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@Grabarz Oh, cheers! I did notice the lack of a bone trader, however it still progressed during the unofficial downtime.
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siphonology should benefit the next level(s) when you Map your current level. Otherwise it's kinda worthless to me. (I thought this is how it would work when i bought it)
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@NSA_Spy: Don't use http://trimps.github.io/indexKong.html. Use http://trimps.github.io/. Otherwise you will not see the Bone Trader.
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Suggestion: Once you've achieved the lowest time achievement for a map e.g. 1 hour for The Block, it should still show your lowest time, or have a page with that info in the stats page. Currently you can only see your lowest time when you're working towards an achievement, but it would be cool to still be able to try and beat it.
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Game is back up! Woo! I also discovered that the *other* trimps url worked - http://trimps.github.io/indexKong - and progress synced naturally. Can't remember how I stumbled across it, but I'm glad I did.
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Game is awesome! One thing i think would be useful is to have the base/current build time displayed on the tooltips for the structures.
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Games hosted on github are currently broken on Kong (this also includes, for example, Swarm Simulator). For the time being, the only way to play the game is through here: http://trimps.github.io/
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This could have been a glitch from the latest patch. I am sure Boss Man Green is trying to figure out what's wrong with it just be patient :)
Yes, it seems like for some reason, Kongregate and Github Pages (my host) are not playing nicely together right now. I'm not sure if it's on Kong's end, or Github's end, but other Github games on Kongregate also seem to not be loading. I'm doing everything I can to get this taken care of, but I need to communicate with some staff from Kongregate, and it seems like that may not happen until the morning. Keep an eye on the forums for updates.
Edit: This is no longer an issue. (Github made a mistake and reverted it).
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I came in during the early days of this game, stayed for a little while, then hopped along. Seeing all the differences now... Great job, dev!
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There seems to be a bug with the new update, the trimps per second breeding number only shows +0/sec, it's only correct if you click on it.
It tells you exactly how long it will take to rebreed 1 group of soldiers if sent from AutoFight. The other timer shows you time until your resource of Trimps is full.
I know it looks a little bit weird because they don't always line up as the same number, since they're different calculations for different things, but it should be providing more valuable information this way.
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my trimps are weak fighters and i cant catch them up to where the enemy is, i think that is why im addicted because i want to catch them up so they will fight better and that takes all around improvement so i have to get better at the game overall
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I have played or a few months now, love the game, got to Zone 30 - just bought some bones and my computer was stolen - soo when i log in I dont get the game save - and i lost my local backup with the theft - is there a way i can get a game export that would help me recover my months of progress? thanks
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STILL PLAYING THIS GAME. addicted lol.
I would love to see some of the books you get be permanent upgrades... it would start making early runs of the game much faster. These tomes could be gold or whatever and when you get them, they are only there once and then are available/working even when you portal. These would be more of the "upgrade" type ones.
.. like the ones that make trainers or gyms stronger, unlocking explorers (cause i personally want map fragments being made before they are allowed) or other things.
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This game is so good, that I disabled my ad-blocker to support the developer. Thanks for all your hard work and great updates GreenSatellite.
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completed chellenge metal mining and what? can't see difference, metal mining speed stays same, dev can u make clear info what i gain completing chellenges?
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Needs a "Buy Most Efficient Equipment" button, trying to calculate what is the best to buy at the moment is time consuming and rather difficult at high numbers.
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There is this bug where I am producing traps and I have 25.9K% building and i produce them at the same rate as when i had 13K% building speed. I think this is because the lowest time it can be at is .1 seconds, so i only produce 10 traps per second. Please change the lowest amount to .01 or maybe .001 please.
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Since 99.99% of the games don't require you to allow trackers to be placed on your machine, I'll avoid this one and it's "third party" cookies (not kong, not theirs, but someone else, the 3rd party).