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darkniko to get fragments is pretty simple, you find them in the world randomly and eventually you can hire trimps to get them at a much faster rate
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Oh nvm i just noticed frags are gained in World map at the block the block that has a square that is divided in 9 little ones ..
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I don't undersrtand why i many not want to buy that upgrade right away.. Cause i loose upgrade points from the one before?
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@glowens Your comment flagged for review. This game was published long time ago before United States election peroid came into knowledge of candidates
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Like how it tell u that ull need 761Ud YEard 310 Days to collect some food. or even better. The symbol of infinity :D LOL
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this man... has the mind... of... a very smart creative man keep it up nobody will stop your dreams were all supporting you So don't stop making games its great 10/10 dont need to like
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Or there can be a choice that you can send them out even if the population isn't at max. You could just send them out after the last group dies.
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but i think u should increase the time from 0.1 to 0.5 sec as its the minimum time between attacks or u make a setting to switch between autofight only with full population/breedingtime less than 0.1 / less than 0.5 that might be really cool
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Bug Report:
The last Update: AutoFight will now send Trimps to fight if it takes less than 0.1 seconds to breed a new group of soldiers, even if the population limit hasn't been reached yet
does not Work it dont Autostart even with 0,0 Time to bread a new group
I really hope u get this Work as it would be very nice in the early game with a challenge active with lessbreadtimer
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Holiday updates are nice, but I don't suppose this one could be changed a bit? I don't know about others, but when the Pumpkimps treat, they give about 3x as much loot. But when they trick, they give nothing, and the ratio of tricks to treats sucks. Roughly 5 tricks to 1 treat, it doesn't quite work out :(
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Is it just me, or did Trimps get taken down? When I try to play, the game comes up blank. A message comes up and says it cant be accessed from http:/trimps.github.io. Everything ok?
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Have noticed something weird. Was at 194M max damage at level 22, level 23 after applying coordination, max damage reduced to 81M, Isnt it supposed to go higher?
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a game that ends up hitting a crawl due to bad balancing, tons of trips making every yet end up just being a 1 hit kill in the end with your numbers growing to the point, you have 100k traps you bust on using them to speed up your fights, and in the end the traps mean very little and every time you lose you have to wait 5 or 10 mins to attack again for 1 hit on the enemy who 1 shots you.
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The game was fun, i quite enjoyed playing every few days, buying a large number of upgrades and then setting it aside for another few days. But now it auto-pauses the game when i close it, so when i open it up days later, it has gained 0 resources. Which i guess would be fine in the beginning, but when it takes 13+ days to gain enough resources to fill the meter, I'm just not interested anymore.
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I'd like a toggle to assign workers or purchase buildings in only whole increments of the number selected. (And maybe ditch the 25 selector for a 2nd customizable number, since it's only 2.5x the previous and 1/4 the next.)
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That moment when estimated time for buying something is more accurate than Windows estimed time when downloading a program.
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Nice. These Daily challenges for extra helium are a much much needed mechanic. Thanks for being an awesome dev! Trimps for life!