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@Arbuzel - What zone are you at? There is a point where gyms lose their effectiveness for a while until you unlock gymmystic at lvl 25+
@Dragonnaste - You get 25% of the BASE cost of a map when recycling. So if the base costs 100, you'll get 25 back. Even if you used the sliders to make it cost more, you'll still only get the 25.
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is gym working correct on higher level? upgraded and see no difference. after winning battle in next should be changed value, it is not
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Personally, I'd love an option to only be able to hire EXACTLY as many trimps as you've selected, so you don't get strange numbers leftover(OCD purposes)
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Make this game for IOS, It would be amazing for long trips on planes or just a time waster in your pocket, Seriously it would be absolutely amazing
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What about maybe creating a second level in Coordination earned starting at level 80 or something that gives a %33 increase instead of %25? once you get up there the progression drastically slows down and you eventually end up on a zone for several hours because your damage just isn't hgih enough.
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a suggestion would be to add prisons in the fight zones that give you trimps
i know theres already foremen but these prisons would give you regular trimps
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strange, today I went through the portal, chose a new challenge, gained some new achievements, later on I log back on, and I' back where I was earlier in the day O.o
Never had that happen before. Weird!
Is it possible you had two windows open running Trimps at the same time? If this happens, both games save to the same place, so the one you're not playing will overwrite the one you are playing.
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@Grabarz Oh, cheers! I did notice the lack of a bone trader, however it still progressed during the unofficial downtime.
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siphonology should benefit the next level(s) when you Map your current level. Otherwise it's kinda worthless to me. (I thought this is how it would work when i bought it)
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@NSA_Spy: Don't use http://trimps.github.io/indexKong.html. Use http://trimps.github.io/. Otherwise you will not see the Bone Trader.
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Suggestion: Once you've achieved the lowest time achievement for a map e.g. 1 hour for The Block, it should still show your lowest time, or have a page with that info in the stats page. Currently you can only see your lowest time when you're working towards an achievement, but it would be cool to still be able to try and beat it.
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Game is back up! Woo! I also discovered that the *other* trimps url worked - http://trimps.github.io/indexKong - and progress synced naturally. Can't remember how I stumbled across it, but I'm glad I did.
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Game is awesome! One thing i think would be useful is to have the base/current build time displayed on the tooltips for the structures.
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Games hosted on github are currently broken on Kong (this also includes, for example, Swarm Simulator). For the time being, the only way to play the game is through here: http://trimps.github.io/
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This could have been a glitch from the latest patch. I am sure Boss Man Green is trying to figure out what's wrong with it just be patient :)
Yes, it seems like for some reason, Kongregate and Github Pages (my host) are not playing nicely together right now. I'm not sure if it's on Kong's end, or Github's end, but other Github games on Kongregate also seem to not be loading. I'm doing everything I can to get this taken care of, but I need to communicate with some staff from Kongregate, and it seems like that may not happen until the morning. Keep an eye on the forums for updates.
Edit: This is no longer an issue. (Github made a mistake and reverted it).
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I came in during the early days of this game, stayed for a little while, then hopped along. Seeing all the differences now... Great job, dev!
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There seems to be a bug with the new update, the trimps per second breeding number only shows +0/sec, it's only correct if you click on it.
It tells you exactly how long it will take to rebreed 1 group of soldiers if sent from AutoFight. The other timer shows you time until your resource of Trimps is full.
I know it looks a little bit weird because they don't always line up as the same number, since they're different calculations for different things, but it should be providing more valuable information this way.
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my trimps are weak fighters and i cant catch them up to where the enemy is, i think that is why im addicted because i want to catch them up so they will fight better and that takes all around improvement so i have to get better at the game overall