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purchasing upgrades does nothing my stats have not increased and I am still killing enemies at the same rate even though I have purchased dozens of weapons and armor.
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The red system text in the top right is a bit difficult to read. I usually have to highlight it to figure out what it says. Other than that, looking good! :)
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you should make it so that when you reset (or after a set amount or world) you can get more perk point (why did u call them helium canister?)
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Please, please rearrange the All/Structures/Jobs/Upgrades/Equipment window so that everything can always be seen without having to constantly either click between categories or keep scrolling in All. Great game otherwise.
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I'm thinking explorers should function more like foremen do, otherwise hiring like.. 2 seems to be plenty to keep the fragments flowing.
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Total suckitude. Supershield upgrade removed 1M block, and one Shield IV costs 3M wood. Even my shed's only good for 2M wood, so it'll be a LOOONG time before I'll get my block back up >.< "Vastly more expensive", yeah right.
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Every time I load up the game my wood and metal supply drops to 0, regardless of what I had before I went of or offline gains.
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Game deleted my save because i went to this page before i logged in now i have to start all over again. I should have saved it to a file :L
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I would like to contribute an idea, maybe this is pointless but, some people would like to see their upgrades so far since it is easy to forget if you idle for too long and just upgrade anything you see.
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BUG: when replace shield III to Shield IV my block went down by a lot! (from over a 3 million to 750K). I did couple of level ups, for more wood then it was on level III but still my block is in the middle. Prestige weapon in current set should be changed, or at least recover the resources! Now i cannot progress after prestige to shield IV, and it should be opposite!
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Great game, couple of sugestions though:
a) traps are really usefull now, please add an 'Craft traps if idle" checkbox to foremans,
b) weapon upgrades hurt more then help for the most part, right now it's better to wait until you have 2 or even 3 of the same upgrade before you use them. i.e. insteed of upgrading dagger from I to II, just keep adding levels to it until you can upgrade it from I straight to III or IV.
By the time I got to world 19 I had Mace, Helmet, Polearm, Pants and Battleaxe IV, and all those had 0 levels (aka no HP or DMG from them). If i kept them at III, i would have much higher HP/DMG.
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When a building is ordered several times, instead of showing orders in the building queue one after one, like [Trap][Trap][Trap x 10][Trap x 25], it would be more convenient to stack them into one and show just [Trap x 37].
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ive got Block map (level 10) red, finished it already couple of times, i cannot scrap it, doesnt have block either. Its a bug, or a hidden condition to finish it?
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Great game, one comment: upgrading weapon to next tier (i.e. from Dagger II to Dagger III) should not waste the metal invested, but recalculate already invested metal into levels of the new upgraded weapon. Otherwise upgrading weapon sometimes even lowers trimps attack :(
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Could you add a damage boost when you block all incoming damage? It could be one of the things you spend helium canisters for.
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Got back to game, said that my Trimps have gathered resources to fill my storage. When I am about to buy stuff, my wood and metal drop to zero.
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the game need better scaling in ressource gathering, im in the 17th lvl, the improvements need several M of ressource and i only get 12k per combat bonus, not mention i only earn like 1or2k/s ressource
the combat block is great in this version, but the combats are clucky at high lvl, or you take no damage, or you get slaughtered, and it take age to kill, especially because i cant afford upgrades because of lack of ressources
keep going, its a great game, just need polish and maybe a reset system
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BUGS: put two sheds in build que quickly and the 2nd goes pfffff (not increasing max), after Coordination upgrade new Trims add before current group dies
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make it so that instead when you build more then 1 that you show the actual time for all of it? like 1 trap = 1 second instead of making it reset 2=2seconds??
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A way to reset you fighting Trimps would be nice in cases where your Trimps block is so high you don't take damage...they don't die, and in order to get them upgrades you have to abandon the fight, then reenter it. A button that would automatically disengage them, (after the current fight), and upgrade them would be nice.
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Does anyone have a save file from around world 6? That's where I was last night, and sadly my backup save is way earlier.
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Weapons feel horribly nerfed compared to armor, might want to bump the attack bonuses from upgrading weapons for the early game.
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Love all the new changes in 1.0. Keep up the great work! My two cents is I'd love to see an additional stat in the equipment popups next to the cost that showed the cost per stat, aka metal/atk or def. Can be a little of a pain to figure out which ones have the best value.
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A pre-requisite for creating maps is interesting, for example, i want a map that gives wood and has 150% loot so the game will create and auto-recycle everything that do not meet these settings.
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Oh, just to add, I wanted to point out the things I liked seeing in this update: 1.) offline resource gains are great, since as I mentioned before, they grow almost painfully slow in later levels, so if I'm only waiting to buy things and don't want to advance I can just close the window. 2.) The new Block method. Won't spoil it, but despite it being too strong at the moment IMO (though that may change in later parts of the world), it's awesome. 3.) The fact that not only do you display the remaining number of items available from map exploration, but now maps drop other resources besides metal. If the amount of resources gained via drops is high enough from certain maps it may be worth it to try and aim for one to spam for each resource.
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equipment gets way too expensive. 400 fights with metal loot for a level 1 Boots IV. That's around 8k fights to get to level 5.
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I love how the balance is going now~ I think my only criticisms right now are: 1) Starting when you get the new method of adding Block, Block becomes really high, to the point that nothing is taking damage. Maybe having Trainers bonus only apply to Gyms or just halving what's gained from the new method would work? 2.) The costs of equipment is waaaaaay too high now; at this point it's taking five or six hits to kill things but it takes maybe five to eight minutes to save for a single upgrade that isn't outdated to the point that it wouldn't be helpful. But then maybe it's because I kinda commit myself to stacking each equipment up to ten before moving past the world I'm on :P 3.) Speaking of which, it seems like the resources take a LONG time to grow to a point where you can buy any useful upgrades. I dunno if it was to balance out being able to gain resources offline now, but I really think it's going a touch too slow.
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i am not sure how to import my save from the beta correctly onto this one. i saved it onto notepad and when i placed it in the import slot on this version nothing happened. am i doing something wrong or missing a step?
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Addendum: I now have Mace III lv2; Helmet III lv2; Polearm III lv2; Pants III lv1; Battleaxe III lv0; Shoulderguards III lv1; And it doesn't look like I'll be able to significantly upgrade them anytime soon. I'll probably replace them all while they're still around level 1-3.
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The balance of Metals on Maps/Equipment prices seems off. I got the Polearm III now from a Map of zone 14, and can hardly afford to level Polearm higher than level 1, Mace & Helmet to level 2. I calculated and I need to clear that map ~8 times to afford a single level up to one piece of equipment. I guess map drops have been reduced too much around that power level.
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Tip: When you killed your first boss and your troopers die faster than they're breed, start spaming traps and produce them yourself.