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Any other purpose for science other than upgrades? I have only one scientist trimp and I have a stockpile of unused science points.
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@pickleshiv, It's how much of your current resource it is taking/going to take. So if it costs 100 wood, and that's all you have it will be 100%
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Nooooo!
I left my Trimps in a map instead of the world. I came back the next morning to find no fighting going on!! So much for me progressing zones.... I'll just go cry in the corner now.
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the loyalty of these impish creatures surged you forward, in your mind you try to remember where you came from, or even how all these skills you got are useful now. You've seen lots of them slain and slaying many, made lots of friends and became rich in the metals of the world. Out of all of that, you still dream about building time machines so everyone could come with you.. as you listen to the clinking of pickaxes you look in your treasury and admire your treasure, and then you see a skeletimp...
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@bogdanjoe they'e only weak physically, just like us humans, and what have we conquered? o.0 could this be.... our FUTURE?! Oh well, time to portal again so whatever XD
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It would be cool if you could have the helium points stay distributed in the portal screen if you back out of it without activating the portal. There could be another 'Clear' button or something that lets all new helium be freed up again.
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just an idea for this great game!!!
Maybe at some level our builders instead of building only traps maybe they could build bot trimps (basically finding a way to slowly build trimps to increase your population)
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It would be nice if you could change the description of the trap to reflect the level of the bait perk. E.g. I have level 3 bait but the description still reads, "Each trap allows you to catch one thing."
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The Metal Challenge is so hard for me who is used to leaving the game on with my guy on science so I have that covered almost permanately. I actually need scientists now. XD
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Bravo :) "Do you see that thing at the end of this zone? It's huge! It's terrifying! You've never seen anything like it before, but you know that it is a Blimp. How did you know that? Stop knowing things and go kill it."
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Those are some annoying tooltips you have put into this game. How about some that don't take up a quarter of the screen?
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Do the trimps have genders? What if all you caught in your traps were male or female? Would they just replicate themselves?
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hes the person who leads the trimps never heard of ranged weapons? where are the crossbows, the slings, the bows, or the javelins? besides that there are a few extra items like sashes, or belts, or even gauntlets. they could even develop alchemists for potions and herbs. i for one, want potions most of all.
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One thing I REALLY don't like is if I do a "Map" after the map is finished it just goes back to the map creation screen. If I don't select Repeat it just goes back and sits there punishing me for not selecting something. Coming from a idle game, it seems counter intuitive...
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I'm pretty sure I played the very first version of this on here a while ago, and it's amazing how far it's come. Great job!
Just a thought though, would hit accuracy and critical hits (both chance and multiplier) be something you'd think about implementing? It'd open up more room for perks/challenges while making combat a little less mundane. Also, if you could assign your character to combat to improve stats (like a mini coordination) that'd be better later on than adding tiny amounts to resource gain.