (show) make hotkeys for the game pls, like G to gather, C to chop, R to research, M to mine, T to check traps and B to build. + if u agree

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(-2)

firxen

Jul. 25, 2015

Under rating threshold (show) To people having trouble with starting or saving the game: Your browser is probably configured to block external site data. You need to add an exception for "trimps.github.io", which is where the game code lives. In Chrome, you can do this in the "Content Settings" box which lives in the "Privacy" section of the settings page.

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(3)

JackVermicelli

Jul. 24, 2015

Under rating threshold (show) Doctors don't want you to know this one simple trick to increase your maximum wood by 100%.

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(33)

hageos

Jul. 24, 2015

Under rating threshold (show)

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(-8)

ThEndisgone

Jul. 24, 2015

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(-10)

deleteduser

Jul. 24, 2015

Under rating threshold (show) I start the game. It says I'm hungry, so I click gather. It says gathering 0 / second. Okay...now what?

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(0)

Beefomatic

Jul. 24, 2015

Under rating threshold (show) Wish I could scroll down...

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(1)

action22

Jul. 24, 2015

Under rating threshold (show) Thanks Dev. I've been doing the export thing. I'm not lazy, haha so it's not too big of a deal. All it took was one restart to start exporting. But I test out the auto-save every day with my export as a failsafe. Great game!

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(1)

TheGreatChaser

Jul. 24, 2015

Under rating threshold (show) i love this game it is very well made and also is a good thing to have open when you are doing random stuff!!

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(0)

ultimatekiller83

Jul. 24, 2015

Under rating threshold (show)

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(-4)

action22

Jul. 24, 2015

Under rating threshold (show) Whats the deal with this auto save? It keeps saying auto save, then When i open the game the next day i have to start from the beginning all over again. What is this game actually saving?

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(-1)

Developer response from GreenSatellite

I'm really not sure why so many people are having trouble saving. I've never once had it disappear from my computer! I am looking in to some new solutions for saves, including a service that lets you login and save over the interwebs, as well as some tools to make it easier to save and load a file to the hard drive (as an option, local save will still be available). For now, if it's not saving and loading, try and remember to back up your export file. I realize "back up your export file" is not an appropriate long term solution and I'm trying to figure out other options.

n0m4d

Jul. 24, 2015

Under rating threshold (show) nevermind my last comment, it was just some kind of lag it seems

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(-1)

n0m4d

Jul. 24, 2015

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(-5)

Bugillions

Jul. 24, 2015

Under rating threshold (show) Much awesome such great wow

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(-1)

jarisman

Jul. 24, 2015

Under rating threshold (show) Great game. 2 suggestions for future. 1)An option to turn off the hover-over informational box. 2)A countdown till next unit timer in the hover box.

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(0)

deleteduser

Jul. 24, 2015

Under rating threshold (show) Great idle game, Dev. I'm not sure what you have planned for Science, but if I may make a suggestion (In case something doesn't pop up in levels 30+ that is already implemented yet, I'm still in the low 20's): How about large research projects that add larger than average bonuses unlocked every 5-10 late-game zones? They could take Science-per-second to complete and fill up gradually. If the science per second required is greater than what you currently have, it'll drain from the science you've gathered so far, giving a great way to get rid of these piles of points laying around without having to just raise the cost of upgrades.

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(8)

TTTGamer

Jul. 24, 2015

Under rating threshold (show) PRETTY GOOD

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(0)

jopo1111

Jul. 24, 2015

Under rating threshold (show) I wish I could see what upgrades I've purchased. I keep rapidly clickling them and forgetting to pause and read ;_;

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(0)

sweetcheebs

Jul. 24, 2015

Under rating threshold (show) "In the new mapping system, its not clear to me why increasing the difficulty should also increase the number of map fragments needed? Is there any reason why one would want to increase the difficulty factor rating? (if anything I should think it should reduce the number of fragment needed)." You aren't increasing the difficulty, you are reducing the maximum difficulty.

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(2)

JackVermicelli

Jul. 24, 2015

Under rating threshold (show) I wish there were a way to see older Story text. I know I've refreshed the page after waking from suspend and only noticed the blue text as it blinks away.

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(4)

deleteduser

Jul. 24, 2015

Under rating threshold (show) Again Great game here! Can I suggest development of a "sell" feature for equipment and buildings that is similar in function to the "fire" for your trimps workers? Buildings may be difficult as you would have to "auto fire" if the levels dropped too low or remind via the omnipresent tool tips.

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(1)

Techy4444

Jul. 24, 2015

Under rating threshold (show) It doesn't seem that foremen will continue to build traps while you're offline.

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(1)

Zerin

Jul. 24, 2015

Under rating threshold (show) I honestly feel like expanding my capacity consumes more resources than anything else. I get that you need a limiter so you don't have an unlimited capacity, but at the same time, you can just make expanded capacity a researchable thing and gate it by worlds, vs. spending half to get to be able to buy new upgrades. Awesome game, just a nitpick for me.

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(1)

kerdios

Jul. 24, 2015

Under rating threshold (show) is the next building after a hotel is a sky scraper capable of holding 200 imps?

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(-1)

EPGAH

Jul. 24, 2015

Under rating threshold (show) I had gotten to the third map, then it suddenly HARD reset, erasing everything!

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(-1)

deleteduser

Jul. 24, 2015

Under rating threshold (show) @ prong. You are reducing the map difficulty with fragments. You can increase loot and size and decrease difficulty with fragments.

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(1)

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