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@Pwese the tooltip tells you the cost and benefit of the upgrade. If you cannot afford to buy it after prestige, or if you need 2 or more, it is your fault for not saving up to afford it instead of buying the upgrade immediately.
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I wish when equipment is prestiged it wouldn't reset everything you put into it. All of a sudden you become too weak to be on the map you were just flying through.
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In zone 20 you get map called "The Dimension of Anger". After you beat that map you get "Portal". That mean soft-reset. If you click on "portal", you will get "Helium" for perks. Perks you get only after click o "Portal". You can choose from different Perks. Select perks associated with acquiring materials, because you can once per run change all perks! On higher Zones just change perks to perks associated with fighting ;)
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Great Game! Two possible things will make it in my opinion the best idler ever.
1.) Something to do with so many shards
2.) More buffs, like overall health upgrade or attack upgrade bya certain % (not just coordination)
Love the game keep up the great work on it
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Many people have complained about Food being useless and others toying with the idea of getting bonuses from killing stuff. Maybe make it soeach time you kill something you get X exp and for every guy after that you get %more. With the EXP you can use food to do small buffs to trimps HP or Block or Attack. This way people won't feel like there is nothing to do and might help with people feeling like Equipment is way to expensive. I personally think the numbers could be tweaked but are fine the way they are.
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The tooltips lied to me! I wanted to upgrade my greatsword because it said it was only 3M metal for the cost after upgrades but after I did it turned out to be 27M
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I love the story comments: "You're unstoppable as long as nothing stops you. Unfortunately, it seems like something really wants to stop you."
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Love the game, only one tiny thing I dislike. When I get a new Structure/Science etc. the window scrolls up and if I'm clicking at the same time I buy the wrong thing.
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this game needs a faster/easier way of recycling maps even when there is some of them u want to keep.
also. the scaling on resourses dont quiet add up with the equipment. im litteraly waiting for several hours just to reach 16M metal altho im autorunning a metal map and have changed all workers to miners.
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@mystramisc The 1.05 change to foremen allows them to construct traps when not busy, which is what I had been doing manually.
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How about adding new upgrade which aims at selecting more than 1 button at a time? (exemple: Gather food et chop wood at the same time).
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bit of a weird request (and i understand if it's ignored) but would it be possible to change "lumberjack" to "lumberer"? just a guy called jack f**ked my gf and it is having an impact on how i play the game...
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This might be an unusual suggestion/request, but it'd be pretty cool to have the option of seeing how many hours/minutes until a resource bar is full based on your current gathering speed (Obviously, your explorers/fighters resource finds can't be factored into this very easily).
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1.05 change: Added new upgrade that teaches foremen how to be less lazy when there's nothing to build.
What does this mean, or when do we get this upgrade ?
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It feels like there should be sinks for Science and Fragments. 10 Scientists produce more than enough science to see you through to ascension, and 5 Explorers produce far more Fragments than you could possibly need.
Maybe add a levelable "Tactics" thing to go in the last equip slot, which costs Science and grants a boost to both attack and health? Or a "Treasure Map" option that costs lots of Fragments, but produces loot-rich Maps?
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so for anyone who gets stuck if u completely quit out of the game you will gain more resources than if you stayed online by quite a considerable amount one suggestion i have for the developer is perhaps give us a way to activate offline mode without having to close out of the game just because some of us like to have our windows open constantly
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hmmm the game still bugs out when I click on battle. the fight screen shows up but the battle in upgrades doesn't go away. I click on fight but the trimp and enemy hp stays at zero. if I try to refresh page the whole game bugs out. I don't understand how others are not having this problem but I am. I came from the beta game and that worked perfectly fine and I tried to do the import and I tried to do a completely new game. I hope they figure out how to fix this bug.
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Resource costs for equipment upgrades are just way too high. And the resource rewards for maps are pretty much insignificant. Love the game, still.
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Stuck on v1.03??? not sure whats going on game is on 1.05 according to change log.... help? multiple restarts of browser and system
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Really nice game, till you find out that you wont get gems in offline mode... Only Food, wood and metal and you got a cap on this shit... 1 rating and im off
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I have a map that is highlighted in red. I don't recall anything being said about this being something special, only that it's a level 10 map and I can't get rid of it, just run it through repeatedly. Otherwise, loving it so far!
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Compare to the preview, everything is so much more expensive now (in relation to the resources gain) and progress is much slower. I'm at zone 27 now and usually have to spent almost half a day to buy just one piece of equipment which doesn't even give that much of bonus stats for my trimps thanks to the nerf to coordination. Weapons are especially weak in this version. Currently my damage is 255-383M while the monster in the beginning of zone 27 has over 3B health. I used to spent quite a lot of time farming maps in the preview but it is not even worth the time in this version.
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Another suggestion: Trimp Veteran. Someone who survived a fight and makes a group he is ordered to stronger. This mechanism can be used for a requirement for world ascention (see my previous comment)
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I broke the game not knowing that upgrades get pricier when ascending to next world. Maybe build in requirements in population at the end of each world/ in the number of trimps that are allowed to die in a single fight P.S.(I suicided 60 trimps in EVERY level to ascend faster (built 1000 traps beforehand) - suddenly upgrades were unaffordable.
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"You found a book about Speedfarming,it looks delicious!" How would in any form or fashion, would eating a book be delicious? xD
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Because of how low its value is compared to the block from the shield, maybe make it so the upgrade to gyms is provided every zone? Early on it would be a little strong, but so is the ability to buy 5 or 10 of every trimp battle upgrade until they get to enhanced versions. With the way it is currently, once shield block is gained, there is no point at all in having gyms because of how greatly overshadowed they are by the strength of the shield.
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I also forgot to add to my previous comment. How about a way to convert food to wood/wood to food/ect...ect? This would help out HEAPS.