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JohnDoeZipper: at this moment, coordination is your friend. After you beat specific parts of first spire (level 200) it becames much faster. Then you'll begin stuck again at z480, I am currently at zone 525 with battle golden or 510 at helium golden and the game is design to be hard to beat the spire 500. Btw I'm playing it for 2 years about, daily, without any script/trainer. Yes, trimps aren't easy idle game which you beat in few months, but if you love numbers and game mechanisms, you'll love it anyway.
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IDLE SNAILS it is just issue of game mechanics ____ i have perks on quite high levels, Power and Toughness - Lv 50, Carpentry - Lv 44, Artisanistry - Lv 42, Coordinated - Lv 8 [and the cost of next levels requires to repetitively grind daily challenges event twice to get Lv+1], and 1014% achievement damage bonus, and 120% crit, 80% damage, 80% health heirloom ____ when you pass Zone 180, suddenly all your abilities are becoming way lower than when you were starting game ___ beating Zone180 with all perks and bonuses and heirlooms you have gained takes dozen time more, than beating Zone1 when you had no perks and bonuses and heirlooms
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after Z180 it feels like playing Idle Snails game ____
i took me less than one [1]month to get to Zone 180, and now it is more than two [2] months, that i am repetitively grinding up from Z180, and still didn't get to Z190
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It would be nice if the game fit in my screen, I cant afford a 1080p monitor and I play in 1366x768 and It doesnt fit in the window...
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Alright. I stopped playing this game for like.. 2 weeks thinking my game was broken. Only to just realize now I had my game paused the WHOLE time. Now I blame myself for this entirely. But can you maybe make it more obvious that when you refresh the game and you're paused, it's like "Hey, your game is paused, click here to unpause!" because honestly.. I didn't even know there was a pause button implemented in the first place.
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Well it should be 50% with Relentless level 10, plus some crit chance for heirlooms if you happen to have a shield that gives crit chance. You can see your crit chance + crit damage in the table that opens when you click your trimps attack.
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I don't get how crit chance works in this game. I mean, Relentlessness gives 5% crit chance per level, or at least it states that it does, and with 10 levels, shouldn't that be 50%? How is it that I get a critical attack every like 12 or 13 attacks (and that if I'm lucky)? I would love to know what else actually affects crit chance because it is quite obvious that's not all of it.
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Bug report: The stacks of the daily mission with
"Gain a stack after killing an enemy, reducing breed speed by 0.50% (compounding). Stacks cap at 425, and reset after clearing a zone."
are not saved. So when i save and load again all stacks are gone (this makes this daily a lot easyer)
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this game is amazing for a free game. the microtransactions are designed so they don't slow down the gameplay, the only clicker that surpasses the plot I know, and the mechanics are layered but not confusing.
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So I beat zone 60 for the first time, and now the game is really fun with fast attack modifier etc. - no more endless idling. :-)
Looking forward to the other great stuff I still have to unlock. And also wished there were more games where you can unlock perks with challenges. Makes you really feel like you deserve to have that perk!