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"decreasing time between attacks" along with the description makes it sound like only the trimps attack speed will increase. Might need a rewording to "Increases battle speed" or so.
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The game becomes exceptionally tedious around level 12 on the first playthrough, and seems to pretty much stay that way. It gets to be a lot like work.
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You look behind and see your kingdom. You have gems, a colony, and territory. You wonder if enough Trimps have already fallen in battle. After contemplation, one word falls out of your mouth as you begin to move forward. 'Nah', famous last words
That's a first, if you want to export your save, paste it to pastebin.com and private message me a link I'd be happy to manually unlock the trainer for you and send it back!
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perhaps it was already asked and answered, but why can i only employ about 50% of my population? I have a max population of 104 but i can only employ 52 Trimps at a time. Why is that?
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since gyms become kind of a joke after the block upgrade, why not make it so they decrease the shield cost or something?
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maybe consider making gyms increase damage by a percentage the way that trainers do? make it one of the hidden maps or something? that way they dont become useless so fast?
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It might be nice if prestige upgrades included the first level (both cost & benefit). That way they wouldn't appear as 'available' until you could actually use them.
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"Foraging and wood-collecting? 5 food. Mining? That's heavier labor, so 20 food should do it. Trainers? Ehh... 13000 sounds about right."
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Nice for a few mindless hours when you really don't want to think, but ultimately very unsatisfying and will leave you wondering why you wasted those hours.
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I think the information in red, such as "waiting for your soldier to finish..." or "Map created", should disappear after a time; as it is, the only way to get rid of them is to reload, getting rid of all the story and unlock messages in the process (which I'd rather be able to see later :) )
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Fight speed should not be governed by perks. You should not have to use an expendable resource for something which doesn't make the game easier or harder, only more playable -- what you are doing is requiring that someone spend resources to make the game more enjoyable.
I think it makes sense as a perk to help reduce the amount of time it takes to get you back to where you were after using the portal. The perks are intended to all be little bonuses that make the game more enjoyable or faster.
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I've been trying to figure out why this version of trimps has been completely broken and unplayable, then I tried to play it on chrome and it worked perfectly fine. so developer, if you see this, the game is completely broken on IE. Please fix.
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Small detail concerning higher level block. I now have 79 gyms providing a total of 474 block. The next one costs 266M. A level V shield gives 1877 block each. And that quite cheap. My 12th costs 410M. You might want to add a few more upgrades to gyms to make them more effective in comparison.
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It's nice to see some good updates! Agility is a really good perk, but now I think some of the other perks (Trumps, Packrat, Looting) could use a boost. It would also be nice if Toughness could give both health and block.
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This is an amazing game,but I had to switch computers and nothing happens when I click import :/ save file: pastebin.com/JWYNQLjG
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I found out that you get Helium from Blimps AFTER zone 20. I thought I could get some from Blimps before zone 20 once I went through the portal!
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Agility sounds like it makes your trimps attack faster, but instead seems like it reduces the overall battle times -- as in the enemy will attack faster as well. Whereas it should be that your trimps are attacking faster than the enemy -- is this a bug or intentional?
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While the blocking ability is quite strong in the beginning, I think it's quite balanced in the later levels. From lvl18 onwards, i'm always struggling to keep the shield at a high enough lvl to not die constantly, while keeping it as low as possible to avoid wasting too many ressources on the next shield lvl. But compared to that the other weapon and armor upgrades are too expensive in my opinion. I only update very few each lvl and only invest 1 or 2 levels, because more would be a waste on the next upgrade. Especially health is kept just high enough to avoid being one shotted to damage the enemy at least a little bit each round. Updating the attack to be able to one shot enemies is completely out of the question, even to get the attack to similar levels as the enemy needs days of ressource gathering.
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@Uexkull I got the same glitch but people were only downvoting me. Apparently you need to add an exception for offsite storage for the game to start - Firxen wrote about it below. Quote: "You need to add an exception for 'trimps.github.io', which is where the game code lives. In Chrome, you can do this in the "Content Settings" box which lives in the "Privacy" section of the settings page."
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I start the game and it says I'm hungry. I click gather and it says I'm gathering 0 food a second. I'm now unable to to anything else. Is this a bad glitch or am I just missing something?
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When it says, for example, Shoulderguards 316 hp per level, does that mean if i was at zone 12, it would be 3729 hp or does it mean per person?
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on this reset i dont seem to have the special level 10 map to give me the shield block ability? am i missing something?
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Coordination doesn't team up your Trimps, it just seems to mash them together into a pile. They don't die one by one, they just fall over when their HP runs out.
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A new unique map has been added around level 15 as of V1.07. It is called 'The Wall' and gives an upgrade called 'Bounty which apparently teaches your workers to become twice as productive. Sounds good.
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since we have boots, we should have gloves , amulets with different bonuses to attack, def, speed, work. definently rings, maybe trinkets, socketing, gems, gem tiers like tier I tier II and so on. upgrade system, stats, skills, visuals, travelling, helpers, heroes.
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upgrades should go 1* 2* 4* 8* and so on
its slow, the recources getting is slow, maybe add a clicker effect, so we could earn our own recources ?
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If you've got spare time, you could use statistical tools and models to simulate the game and figure out when exactly you're going to get your resources full, what workers distribution should best suit your game plan, and how you could optimize your idle and playing time while still having time for yourself. This is how I find this game fun. :P
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The bodies, just everywhere bodies of dead Trimps. Hundreds. Thousands. I can't even see the ground anymore. And I continue to force them to reproduce, just so I can send their newborns to their deaths over a few more gems. Tyrant doesn't even begin to describe what I've become.
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Showing current Trimp stats would be nice. Maybe when you hover over the Fight button or the Auto Fight button would be quite nice. Or could have the stats next to the Trimps box.
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I am not sure what to do, all it shows me is a black, gray, and white screen. It is a black background, with gray pillers on either side the left is about two inches wide and the right is abot five inches, and a white rectangle on the bottom middle othe screen... I am not sure if it is supposed t be like that or not, bun no matter what do it does not change in any way...
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I have noticed that Equipment also take a little wood, Gets real annoying when getting ready to build a hut, and all the sudden my wood has vanished
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There should be upgrades for the gym. Once you get to a certain point they become useless and way to expensive to be worth investing in.
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It needs a way to not cap resources or it isn't a true idle game. just a game that you need to micromanage and cant do anything for a while.