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I just LOOOVVVEEE how it takes no creativity to solve a level, its aAALLL about timing.
honestly there should be more than one way to solve a level
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This game has elements that could be fun, but it's marred by poor hit detection, a difficulty curve like a vertical middle finger, and too many parts that depend on timing and waiting, which is REALLY ANNOYING when you're waiting for the running retard to finally charge something up for the fifteen billionth time. 2/5
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All you people who say "RACE LEVEL IS TOO HARD ZOMG1!11ELEVEN!" aren't doing it right. There is no point in it that requires split-second timing if you get the strategy right. You have to simply think outside the box, as it were.
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I agree that it gets very hard toward the last two levels. but it's not coming up with a strategy that's hard it's executing it. but all in all, it's not impossible to solve. and I think the game is fair with regard to difficulty. it wouldn't be hard if everyone can do it. ;P
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Everyone who says this games sucks cause they can't do it is a moron. Level 11 is a bit dodgy, but possible, you have to throw your friend as late as possible.
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Was great game until level 10. The timing on that level has to be so close, it's just not fun to have to try it over and over again to trey to get it timed right. I gave up after a few dozen tries.
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great mechanic, shame difficulty tended to increase via performance rather than puzzle-solving. Developing the core mechanic with 2-3 further 'types' than leapfrog, reflect and run and opening level design to the community should make v2.5 a solid 5/5 game.
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this game is screwed up man every time i get to the thired level the game glitches and keeps restarting continuisly. so i cant get the card