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This game suffers from some wonky controls and irregular movement (especially where jumps are concerned). A fun concept marred by poor execution. 2/5.
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NO walkthroughs
it's not that hard guys
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This is a nice little game. The puzzles are fairly clever and it has an interesting game mechanic. One of the level songs sounds like the world map song from Super Mario World 2, though. I'm not sure how I feel about that.
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Was there really a need to make the timing so increasingly tight that you can't finish levels unless you exactly jump at the right time? Level 12 is a good example, why could you not loosen the timing so that a run clone would work not have to jump, turn round in mid air, release the clone, then land and move the electricity. Is this a puzzle game or a "be on the exact pixel game"? Hardness should come from the design not forcing the players into a carbon copy of some solution. Maybe with an analog controller it would work like Mario, but were on a keyboard for goodness sakes! 3/5
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after 10 minutes i realised that i wastn going to be able to do the invisible level and after so many tries i give up and from what everyone else is saying they dont get any easier, :( 2/5
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what the heck! I looked at the youtube walkthrough, and i tried to do it, but the boxman dummy just dies on the X-wall, while the dummy boxman on the walkthru doesnt die on the X-wall! WTF! I think you have a major bug in the making!
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If you're making a game where you're going to have ANY levels that require platforming, don't make it feel so floaty -_-
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Ok you idiots, you do 11 by placing a crouched boxman on EVERY PILLAR, and on the platform just before you jump, on the very edge, then get back to the original platform, jump and face the pillars and just before you slip down below the platform, you drop a boxman that runs and when you land tap the left and right arrow keys raising the platform so he jumps and hits the box.
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I'm amazed you didn't find a rather obvious bug in this. On level 12, the orange boxman keeps getting killed when running into the wall next to the generator. Care to explain that one?
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This sucks ass I'm on 12 and every time my guy hits the box with an X on it he dies yet in the video he just runs back and fourth....BAH
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This is a game with no mening to it... I know you all play it with agrevation cause it´s hard... harder then it should be... For instens lvl 11! there is no need for the death drops betvine the pillars... i mean if i still can get up but a copy cant i need to do something else... But to have a sensetive control and a sertain death where it´s not nesesery... Thats why i give the game a 1/5 that and cause it´s nothing new in my opinion...