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Also, while the explorer is great, until you implement the better map crafting using more fragments, there is not much point in having more than one. Pretty much just make one and you will never run out of fragments again.
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Maybe put more resources on the higher level maps? As it is, while I can idle on the created maps, I get so much more resources from the trimps simply doing their jobs that I may as well get the progress offline.
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maybe add food and wood on maps ? and sort weapons and armor to make them look like weapons in one row , armos in other row ?
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A really fun Idle game, I do feel like I am being teased with no cap on the science, thats really the only reason I couldn't give this 5 stars. Personally I think the game would be funner without the limits on the resources, mostly because when you leave it running overnight you come back in the morning and find that several hours were wasted just sitting at max.
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note to dev on one balance issue: gyms become irrelevant by shortly after the block upgrade becomes available to the shield. compared to Shield IV and Shield V, it's barely a drop in the bucket, yet still costs a significant amount of wood to build one (for practically no effect) in comparison to the cost of a shield upgrade.
"fun" game, though. and by fun, i mean i can't stop playing, even though i should. thanks? :)
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I got a bug... I am at Zone 3 and sometimes things cost 1000, and sometime it raises up to T or Qa :o after reload prices get back to 1000.
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Maybe you could implement a feature that let you use more then 3 Fragments to build a map and with a higher amount of fragments theres a higher chance of getting better stats on the map (lower diff. higher loot and stuff) maybe there could be affixes and suffixes for maps which give special traits to the map. for example: affix map name suffix: weak boulder ally of super block -> weak = enemies are % weaker, super block = enemies have a higher chance of blocking?? stuff like this
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@JaPhBi: You're leaving out the math. If you have 100 miners and you're getting 1200/s that's about 12/s each. I'm getting around 20/s each - or around 1600/s for 80 workers.
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yesterday I asked if it is possible to create a map at a specific level, today it is possible. 6/5 ! very nice! One more thing ;) Is there anything to increase attack speed? maybe a weapon or a upgrade for trainers? Would be very nice for low level of a map where you dont die anyway
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so just an idea for perks maybe something that reduces cost for equipment seeing as at later level u can only buy one until it is pointless to buy another
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It would be nice if you could manage maps while your Imps are beating up the world or any particular map, just so you can look around and compare without halting progress.
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@tenzhi im at level 14 with 100 miners gathering 1219/s you are doing this game wrong. buy huts and mansions to increase workers and then click on job tab and click miner
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Block is not op.
Into the zone 30 and then feel you block is still need buff.
And into the zone 35 you forget block skill.
Because unpossible upgrade coordination.(Too high need trimps.I'm all spend resouces gateways, uberhotels, resorts and all perk points spend to trump skill. May be 1000 time reset and then can possible.)
and too high need food for trainers.(May be you can hire 150~180 trainers.)
Unlock high lv gears need free 1lv start.
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Regarding Maps:
Thanks for the update, not relevant for me atm tbh. ;)
But recycling maps is a true pain, once you got explorers.
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I honestly really like this game. You take over a planet, and for its beings to work for you. I feel though that this game could be better(some update or a second game in series or something) if it was more graphical/animations instead of text / UI based.
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Resource accumulation is too slow. I'm around level 17 and the workers are gathering roughly 20/sec each, and given the costs it seems like they should be doing 10x that at *least*.
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would it be possible to create lower maps. I was afk few hours and a few world levels further. The new map I created on that level is nearly unbeatable
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Deleted my progress for the 4th time, despite the autosave and my saving manually. Sad, I enjoy the game, but I'm not gonna keep replaying the first hour of it.
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it would be very nice if you show how much cost one point of health/attack when upgrade equipment. Let say if 931 health cost 185k of metal, then you could show 198 metal per 1 point of health.