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There's this concept called player intention. Game designers are supposed to know that when a play cannot achieve his intention (level 11), he'll either get frustrated, or assume that what he intended to do isn't possible and there must be another solution. In this case, level 11 could have stayed about as hard but made more possible by adding lower platforms between the towers.
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why can't games use AWSD & Arrow Keys... Most of us prefer one or the other. Why not just include both? is it so hard? /endrant
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Fabulous concept, fantastic game, but some levels' solutions (*cough 11 cough*) are too hard to figure out on your own and/or rely too much on perfect timing. 3 stars.
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lvl 9? btw lvl 7 go over to the edge and Down + Shift then jump n make a running double... it works after a few tries
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Kongregate is not compatable with IE 8's "protected mode", either turn it off or switch to another browser. (Adressing the sticking control issue)
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I have tried this game on 4 seperate computers and the boxman doesn't control correctly. All he does is run right or left and I can't stop him.