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you should upgrade the block blocking is your best friend then you upgrade your health and then your attack that's just a suggestion
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One question: do the exotic imp bonuses stack komulatively or additively over time, so if i slay two whipimps, does that mean a 1.003*1.003 or only a 1.006 bonus?
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There needs to be a fragments gathering upgrade of some sort. I can wait all night to barely buy one gateway. Even if it's 0.1 upgrade every so often. The Flutimp upgrade for 50 bones is about worthless, was hoping for better. Think it gave about 100-140 on the map I was on, which is essentially nothing, especially when my next upgrade needs 1.24 million of them.
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I don't think you should have to delete a map if you don't finish it. Reset it sure but delete it wastes the fragments.
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It would be nice if you could have it where you can see the story you've gotten through even if you've closed the page. It would be really helpful.
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"You can't help but notice that the Trimps seem to be the only creatures on this planet not immediately hostile towards outsiders. You ask a nearby Trimp soldier what he thinks you are, and he drools a bit."
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this is a solid game with a dedicated creator who has only made it better with each update. the windows that show the break down for everything... such a sexy touch!! trimps is by far the best and most engaging idle game i have come across. thank you
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Possibly ignore my previous comments. It may be that I never sent in a new Trimp legion through all of that, so the updated Block value didn't show up. Not sure, but I'm a big groggy now, so it's probably my fault.
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Details for the previous comment: The reported Block value is stuck at 865B. The detailed window shows a total value of 1.16T.
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Is there a ceiling to Block? I'm finding that the amount shown in the main interface is stuck, though the values in the detailed view are higher and continue to go up.
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Ignore my first comment. It DOES give you the income but when you click on the number for the details it doesn't show it.
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@buichi actually if you look at the price of the upgrade it still tells you how much level 1 of the next item costs like normal. He just moved where it tells you and auto buys the first item to help prevent you buying an upgrade and not being able to actually buy the levels before trimps are sent out.
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So the game saves are stored in temp folders instead of it's own folder. Having to backup my savegame before I clear temp folders is not fun. Five stars down to one.
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@buichi, it has changed. When you buy upgrade you also get lvl 1 of this equipment. In case you want to count lvl2 upgrade, just add 30-40% of upgrade cost or something.
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There should be a way to remove un-committed bonuses the player considers at the portal screen (individually, without exiting the portal screen and then going back to it, which removes *all* un-committed bonuses).
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Well, it's not a cheating at all. For a tip i can say, that in later stages of game trimps become nearly useless (only for fights), caus with so many efficency (remember, that every time you upgrade this, your bonus becomes 2x higher, when using speedlumber etc gives you only 125% of previous value, and you get speedscience upgrade every 2 maps afaik, so scientists will be useless too) i can produce so many resources. Also this gym patch made my trimps nearly godlike in fight.
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Not at all. I think it's entirely possible that with several playthroughs of the game, the compounding benefits could stack up quite substantially. I don't think he's cheating. I think he's played the game a lot.
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Sadly i must admit, game ends at zone 500~. I got to place, where i have to wait (194098351236.7 Years) to fullfill my wood storage, and efficency is so overpowered, that i can replace 194098351236.7 Years years to 20 seconds when i chop as a main character. Also i get to NaN block, still trying to get to NaN storage, dmg, make everything NaN ( wonder if i can achieve it with helium or trimps, but will try..). At this point having max 15k trimps assignee at once is too low for me. Being able to set as high as i can would be helpful.
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I've beaten the size challenge, and I'm now well passed it. I have the carpentry perk. But in my portal, there's an option to do the size challenge again. As far as I can tell, this option exists, but there's no benefit to completing it again. Does anyone know something I don't?
It might be cool if beating a challenge again offered some enhancement to that challenge (like permanently adding a few levels to it, lowering the helium cost of that perk, or something along those lines).
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Oh, and carpentry will really help when you flat out don't have enough trimps to get that next level of Coordination. For me this historically happens around level 35. I simply do not have enough trimps to level up coordination again, and the costs of the buildings is so high, and they contribute so few trimps, that this is where I typically hit the wall and can proceed no further (without it taking days). With carpentry, we should be able to get to wherever our relative walls are, and blow past them, because we now have enough trimps for several more coordination upgrades.
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dgtdgt, yes, carpentry is one of the most useful perks. Motivation should not be overlooked however, because ultimately you'll need fragments to continue to advance, and the only way to get more fragments is with motivation. But yes, carpentry kicks butt. With 5 ranks in carpentry you're getting 16.1 trimps for every 10 you were supposed to get originally, so your estimate of a 70% increase isn't far off. But no, it does not apply to map squares that provide more trimps. Those are altered through another perk.
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help!!!!!!! I have just restarted (soft reset) and I can't access to the fight board (world)
therefore I am stuck with barn , shed and huts
please support!!!!!!!!!!!!!!!!!!
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Carpentry has to be one of the most useful perks. Having only 5 ranks provides something like a 75% boost to total housing, which late game is just huge. While I will still have issues getting coordination when close to zone 40, it should at least get me a few more ranks rather than struggling to get it at zone 33.
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Would anyone else like to see maps that yield all resource types? Sometimes I want a balanced influx of resources without re-balancing my workers to account for what I'm getting from grinding a single resource map.
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With one of the updates between 1.093 and 1.1, the game now starts to become considerably laggy if left open for 10+ minutes. For instance, when opening the bone traders menu, the fade in takes about 10 seconds. All the updating numbers (like amount of resources, battle healthbars, time left to build things, etc) are no longer smoothly counting/moving, and are more jittery. Reactions to mouse clicks becomes delayed a bit, and sometimes gets ignored (like if I click 5 times fast to train 5 hires, sometimes it will only register 4).
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Game logic: "That guy just left 10,000 food on the ground! Sweet!" Yes, because one animal can carry what 6-8 barns can't.