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A nice setting would be to select at what number/percent the auto-combat start (as soon as possible, as late as possible e.t.c.).
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could you add a row multiplier for buying items. for example right now it is 1 10 25 100. Could put in a custom multiplier of say 1000 and it becomes 1000 10000 25000 100000 i know that sounds redundant but i'm constantly changing the custom to do this same thing. Custom works for this but as numbers get higher that row gets more and more useless. this is only for hiring and firing trimps, so maybe you could put it next to fire button.
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Day 3, Zone 27: The trimps have been trained well enough to move faster than I ever could have dreamed, each one able to bring back just over four hundred ingots of metal, or logs. They've begun moving so fast I can barely keep up with them with just my eyes, even as I bring eight thousand on my own. And eight hundred eighty-eight of them in combat can easily carry 30 each of daggers, axes, polearms and greatswords, but they are not able to fight faster than a single of the enemy. Soon we will kill the next multi-headed blimp, and find more of these strange magical books to move ever faster. Perhaps we'll even be able to ascend to a higher plane with our incredible mining speed.
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Can we please get a more intuitive system for how long until we will be able to build something? Right now it is a percentage system, which wouldn't be so bad except it counts down to 100 percent. I understood after a few minutes but why can't it be a timer or counting *up* to 100 percent? I don't understand why it is like this.
It shows the % of your resources that the upgrade will take. It's meant to easily show you the relative cost of each upgrade, not to be a timer for how long until you can afford it.
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PLEASE change map repeat default to ON. If we go AFK with it on, we keep gathering resources. If we go AFK with it off, we get almost nothing. Kind of sucks REALLY BAD when you go to work, school, sleep or go out and forget to turn it on.
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Hey GreenSatellite!
Just wanted to say thanks for all the time you've spent working on this game. Its great to see a developer working side by side with the community to create something that truly stands out.
A few QOL ideas i have:
1. When setting the custom value for jobs / structures ect. allow us to press the return key to apply the change.
2. When hovering over an upgrade. I would like the tooltip to show how much time it will take for the workers to harvest the amount of resources required. (only applicable when the upgrade costs more than what I have).
You're probably already developing this ... but maps past z60 seem boring.
Thanks for reading.
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I've seen some folks suggest changing your perks late-game to fighting perks, but I'd like to point out that when you give up 'Looting', you also give up the extra % Helium gain--So be careful when selecting perks for your late-game respec, if you choose to use it.
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Am currently on Zone 92... and missing the "portal" button Uh-oh.
On side note: it is getting real hard having enough trimps for all that coordination upgrades. currently I got 18 upgrades waiting for enough trimps....
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Just an idea, I think there should be a page for statistics. Such as how many times you've used portal, total resources earned, how many trimps have died, etc. Just an idea but it would be great if you could think about it.
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It would be nice to have an option to fire all, so we don't have to click for each trimp we want to move. Then an option to add XX amount of trimps to a job, so we don't have to click for each. It becomes a real hassle when you want to move all your imps to a certain job to speed up production, and have you to literally click 1,000 times just to move them all.
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I think it would really cool to see a library of the books we discovered and learned. It would add a cool aspect to the game
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If I have the chat log scrolled up, could it not automatically move back to the bottom again if a new message is displayed?
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Top of my wishlist: for maps to run a selectable number of times (entered number, with 0 for infinity?), after which the soldiers will return to the current zone.
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I hate than when my cursor is over a piece of equipment, a new upgrade available moves the boxes underneath as I click.
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** spoiler alert **
"As your Trimps scavenge every last bit of helium from that Blimp, one of them begins freaking out. He runs around waving his little arms and making funny noises for a while, eats some dirt, then takes a little nap. You wonder if that's normal. Yeah... probably fine."
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So. I think I've figured it out. The Trimps were once an advanced race, but were exiled to their current planet, condemned to live on a world where everything wanted to kill them so they couldn't possibly develop a civilization again. They're monsters.
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Game has come along so wonderfully, started back near when it first came out, things have been moving in a super good direction