Under rating threshold (hideshow)
This game is brilliant. Now, due to fact that helium gain is additive and perk cost is exponential, game developer should tweak all perks to compound. If you agree with this and I hope so, as it would make it more interesting and more addictive to play, vote this comment up for developer to see.
And yes, thank you for thinking about as,
sincerely yours fan!
Under rating threshold (hideshow)
after reaching zone 90ish... I realized the soft-resets are not really doing much given you have the option to add 100 points at a time in the perk screen well here is a shocker that's never going to happen so while this game is extremely fun to keep going with there is not much point progressing given the helium gain increase is additive while the cost increase of perks is exponential. If that were tweaked I'd absolutely love this game to death and probably send millions of trimps to their doom
Under rating threshold (hideshow)
Thank you for the updates, you really are a super uber developer, if only others could be as thoughtful an responsive as you then Kong would be a better place!
Under rating threshold (hideshow)
@Pywacket Giving badges to an idle game is not a thing Kong usually does, but on that same note they aren't supposed to give it to mmo style games either and it seems to love giving it to them.
Under rating threshold (hideshow)
The explorer needs to be treated in a similar manner to the dragimp. Instead of hiring more explorers, maybe have it be one explorimp or something and have it require more and more food so it can explore further or something, and have it also have a compounding value.
Under rating threshold (hideshow)
Spent 50 bones on the flutimp (the one that drops fragments), and then immediately regretted it when killing one only gave 271 of them.
Under rating threshold (hideshow)
I have become so addicted to this game. It is just amazing! Have played this almost a month now still not tired which show how great it is!
Under rating threshold (hideshow)
The great Trimps. The micromanaging is just amazing, i really think this is an idle masterpiece, and have already become one of the greats in my idle hall of fame!
Under rating threshold (hideshow)
Update: After moving some of my trimps around I have clarified that the problem happens because the game gets confused about any time that happens to be rounded up to a time that does not 'exist' in a coding sense - 24 hours and 60 minutes being prime examples. A time of 23 hours and 59 minutes, for instance, could with an unfortunate sorting of if/thens result in the computer having to rule out calling anything that is less than a day a day (and less than an hour an hour), but then rounding the actual time up to 24 hours (and 60 minutes) which can only be listed as 0... which leads to a time print of 0 hours and 0 minutes.
Under rating threshold (hideshow)
Weird bug with time to fill resources is happening to me, anything that takes 3 days or more is for some weird reason now incorrectly reported as 2 days and some hours - for instance, I doubt that my metal stocks in the tens of millions is going to take less time to fill up than my wood stocks which is currently in the billions and a quarter of max storage at that.
Under rating threshold (hideshow)
Hiring tip: Don't use trimps for science. They gain less "resource" per trimp in science then they do in other building materials. Hire your trimps to other fields and just stay in science yourself. If you do need to hire trimps to science 20-30 is all you need, any more is a waste.
Under rating threshold (hideshow)
New housing? great. New challenge? great. New Perk? Great. Better UI and coding? Great. BUT: The battle stats updating after a fight is THE best little thing added in this huge V2 update.
Under rating threshold (hideshow)
Loving the updates, but it still really feels like lootdrops from maps or the world (especially maps) don't give ANY worthwhile number
Under rating threshold (hideshow)
Please make helium earned retroactively for ever map beaten after 20 when you beat the dimension of anger. I got to 25 and realized that I forgot to do anger -_-
Under rating threshold (hideshow)
So a monster leaves 4 food on the ground, cool. 1 day later... A monster left 1600 food on the ground, how much food can a monster drop?
Under rating threshold (hideshow)
I'd like to see Market.
Trade Wood for Metal, Metal for Food and so on. With ratio 5:1 or something like that ofcourse.
Under rating threshold (hideshow)
I've only made it to the ninth zone, but I love how you're consistently rewarded with something new - books, more land to work.live on, etc. It makes it much more enjoyable than the last idle game I played - and much less rapid clicking, which my wrist and hand really appreciates.
Under rating threshold (hideshow)
you should upgrade the block blocking is your best friend then you upgrade your health and then your attack that's just a suggestion
Under rating threshold (hideshow)
One question: do the exotic imp bonuses stack komulatively or additively over time, so if i slay two whipimps, does that mean a 1.003*1.003 or only a 1.006 bonus?
Under rating threshold (hideshow)
There needs to be a fragments gathering upgrade of some sort. I can wait all night to barely buy one gateway. Even if it's 0.1 upgrade every so often. The Flutimp upgrade for 50 bones is about worthless, was hoping for better. Think it gave about 100-140 on the map I was on, which is essentially nothing, especially when my next upgrade needs 1.24 million of them.
Under rating threshold (hideshow)
I don't think you should have to delete a map if you don't finish it. Reset it sure but delete it wastes the fragments.