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Sure is challenging at parts, but certainly is a great game. A bit sadistic, throwing doubles of yourself around in a semi-mindless state into perilous areas, sometimes with death as a result... however, the sound effects were excellent, the animation was nothing less than I would expect from a great artist like Greg. Good music and all that, loved every bit, although the last level was a tad frustrating.
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Level 11 tall posts = obnoxious indeed. I think the hitbox on Boxman is a wee bit off, I'd swear I was right on target several times, and he'd miss the post.
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Fun, creative, and nice animation. I felt a game like this shouldn't really be a race, which is why I did not like Level 10. It definitely stretched my mind, but overall, nice job. GregAnims, you should be proud of this game.
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...And after a bit more playing, level 12 is equally obnoxious - I know what to do, but it's annoying to attempt the same thing and fail over and over. Puzzle games and Ikaruga-style choreography requirements do not mix well.
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Needs some edge physics to make jumping onto those little posts in level 11 less obnoxious. The way it is right now, you ACTIVELY SLIP off any edge you approach, which makes level 11 stupidly hard to execute for no good reason.
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HOW DO U DO LEVEL 7?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????