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a little idea make it so when a trimp is fighting and the enemy has 33 health and 20 damage and your trimp has 3 make it so the trimp does 3 damage press + if you like this idea
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I've been playing this game since the preview was the main game being worked on, and I gotta say, I am absolutely loving everything you're doing with it and how active you've been with it and feedback concerning Trimps. Seems like every new touch and bit of humour that's added almost came out of my own head, and that's a good thing :P
Keep being awesome GreenSatellite! ^^ LOVING the game and the updates to it! :D
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I like the game, but I have a suggestion. In order to reward players in the combat system, I think resource rewards should be worth more than a few seconds-worth of resources. I think I save about three seconds worth of time every time, which doesn't even put a dent in my storage. Would be cool to see 30-seconds to a minute's worth of resource gain.
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At least, Staticwolf, those kids don't go around browsing to things they hate to say how much they hate them. It degrades the value of humanity to not mind your own business. What do you like? Let's go visit you and hate that specifically. Not because we tried it but we assume we are right and everyone else is wrong. Do you hate this game because you hate this game or just because it has an Idle tag and you once hated 'a' game which was also tagged like that? Because there are a load of crappy FPS games out there. Go insult every CoD player because someone once made a shite game.
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I'm sick to death of these stupid Idle games, they've over-run Kongregate and now it's just a pile of crap where kiddies turn on twenty different "games" and go off to do something else. Pointless and it degrades the value of this site.
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I like that you build wormhole and collector to give housing in space to your trimps but they still fight using axes and sword and wear helmets :>
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To synergize with the new "Anticipation" perk I suggest a timer on how long our army took. That way we can calculate our upgrades.
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The fine-tuning updates are a real nice touch. It's great to see a dev who takes the time to work everything out for the sake of a good experience - more so when they do it for free! You rock, dude, and I wish you the best!
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One suggestion for new perks on this great game.
what about create specific perks which applies to either metal,wood, food, maps, gems. (of course on top of the actual efficiency perk)
like specializing your trimps into on field.
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A nice setting would be to select at what number/percent the auto-combat start (as soon as possible, as late as possible e.t.c.).
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could you add a row multiplier for buying items. for example right now it is 1 10 25 100. Could put in a custom multiplier of say 1000 and it becomes 1000 10000 25000 100000 i know that sounds redundant but i'm constantly changing the custom to do this same thing. Custom works for this but as numbers get higher that row gets more and more useless. this is only for hiring and firing trimps, so maybe you could put it next to fire button.
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Day 3, Zone 27: The trimps have been trained well enough to move faster than I ever could have dreamed, each one able to bring back just over four hundred ingots of metal, or logs. They've begun moving so fast I can barely keep up with them with just my eyes, even as I bring eight thousand on my own. And eight hundred eighty-eight of them in combat can easily carry 30 each of daggers, axes, polearms and greatswords, but they are not able to fight faster than a single of the enemy. Soon we will kill the next multi-headed blimp, and find more of these strange magical books to move ever faster. Perhaps we'll even be able to ascend to a higher plane with our incredible mining speed.
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Can we please get a more intuitive system for how long until we will be able to build something? Right now it is a percentage system, which wouldn't be so bad except it counts down to 100 percent. I understood after a few minutes but why can't it be a timer or counting *up* to 100 percent? I don't understand why it is like this.
It shows the % of your resources that the upgrade will take. It's meant to easily show you the relative cost of each upgrade, not to be a timer for how long until you can afford it.
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PLEASE change map repeat default to ON. If we go AFK with it on, we keep gathering resources. If we go AFK with it off, we get almost nothing. Kind of sucks REALLY BAD when you go to work, school, sleep or go out and forget to turn it on.