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When you upgrade your weapons/armor, make sure you at least have enough resources to level them up a point. When you upgrade, you lose all their previous help.
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I keep checking back every day or so to upgrade and whatever... a suggestion, option box. That way we can hide those annoying tooltip boxes
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Suggestion: checkbox to build traps last (that way we can keep adding stuff on top of 15k traps without canceling them) OR auto-trap, build traps when not building anything else. Whichever is easier to code since they do pretty much the same thing.
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Issues: Storage is too expensive, 1/4th max is too high.
Tributes do not actually give a 0.05 compounded increase. IE 1.05^X. simple test, @ my current, 90 I get 40.4/sec 1.05^90 =80.73... half
Ideas to consider, more customization of maps with an added cost for every locked value. IE: force wood type cost x2; shrink the max difficulty by 25%, cost x5; raise minimum reward 25%, cost x5. with those 3 stipulations each created map would cost 3x2x5x5, 150 fragments. lowering the max difficulty by another 25% would further increase that another 5x making it a whopping 750 fragments. Such an addition would give some relevance to 'explorers'.
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How about making the trimps update their arsenal when they're done with a map or a zone? Makes it less of a pain ot update their arsenal when farming lower difficulty maps.
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The abundance of science points continues to be a problem. I am almost done with DoA and have over 4 million unused points with only 1 scientist. My suggestion would be a bank that would allow us to convert science points into materials we are needing.
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I might be being totally dumb here but in your updates you mention a soft reset - which I can't find. the reset button warns of a hard reset only...
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you need to fix the blocking skill i've got 11.2k block and they are hitting for max of 12.4k and i'm loosing from 1.5k-4k per hit... max damage i should take is 1.2k......
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Also, while the explorer is great, until you implement the better map crafting using more fragments, there is not much point in having more than one. Pretty much just make one and you will never run out of fragments again.
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Maybe put more resources on the higher level maps? As it is, while I can idle on the created maps, I get so much more resources from the trimps simply doing their jobs that I may as well get the progress offline.
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maybe add food and wood on maps ? and sort weapons and armor to make them look like weapons in one row , armos in other row ?
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A really fun Idle game, I do feel like I am being teased with no cap on the science, thats really the only reason I couldn't give this 5 stars. Personally I think the game would be funner without the limits on the resources, mostly because when you leave it running overnight you come back in the morning and find that several hours were wasted just sitting at max.
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note to dev on one balance issue: gyms become irrelevant by shortly after the block upgrade becomes available to the shield. compared to Shield IV and Shield V, it's barely a drop in the bucket, yet still costs a significant amount of wood to build one (for practically no effect) in comparison to the cost of a shield upgrade.
"fun" game, though. and by fun, i mean i can't stop playing, even though i should. thanks? :)
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I got a bug... I am at Zone 3 and sometimes things cost 1000, and sometime it raises up to T or Qa :o after reload prices get back to 1000.
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Maybe you could implement a feature that let you use more then 3 Fragments to build a map and with a higher amount of fragments theres a higher chance of getting better stats on the map (lower diff. higher loot and stuff) maybe there could be affixes and suffixes for maps which give special traits to the map. for example: affix map name suffix: weak boulder ally of super block -> weak = enemies are % weaker, super block = enemies have a higher chance of blocking?? stuff like this
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@JaPhBi: You're leaving out the math. If you have 100 miners and you're getting 1200/s that's about 12/s each. I'm getting around 20/s each - or around 1600/s for 80 workers.
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yesterday I asked if it is possible to create a map at a specific level, today it is possible. 6/5 ! very nice! One more thing ;) Is there anything to increase attack speed? maybe a weapon or a upgrade for trainers? Would be very nice for low level of a map where you dont die anyway
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so just an idea for perks maybe something that reduces cost for equipment seeing as at later level u can only buy one until it is pointless to buy another
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It would be nice if you could manage maps while your Imps are beating up the world or any particular map, just so you can look around and compare without halting progress.
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@tenzhi im at level 14 with 100 miners gathering 1219/s you are doing this game wrong. buy huts and mansions to increase workers and then click on job tab and click miner