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You gotta be f#cking kidding me. Finally broke the planet, Firefox needs to refresh or something, gone saves! you really need to make it so that the save stays after the browser is cleaned like all the other games. You can export, but there is still always gonna be something gone.
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It sounds like you've clicked the +100 button. If you tick the +1 box instead, the prices should go back down, johnumiss.
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@bogdy do a manual save by clicking in the bottom left, and i noticed it might be because of my purchase amount was on 10/25/100 instead of one, so check that if thats the problem
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I just realized where the trimps are getting all the resources! After all this time, the universe MUST be picked clean. So now, they have taken to harvesting the dead trimps!
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@johnumiss Same thing hapened to me jumed from 12M to 5Qa with no warning or without doing anything, a quick refresh the page fixet but I wonder if that still works if the autosave would have kicked in before refresh
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A little suggestion: in the tool-tips beside count and percentage could you put time till you have the resources(at current resource winning rate).
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the prices of my weapon/armor is changing drastically without me purchasing any of them or upgrades, they used to be 23K metal and now i have to pay 23T metal... not sure whats happening
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How long has people played this? I have been around since July I think. Still playing this every day and just improving. Hit level 100 now as my best. Without buying anything.
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The new B M K help some on custom, but i would like to use the quick buttons. simple solution is to put B M K buttons next to the fire button. each button would be a multiplier for the current bar. I'm constantly changing the custom button for the population of my trimps. While now i don't have to add 6 zeroes i still have to change from 5 to 10 to 100. these modifiers would only work with jobs not buying things.
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% is in the opposite direction - should be of what you need as you approach 100% of resources. I see 110% when I have less of than what I need.
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Do maps level up with the zones that you go into? Like, does one you already have level up when you go into the next zone?
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I wish I would've known how to unlock challenges BEFORE restarting with dominance, which would be you gain challenges by getting to higher levels in the world.
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You should be able to swich what upgrades you are seeing, if is a equipment, trimps or building upgrades, that would be amazing
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"You found a book called Megafarming! It indicates that you should actually water your crops. Brilliant!" Hilarious x'D I have no idea what I would have done without that piece of information xD
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It hurts my soul that the equipment upgrades are 2 numbers behind the equipment. I mean I know the first upgrade starts at 0, but still. It rubs me the wrong way buying upgrade 1 for equipment III. Minor annoyance. Nothing too significant.
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Loving all the updates BTW, I just wish scrolling was locked to the screen, and I could resize the game! Keep on doing what you do though, you're one of the few devs who actually tries to improve the game; good on you.
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Does the range skill work properly or do I have a bad thinking on it. I have it maxed so my trimps dmg right now should be 1.21T but it shows 1.01T-1.21T. Is there still some effect creating a dmg range?
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While I like the tauntimp buff, I'm not quite understanding if it's 0.3% of current trimps, or if it adds a .3% bonus ala Carpentry (as I'd hope!)
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much better than an earlier version I played somewhere else a while back, screens were all over the place there.Here its nice, well placed and easy to manage. great improvement
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It would be nice to be able to see more than 3 significant digits on certain numbers, like costs for stuff, or trimp workers. Maybe you could add an option for that, or add it to the ridiculously large and bulky tooltips.
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The export dialogue triggers my clickjacking prevention from NoScript. The text is juxtaposed by one pixel compared to where it should be. Please fix that.