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Great game! The buttons along the bottom (Save, Reset, Auto-Saving etc) are a similar light blue to highlighted text in a browser, so I always think i've selected something by mistake! Maybe pick a more trimpy color 8), Looking forward to my second reset today!
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If gym seems useless, know that you get trainers later on that dramatically increase its effectiveness, so block becomes (gym * 6
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Your scientists have finally concluded their report on the analysis of the size of the world. According to the report, they're pretty sure it's infinitely large, but you're pretty sure they just got bored of checking. XDXDXDXDXDXDXDXDXDXDXDXD
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I noticed that once you research efficiency enough times that trapping speed does not change and once you research coordination enough times trapping becomes insufficient due to the massive amounts of trimp spots that needs filling so you should just increase the amount of trimps that you have.
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One of the best idle games. Not as complex as Anti-Idle but still keeps me coming back. If only it had graphics like Adventure Capitalist or Clicker Heroes it would be the shizznit. 5/5 even tho gfx needs improvement. :D
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another little thing :
when you click you can increase manually the production.
when it is good for Building and science I think it is rather inefficient for wood, food and metal at high level.
why not instead of having a value of what yourself can add, having a % boos to your current production? (the more your trimp are able to produce on their own the more efficient will be the effect of putting your focus on thir production)
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maybe it could be a good idea to be able to build structures like : Farm, sawmill and mine to give bonus to the workers. so not only the number of trimps contribute to your production but the number of building you have.
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At first I was confused by the value for highest level, then realized that it is your zone times 100 plus the number of blocks you have gone in that zone, and each zone has 100 blocks, so it is the exact distance you have gone.
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Why does nothing happen when i press the "battle" upgrade butten?
and why does notheing happen when i press the "fight" button?
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"decreasing time between attacks" along with the description makes it sound like only the trimps attack speed will increase. Might need a rewording to "Increases battle speed" or so.
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The game becomes exceptionally tedious around level 12 on the first playthrough, and seems to pretty much stay that way. It gets to be a lot like work.
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You look behind and see your kingdom. You have gems, a colony, and territory. You wonder if enough Trimps have already fallen in battle. After contemplation, one word falls out of your mouth as you begin to move forward. 'Nah', famous last words
That's a first, if you want to export your save, paste it to pastebin.com and private message me a link I'd be happy to manually unlock the trainer for you and send it back!
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perhaps it was already asked and answered, but why can i only employ about 50% of my population? I have a max population of 104 but i can only employ 52 Trimps at a time. Why is that?
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since gyms become kind of a joke after the block upgrade, why not make it so they decrease the shield cost or something?
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maybe consider making gyms increase damage by a percentage the way that trainers do? make it one of the hidden maps or something? that way they dont become useless so fast?
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It might be nice if prestige upgrades included the first level (both cost & benefit). That way they wouldn't appear as 'available' until you could actually use them.
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"Foraging and wood-collecting? 5 food. Mining? That's heavier labor, so 20 food should do it. Trainers? Ehh... 13000 sounds about right."
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Nice for a few mindless hours when you really don't want to think, but ultimately very unsatisfying and will leave you wondering why you wasted those hours.
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I think the information in red, such as "waiting for your soldier to finish..." or "Map created", should disappear after a time; as it is, the only way to get rid of them is to reload, getting rid of all the story and unlock messages in the process (which I'd rather be able to see later :) )
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Fight speed should not be governed by perks. You should not have to use an expendable resource for something which doesn't make the game easier or harder, only more playable -- what you are doing is requiring that someone spend resources to make the game more enjoyable.
I think it makes sense as a perk to help reduce the amount of time it takes to get you back to where you were after using the portal. The perks are intended to all be little bonuses that make the game more enjoyable or faster.
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I've been trying to figure out why this version of trimps has been completely broken and unplayable, then I tried to play it on chrome and it worked perfectly fine. so developer, if you see this, the game is completely broken on IE. Please fix.
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Small detail concerning higher level block. I now have 79 gyms providing a total of 474 block. The next one costs 266M. A level V shield gives 1877 block each. And that quite cheap. My 12th costs 410M. You might want to add a few more upgrades to gyms to make them more effective in comparison.
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It's nice to see some good updates! Agility is a really good perk, but now I think some of the other perks (Trumps, Packrat, Looting) could use a boost. It would also be nice if Toughness could give both health and block.
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This is an amazing game,but I had to switch computers and nothing happens when I click import :/ save file: pastebin.com/JWYNQLjG
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I found out that you get Helium from Blimps AFTER zone 20. I thought I could get some from Blimps before zone 20 once I went through the portal!
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Agility sounds like it makes your trimps attack faster, but instead seems like it reduces the overall battle times -- as in the enemy will attack faster as well. Whereas it should be that your trimps are attacking faster than the enemy -- is this a bug or intentional?
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While the blocking ability is quite strong in the beginning, I think it's quite balanced in the later levels. From lvl18 onwards, i'm always struggling to keep the shield at a high enough lvl to not die constantly, while keeping it as low as possible to avoid wasting too many ressources on the next shield lvl. But compared to that the other weapon and armor upgrades are too expensive in my opinion. I only update very few each lvl and only invest 1 or 2 levels, because more would be a waste on the next upgrade. Especially health is kept just high enough to avoid being one shotted to damage the enemy at least a little bit each round. Updating the attack to be able to one shot enemies is completely out of the question, even to get the attack to similar levels as the enemy needs days of ressource gathering.
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@Uexkull I got the same glitch but people were only downvoting me. Apparently you need to add an exception for offsite storage for the game to start - Firxen wrote about it below. Quote: "You need to add an exception for 'trimps.github.io', which is where the game code lives. In Chrome, you can do this in the "Content Settings" box which lives in the "Privacy" section of the settings page."
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I start the game and it says I'm hungry. I click gather and it says I'm gathering 0 food a second. I'm now unable to to anything else. Is this a bad glitch or am I just missing something?
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When it says, for example, Shoulderguards 316 hp per level, does that mean if i was at zone 12, it would be 3729 hp or does it mean per person?