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I really wish there wasn't a limit to all the resources, I hate how I wake up and everything has been at max for like 5 hours :/
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i imported game from beta then I used my points and everything was going fine until I tried to learn battle. it kept spending 10 science points and I kept clicking fight but nothing happened so I tried to export and re import and now its just showing food, equipment and fight so my game is broken. I hope this gets fixed soon :/
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Can't wait for badges on this;
Donald Trimp: Generate 1m of each resource,
Adimp and Eve: Spawn at +1/s,
Gengimp Khan: Clear 10 zones of enemy imps.
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some how the cost for the equipment jumped from 15k to upgrade all the way up to 15T, and they are all still level II. Is this a glitch, or did I do something that I wasn't supposed to?
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maybe a little fine tuning in the Maps menu after fragments? I figured it out quite quickly but I did get confused for a bit.
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Cool game when you first discover it, but the more you play, the more grindy it gets and the less of its charm it displays.
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What a great game! I was constantly busy doing things in the game it always kept my attention. I became so absorbed into the game that i started to forget that other things existed. It almost felt like i was in a trance. just goes to show how much i liked this game! I know you probably want some constructive criticism but honestly there is not much to say, you hit the nail straight on its head and i'm thoroughly impressed!
5 stars and a favorite.
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armor like breatplate should give way more extra HP than boots. at the end buying the 3rd boot is more cost efficient than buying the 2nd armor
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THIS. IS. AWESOME. My only concern is the time it takes to mine/chop wood/gather food/SCIENCE/etc. Besides that, great idle game. 4/5
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@purerice It cuts out all the upgrades you had when you prestige it. You have to save up some resources to upgrade.
Other than shield prestiging increases power just over 10 fold. Shield goes just over 5 fold.
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Still kind of confused at how Gym is so useless compared to shield. I have the choice between spending 135 M on 6 Block or 235 M on 1837 Block. HMMMMMM.
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Upgrading from greatsword 2 to greatsword 3 cut damage by 1/4 and upgrading from shield 4 to shield 5 cut block in half. Not cool.
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gate way has a very steep curve in cost compared to the flat line of explorer they are highly incompatible and that makes gate way kinda useless
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Good job ! A nice improvement would be to adjust the amount of attack or health point gained per upgrade level to the amount of trimps sent to fight.
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Maybe a minor bug (?): If you run a map, click on world but let it finish the map with repeat off, click again on world cause it puts you on the map selection screen, you loose all trimps fighting because you technically probably clicked on abandon soldiers but it showed World cause you finished the map? Not sure about it tho. Might be worth taking a look
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When you upgrade your weapons/armor, make sure you at least have enough resources to level them up a point. When you upgrade, you lose all their previous help.
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I keep checking back every day or so to upgrade and whatever... a suggestion, option box. That way we can hide those annoying tooltip boxes
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Suggestion: checkbox to build traps last (that way we can keep adding stuff on top of 15k traps without canceling them) OR auto-trap, build traps when not building anything else. Whichever is easier to code since they do pretty much the same thing.
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Issues: Storage is too expensive, 1/4th max is too high.
Tributes do not actually give a 0.05 compounded increase. IE 1.05^X. simple test, @ my current, 90 I get 40.4/sec 1.05^90 =80.73... half
Ideas to consider, more customization of maps with an added cost for every locked value. IE: force wood type cost x2; shrink the max difficulty by 25%, cost x5; raise minimum reward 25%, cost x5. with those 3 stipulations each created map would cost 3x2x5x5, 150 fragments. lowering the max difficulty by another 25% would further increase that another 5x making it a whopping 750 fragments. Such an addition would give some relevance to 'explorers'.
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How about making the trimps update their arsenal when they're done with a map or a zone? Makes it less of a pain ot update their arsenal when farming lower difficulty maps.
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The abundance of science points continues to be a problem. I am almost done with DoA and have over 4 million unused points with only 1 scientist. My suggestion would be a bank that would allow us to convert science points into materials we are needing.
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I might be being totally dumb here but in your updates you mention a soft reset - which I can't find. the reset button warns of a hard reset only...
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you need to fix the blocking skill i've got 11.2k block and they are hitting for max of 12.4k and i'm loosing from 1.5k-4k per hit... max damage i should take is 1.2k......