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Those are some annoying tooltips you have put into this game. How about some that don't take up a quarter of the screen?
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Do the trimps have genders? What if all you caught in your traps were male or female? Would they just replicate themselves?
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hes the person who leads the trimps never heard of ranged weapons? where are the crossbows, the slings, the bows, or the javelins? besides that there are a few extra items like sashes, or belts, or even gauntlets. they could even develop alchemists for potions and herbs. i for one, want potions most of all.
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One thing I REALLY don't like is if I do a "Map" after the map is finished it just goes back to the map creation screen. If I don't select Repeat it just goes back and sits there punishing me for not selecting something. Coming from a idle game, it seems counter intuitive...
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I'm pretty sure I played the very first version of this on here a while ago, and it's amazing how far it's come. Great job!
Just a thought though, would hit accuracy and critical hits (both chance and multiplier) be something you'd think about implementing? It'd open up more room for perks/challenges while making combat a little less mundane. Also, if you could assign your character to combat to improve stats (like a mini coordination) that'd be better later on than adding tiny amounts to resource gain.
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a little idea make it so when a trimp is fighting and the enemy has 33 health and 20 damage and your trimp has 3 make it so the trimp does 3 damage press + if you like this idea
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I've been playing this game since the preview was the main game being worked on, and I gotta say, I am absolutely loving everything you're doing with it and how active you've been with it and feedback concerning Trimps. Seems like every new touch and bit of humour that's added almost came out of my own head, and that's a good thing :P
Keep being awesome GreenSatellite! ^^ LOVING the game and the updates to it! :D
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I like the game, but I have a suggestion. In order to reward players in the combat system, I think resource rewards should be worth more than a few seconds-worth of resources. I think I save about three seconds worth of time every time, which doesn't even put a dent in my storage. Would be cool to see 30-seconds to a minute's worth of resource gain.
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At least, Staticwolf, those kids don't go around browsing to things they hate to say how much they hate them. It degrades the value of humanity to not mind your own business. What do you like? Let's go visit you and hate that specifically. Not because we tried it but we assume we are right and everyone else is wrong. Do you hate this game because you hate this game or just because it has an Idle tag and you once hated 'a' game which was also tagged like that? Because there are a load of crappy FPS games out there. Go insult every CoD player because someone once made a shite game.
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I'm sick to death of these stupid Idle games, they've over-run Kongregate and now it's just a pile of crap where kiddies turn on twenty different "games" and go off to do something else. Pointless and it degrades the value of this site.
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I like that you build wormhole and collector to give housing in space to your trimps but they still fight using axes and sword and wear helmets :>
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To synergize with the new "Anticipation" perk I suggest a timer on how long our army took. That way we can calculate our upgrades.
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The fine-tuning updates are a real nice touch. It's great to see a dev who takes the time to work everything out for the sake of a good experience - more so when they do it for free! You rock, dude, and I wish you the best!
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One suggestion for new perks on this great game.
what about create specific perks which applies to either metal,wood, food, maps, gems. (of course on top of the actual efficiency perk)
like specializing your trimps into on field.