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Current challenge on Use Boxmen: With friendship, anything is possible. Even running into floating cubes. Just believe in yourself! Hurry, challenge ends at midnight PST, on Jun. 26, 2009.
FABZ WID SEXY ABZ
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Level 11 - you can't power up the platform yourself because you end up getting stuck down there and any boxmen you create will reach the platform before it goes up high enough, but at the same time you can't use the boxmen to power it up because 6 of them don't generate enough movement to power up the platform enough, and if you try to use the two standing by and a third one running back and forth, you get stuck down with them. How is level 11 doable?
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You guys are following tasselfoot too easily. For level 13, leave a boxman on the switch. Then you throw a boxman after the Big Blockers while you control the switches from above with yourself and another boxman. THINK!!!
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The last level is all about synchronization. It is hard but easy if you understand what is needed.
Keep making games like this I loved it.
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@Kralis: Why dont disable the shift-key-stickyness? Works fine here ;)
Nevertheless, nice game with awesome ideas but the unprecise controls suck sometimes. 4/5
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I think this is unique but I don't like games that require the shift button almost continuously because it sometimes brings up the annoying Sticky Keys window. Good game, though.
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There is a trick in lvl 13! After you press "R" to restart level, there is half a sec time when you are in the air. Just press "Up" to jump onto the right platform (you cant reach it usually) and the level will be much easier :) just set in a running boxman, and the time interval will be much shorter so the "Big Blocker" will be nearly permanently gone.
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Would be better if 7 would be possible. I watched the walktrough and i cant do a boxmen while pressing down. SO WHATS THE PROBLEM!!???
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Not a bad game but in my opinion there really needs to be somewhere to learn what you can do. I kept getting stuck because I had no idea my men would block each other, leapfrog each other, etc. It gets frustrating learning the game this way, especially when there aren't big margins for error on the timings. Also, I wasn't a big fan of the invisible level, although when I think about it that level represents this game perfectly.
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I was looking forward to playing it, i hit the start button, and then as i hit the right arrow key to go down the first jump of the first level. i realized that the right arrow key does not work. 1/5
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for such an inaccurate games (graphics wise) you have to be so precise with placement which makes it really annoying when one thing goes wrong. 2/5
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Daiyama, it is very hard. I wonder why there are two platforms: one detached from another. One can easily jump in both directions, but it takes some time