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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
How dare you i lost my save!
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Few quality of life suggestions: Give 1 map for each level automatically, or allow for crafting maps of specified level, so you don't "miss" a level to farm a little if needed. Second, allow an option to jump back to world automatically after clearing a map if repeat is off (maybe repeat off, repeat on, go to world). Third, simple color indication for gear upgrades; something like green when the cost/point surpasses current gear price. Also maybe a tiny rebalance for gear upgrades; noticed it is often better to wait quite a bit after you can actually upgrade to do so. because at only 3-5, lower tier can actually be better or very close to the expensive new upgrade.
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Would it be possible to see a rate of how much each equipment changes per bar/wood? For example, if mace gives 3 attack per 855 metal, it will show 285 metal per 1 attack, If done to all the equipment, it will make it much easier to see if it's worth investing into one equipment rather than the other.
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So I have 31700 maps fragments from 8 explorers. I use 3 at a time. Very Occasionally. Whyyyyyyyyyyyyyyyyyyyyyyyy?!?! I would much rather have gem makers or something useful.
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The gear upgrades seem to cost way more than they should for the amount of attack/block/health they give... t takes forever to be worth upgrading gear at this point (Zone 15)
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Would it be possible to gain back 50-75% of the resources spent on a lower tier item when you prestige it to the next tier? So a tier III item when upgraded to tier IV might give you back some of the millions or a resource you invested in it.
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The next update needs to have an upgrade that dedicates a trimp that can assigns things to be built for you for instance -if you are running idle with the game up and you run out of space for wood after a bit a shed will be built for you and so on, the required resources still being used, you just do not have to worry about wasted resources when you sleep since at this point and even in later game I would max out in an hour and a half. With the way it is now it does not feel like an idle game because I have to sign in every hour or so to progress at all
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Didn't export because I assumed that saves were fixed but nope. I didn't even keep the old save code because I figured there was no need to have an old one around... RIP trimps, you will be missed.
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suggestion: do not accumulate science points as resource, keep it only a flow (potential) value and then have unlocks researchable by it by assigning certain amount of science production a'la good old syndicate from bullfrog - like specialization on certain resources, customization of gear etc
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A new idea regarding maps creation. as it is quite easy to generate map fragments and not many maps are required (personnaly I always create 1 of each type of ressource per level and try to find smallest size) so it leave me with plenty of map fragments.
So instead of trying to create map at random for 3 fragments maybe you could consider to be able to invest more fragments to get good maps (like more ressources / square, less difficulty, less squares...)
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hello I think there is a soft reset but how to access it.
when I click the reset button there is a warning message that say we will loose all and get nothing.
I don't want to reset and find out the "soft" reset is elsewhere
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Beta game was unbalanced, but quick paced and really fun - this current version is very slow and becomes boring too fast. I hope future updates will make Trimps really interesting, 'cause game have all the potential for that!
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I love this game even more now with repeat on maps. Question for all of you that enetered the portal, what did you spend your 30 helium on? Or did you wait, like I am atm? The bait one looks pretty handy, since that last boss in that one map took me nearly 2 hours of constnatly making/using traps :(
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eventually the text box forces all my other menus off the screen because it gets so big. and i can't find a way to minimize it, any help? and this is with story, upgrades, loot, and combat turned off.
What browser are you using? If your message log is getting too big, it sounds like your browser is getting confused. I'd recommend using the latest versions of chrome or firefox, and it should even work in the latest IE most of the time.
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The cost increase of weapons increases faster than the damage increase does. In short, we lack damage in relation to the cost.
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If I miss a map level, does it matter? For instance I mapped 15, missed 16, and now have a map for 17. Do I just lose the stuff I would have gotten in 16 or do I catch it in 17?
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I love how the book potency (The one that makes the trimps reproduce faster) costs wood. This dev knows that more wood = More babies.
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Hey! Great game, but one thing I'd like to see is more storyline. Like, at first there was some story to the game, not it's just progression without a story.
Also, a suggestion is that trimps have to grow up from babies, before they can work, and nurseries speed the growth of trimps. I'd love to see that.
Great work on the game though, very smooth with a nice layout.
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is there a point to explorers? i dont find much use for maps other then making 3 and having 1 of each resource and making 1 so often to get upgrades
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... Is it just my imagination, or are the created maps only metal and food? Because I've created... What, 20-30 maps, and about 90% of them have been metal, the remaining 10% being food.
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please make enemy resource gains higher, i get 24.8 metal/sec and when i killed something i got 238 metal. every 10 sec i get that amount! btw im on zone 3.
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Resource gathering is so slow now. Particularly the drop rate. It's embarrassing to have 3 M metal and kill a monster only to get 3 K. This new resource gathering makes logging out the only option.
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Is there a way to sort maps? Like by most loot % or difficulty %? If not, is it possible to add that feature in a future update?
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I love the improvement to block, but attack has fallen so far behind is slows down the game rather unnecessarily. At prestige 3 with about 10x more metal invested than wood into equipment, my block is more than twice my own damage. At level 14 hardly anything can kill my trimps, yet it takes me 10+ hits to kill even at the beginning of a level - by the end it's 20+. Perhaps a toggle-able way to make Berzerking Chimps - reduce block by % and increase attack based upon reduced block? That'd be fun :) My trimps wouldn't thank you, of course, but I would!
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@keli The game can't be made almost entirely idle, or there would be no point in even checking back on the game. You can, however, set it to auto repeat the maps to continue gathering resources which I recommend you do on the maps that provide metal.