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The resources gained from battle don't scale well. At map 22, i get 60k metal from each Turtlimp, which takes around 8-9 sec to kill, while i get 34k each tick from miners.
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@BanterSquad are you clearing your internet history, cache etc? I have never had my progress reset but I know what to not delete when i do clear everything out
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Where is Auto-Saving supposed to be saving to? It doesn't seem to do anything for me. If I don't copy & paste frequently, my game is lost any time the browser quits or closes. Not my favorite.
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i officially quit the game. ive spent so much time on this game and already i went to zone 20 twice, BUT both times the game got reset... can someone explain why he resets our games, cos its super annoying
I've never reset saves before, most people have been able to keep them with no problems. I'd recommend using google chrome or making sure you don't have any addons or settings enabled that block cookies/localstorage. Also, if you clear your cookies, the save will disappear!
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You look behind and see your kingdom. You have gems, a colony, and territory. You wonder if enough Trimps have already fallen in battle. After contemplation, one word falls out of your mouth as you begin to move forward. 'Nah' XDDexcelent game
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**may contain spoilers for those just starting**
I would love to see more 'interesting' upgrades and unlocks as you go deeper into various 'prestiges' like the traps unlocking at 10 is a cool feature that smooths out the game, maybe after first prestige you could add on the 20'th level you could get a 'Trimp Egg Splitter' which gives 5% on trimp birth to cause twins/tripplets/etc procc multiplier to birth, or something of the like with flavor and utility.
More special/cool maps with different emotional links, maybe something with the seven deadly sins, progressing through the different prestiges.
Additionally it might be fun to add consumables of some sort, to which they would boost one of the X/s counters, 'Lumberjack Fantasy' Novel: 50% boost to collected Wood per second for 5 minutes (stacking on use up to 12 consumptions/1 hour, effect persistent through stacking, 50% or 5 minutes to 1 hour) this would promote active play without having a great bearing on idle play.
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I think map creation should have a slider system. as in I increase the size or/and difficulty and the max/min loot bonus gets higher(cost increases exponentially as well) and if its made easier it decreases the max/min loot bonus(cost increases laterally)
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Anyone else finds it a little strange that Shield 3 seems to be a prerequisite for The Block but that they both became available at the same level? There's generally next to no point to put any wood into S3 that I can see.
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or rather, how i use the portal, seeing as nothing new shows up apart from me having helium, but the notifications would say otherwise
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By the way, LucV3, you are right about the gyms being less effective than the wood shield . . . Until the trainers and/or wood shields become really expensive, more so than the gym. Then you need to use the gym.
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One suggestion: If for some reason you want to limit the maximum amount of science, the library should be the building to upgrade it.
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Ran into an odd, random bug where combat freezes, even with more than eighty percent health left over, and it won't resume unless I click the fight button. And Rigtime, you need to enable a certain script, or just use a browser that isn't total garbage.
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@jookyone3 The gym pretty much stays useless. Once you get block from shields, the cost of the gym vs the cost of the shield and the block value of each, the gym just doesn't compare.
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It would be cool to see a timer of when my materials are going to fill up such that I can plan to have enough resource workers to fill the stack in the time I'm away, or plan for having fewer if I knew I'd be out all weekend or something like that
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Jookyone, you are partly wrong. Trainers don't just affect gym, they affect shield block as well, which does make the gym useless as it is more expensive yet less effective than shield.
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If you plan on going to zone 30+ I suggest in investing in explorers. As many as you can spare. I made the mistake of only having a few and now am greatly limited on what I can get with them.
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Great game! The buttons along the bottom (Save, Reset, Auto-Saving etc) are a similar light blue to highlighted text in a browser, so I always think i've selected something by mistake! Maybe pick a more trimpy color 8), Looking forward to my second reset today!
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If gym seems useless, know that you get trainers later on that dramatically increase its effectiveness, so block becomes (gym * 6
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Your scientists have finally concluded their report on the analysis of the size of the world. According to the report, they're pretty sure it's infinitely large, but you're pretty sure they just got bored of checking. XDXDXDXDXDXDXDXDXDXDXDXD
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I noticed that once you research efficiency enough times that trapping speed does not change and once you research coordination enough times trapping becomes insufficient due to the massive amounts of trimp spots that needs filling so you should just increase the amount of trimps that you have.
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One of the best idle games. Not as complex as Anti-Idle but still keeps me coming back. If only it had graphics like Adventure Capitalist or Clicker Heroes it would be the shizznit. 5/5 even tho gfx needs improvement. :D
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another little thing :
when you click you can increase manually the production.
when it is good for Building and science I think it is rather inefficient for wood, food and metal at high level.
why not instead of having a value of what yourself can add, having a % boos to your current production? (the more your trimp are able to produce on their own the more efficient will be the effect of putting your focus on thir production)
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maybe it could be a good idea to be able to build structures like : Farm, sawmill and mine to give bonus to the workers. so not only the number of trimps contribute to your production but the number of building you have.
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At first I was confused by the value for highest level, then realized that it is your zone times 100 plus the number of blocks you have gone in that zone, and each zone has 100 blocks, so it is the exact distance you have gone.
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Why does nothing happen when i press the "battle" upgrade butten?
and why does notheing happen when i press the "fight" button?