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w00b

Jul. 25, 2015

Under rating threshold (show)

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(-27)

demondragon000

Jul. 25, 2015

Under rating threshold (show) this is just me gushing about how this game keeps getting better!

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(3)

Karuku

Jul. 25, 2015

Under rating threshold (show) I think Wingnut601's idea is on the right track. Even if it required a perk selection, I think setting your foremen to production boosting instead of crafting would be excellent, even if there was some sort of associated cooldown for switching between modes. Even without such an option, this is an excellent game.

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(0)

Bill_Flare

Jul. 25, 2015

Under rating threshold (show) It seems like you earn less when your offline in terms of science and attacks. Is this true?

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(0)

eliasnajem

Jul. 25, 2015

Under rating threshold (show) make hotkeys for the game pls, like G to gather, C to chop, R to research, M to mine, T to check traps and B to build. + if u agree

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(-2)

firxen

Jul. 25, 2015

Under rating threshold (show) To people having trouble with starting or saving the game: Your browser is probably configured to block external site data. You need to add an exception for "trimps.github.io", which is where the game code lives. In Chrome, you can do this in the "Content Settings" box which lives in the "Privacy" section of the settings page.

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(3)

JackVermicelli

Jul. 24, 2015

Under rating threshold (show) Doctors don't want you to know this one simple trick to increase your maximum wood by 100%.

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(33)

hageos

Jul. 24, 2015

Under rating threshold (show)

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(-8)

ThEndisgone

Jul. 24, 2015

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(-10)

Talanic

Jul. 24, 2015

Under rating threshold (show) I start the game. It says I'm hungry, so I click gather. It says gathering 0 / second. Okay...now what?

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(0)

Beefomatic

Jul. 24, 2015

Under rating threshold (show) Wish I could scroll down...

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(1)

action22

Jul. 24, 2015

Under rating threshold (show) Thanks Dev. I've been doing the export thing. I'm not lazy, haha so it's not too big of a deal. All it took was one restart to start exporting. But I test out the auto-save every day with my export as a failsafe. Great game!

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(1)

TheGreatChaser

Jul. 24, 2015

Under rating threshold (show) i love this game it is very well made and also is a good thing to have open when you are doing random stuff!!

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(0)

ultimatekiller83

Jul. 24, 2015

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(-4)

action22

Jul. 24, 2015

Under rating threshold (show) Whats the deal with this auto save? It keeps saying auto save, then When i open the game the next day i have to start from the beginning all over again. What is this game actually saving?

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(-1)

Developer response from GreenSatellite

I'm really not sure why so many people are having trouble saving. I've never once had it disappear from my computer! I am looking in to some new solutions for saves, including a service that lets you login and save over the interwebs, as well as some tools to make it easier to save and load a file to the hard drive (as an option, local save will still be available). For now, if it's not saving and loading, try and remember to back up your export file. I realize "back up your export file" is not an appropriate long term solution and I'm trying to figure out other options.

n0m4d

Jul. 24, 2015

Under rating threshold (show) nevermind my last comment, it was just some kind of lag it seems

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(-1)

n0m4d

Jul. 24, 2015

Under rating threshold (show)

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(-5)

Bugillions

Jul. 24, 2015

Under rating threshold (show) Much awesome such great wow

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(-1)

jarisman

Jul. 24, 2015

Under rating threshold (show) Great game. 2 suggestions for future. 1)An option to turn off the hover-over informational box. 2)A countdown till next unit timer in the hover box.

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(0)

Diablo8675309

Jul. 24, 2015

Under rating threshold (show) Great idle game, Dev. I'm not sure what you have planned for Science, but if I may make a suggestion (In case something doesn't pop up in levels 30+ that is already implemented yet, I'm still in the low 20's): How about large research projects that add larger than average bonuses unlocked every 5-10 late-game zones? They could take Science-per-second to complete and fill up gradually. If the science per second required is greater than what you currently have, it'll drain from the science you've gathered so far, giving a great way to get rid of these piles of points laying around without having to just raise the cost of upgrades.

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(8)

TTTGamer

Jul. 24, 2015

Under rating threshold (show) PRETTY GOOD

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(0)

jopo1111

Jul. 24, 2015

Under rating threshold (show) I wish I could see what upgrades I've purchased. I keep rapidly clickling them and forgetting to pause and read ;_;

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(0)

sweetcheebs

Jul. 24, 2015

Under rating threshold (show) "In the new mapping system, its not clear to me why increasing the difficulty should also increase the number of map fragments needed? Is there any reason why one would want to increase the difficulty factor rating? (if anything I should think it should reduce the number of fragment needed)." You aren't increasing the difficulty, you are reducing the maximum difficulty.

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(2)

JackVermicelli

Jul. 24, 2015

Under rating threshold (show) I wish there were a way to see older Story text. I know I've refreshed the page after waking from suspend and only noticed the blue text as it blinks away.

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(4)

mmcadory

Jul. 24, 2015

Under rating threshold (show) Again Great game here! Can I suggest development of a "sell" feature for equipment and buildings that is similar in function to the "fire" for your trimps workers? Buildings may be difficult as you would have to "auto fire" if the levels dropped too low or remind via the omnipresent tool tips.

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(1)

Techy4444

Jul. 24, 2015

Under rating threshold (show) It doesn't seem that foremen will continue to build traps while you're offline.

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(1)

Zerin

Jul. 24, 2015

Under rating threshold (show) I honestly feel like expanding my capacity consumes more resources than anything else. I get that you need a limiter so you don't have an unlimited capacity, but at the same time, you can just make expanded capacity a researchable thing and gate it by worlds, vs. spending half to get to be able to buy new upgrades. Awesome game, just a nitpick for me.

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(1)

kerdios

Jul. 24, 2015

Under rating threshold (show) is the next building after a hotel is a sky scraper capable of holding 200 imps?

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(-1)

EPGAH

Jul. 24, 2015

Under rating threshold (show) I had gotten to the third map, then it suddenly HARD reset, erasing everything!

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(-1)

jplatte

Jul. 24, 2015

Under rating threshold (show) @ prong. You are reducing the map difficulty with fragments. You can increase loot and size and decrease difficulty with fragments.

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(1)

TehFrod

Jul. 24, 2015

Under rating threshold (show) "My minions are dying! Must be because I haven't discovered pants yet." -- no emperor ever.

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(2)

WilliamG148

Jul. 24, 2015

Under rating threshold (show) this is more or less a dark room sorta. but i really like it! keep making updates!

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(0)

bmyxb

Jul. 24, 2015

Under rating threshold (show) How may I get more Helium?

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(-1)

prong

Jul. 24, 2015

Under rating threshold (show) In the new mapping system, its not clear to me why increasing the difficulty should also increase the number of map fragments needed? Is there any reason why one would want to increase the difficulty factor rating? (if anything I should think it should reduce the number of fragment needed).

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(-1)

CardboardEmpress

Jul. 24, 2015

Under rating threshold (show) I keep losing my save. Two machines, two browsers, always my saves are gone when I reload the game, and it only happens with this one. Is it constant updates invalidating them? Is the moon in the wrong phase? Is the disk space precisely where this save is stored corrupted? Who knows. It's a mystery. Nice to have the save string as a backup though.

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(1)

Gogo67ify

Jul. 24, 2015

Under rating threshold (show) So, every time I'm researching it means I am SCIENCE...ing stuff.

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(1)

Rahan

Jul. 24, 2015

Under rating threshold (show) What would happen to the housing space if we respec trumps percs after conquering few squares with additional spaces? do we loose them or do we keep them?

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(3)

Rahan

Jul. 24, 2015

Under rating threshold (show)

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(-4)

Quadwo

Jul. 24, 2015

Under rating threshold (show) i think u just forget to implement the 'blockmaster'-upgrade more than once... that's why the gym becomes kinda useless after a while. beside that... i think it's balanced quiet interesting. thank u for that game!

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(1)

JackVermicelli

Jul. 24, 2015

Under rating threshold (show) Is there no Breastplate III? It seems like I've skipped right over it.

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(-2)

kerdios

Jul. 24, 2015

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(-4)

teigynoake

Jul. 23, 2015

Under rating threshold (show)

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(-5)

Wingnut601

Jul. 23, 2015

Under rating threshold (show) How about the ability to toggle Foremen between Traps/Building Boost and Job Boost. But make the Job Boost something reasonable like 5% per Foreman so you wouldn't hit 100% until 20 Foremen. Then you can just Toggle between Traps/Build and Job for all them.

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(1)

Ysayell1

Jul. 23, 2015

Under rating threshold (show) To those comments: map fragments DO have a purpose once you hit zone 30. So gather a bunch of them in advance.

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(4)

AcetheGolden

Jul. 23, 2015

Under rating threshold (show) It feels like resource production and ESPECIALLY dropped loot are just insignificant, from zone 15+, even with several resets and levels into the perks.

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(9)

NoobClone

Jul. 23, 2015

Under rating threshold (show) thanks for decent imp game is imp an acronym?

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(0)

teigynoake

Jul. 23, 2015

Under rating threshold (show) id really like to see some faster combat maybe like a unique map that can come along every 1 in 1000 maps is one that will increase fight speed instead

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(1)

LeakingPen

Jul. 23, 2015

Under rating threshold (show) Time Portal. THIS SIDE UP! by any chance, is there a tape recorder hanging around, because I think Mars is about to blow up the earth.

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(0)

Redman187

Jul. 23, 2015

Under rating threshold (show) Nice updates :) Thanks for all your work you put into this game :D

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(2)

caithness

Jul. 23, 2015

Under rating threshold (show) What are people spending helium on? At the moment I have a bit of everything but I don't know if that is a good strategy or not.

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(3)

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