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not at all easy, sometimes not only need the correct strategy, but also the perfect timing... still, entertaining - 4/5
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very fun game.. it actually takes some kind of skill. With that, i give it a 4/5. A 4 because to me the difficulty curve is a bit high, this might not be the case for other people though.
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however, i do like a puzzle game to not be about timing, and there was alot of it... maybe this should be an action'platformer?
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Oh, and you comment about the game being good or bad is WORTHLESS, without a real reason why. It just shows your own lameness.
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About all you people being stuck: There is a walktrough right in the game (the question mark). The point of the walktrough is to get you over the point where you are stuck. So use it, instead of ending the game in frustration. It is meant to be that way, because the point of this all, is to have fun! :)
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mobba08: I do reviews on the games here. What oh-so-productive thing are you doing here?
Ah, playing games? I thought so!
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I was quite excited after first few levels, good idea, fun to play... But then it all slowly turns into another boring platformer where timing is your only goal. Last level isn't any thinker at all, the solution is pretty obvious, anyway it costs you several attempts to finish just because precise timing is necessary.
Still the game is far better then Death Dice Overdose, that was pure disaster.
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@EnyOne25 If his feedback is way better than yours and helps the developer more than you do its not his @Evi1M4chine problem.
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[PART 4/4] Because of the sheer fun of solving the puzzles, and all is all, I give this game the very rare rating of 5 out of 5 stars. And I await »Use Boxmen 2«. :)
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[PART 3/4] I also recommend making the text between levels more readable (contrast!), and maybe make a little cutscene out of it? (driving story.)
The gameplay is very strong here. (Even Yoda feels it. ;) So much is done with so little interface. Much respect from me, for this elegance.
Additionally, the simple graphics made for a very fluent gameplay, even on the notoriously slow Linux 64-bit flash 10 pre-release version.
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[PART 2/4] Also there are only 13 levels. But the difficulty rises perfectly. So maybe this is just the right amount, and we can await more techniques for more levels in »Use Boxmen 2«! :)
There is also no real storyline here. (Another idea for Boxmen 2: Make the levels a more real antagonist/character, and let the avatar transform himself [in story terms} over time.) But this really is no very relevant flaw, because the rest is to great.
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most people dont wanna use the walkthrough because they wanna be the game the right way instead of just usin walkthrough and gettin
nothing out of it
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[PART 1/4] Man, I haven’t played such a great jump-n-run/puzzle since »Meatboy«. The theme is beautiful and cute, everything fits, it has some pretty clever challenges, and is just fun to figure out.
I must admit though, that I did not notice that you could crouch and use that to jump and the boxmen bounced off the invisible outside walls. So this would be two things to improve. (Eg: Add some thin outside walls, and maybe show that crouch technique somewhere.)
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Apparently I am the first one to finish the last level? Wow, I'm honored.
I actually didn't think the game was that hard. It took me about 20 minutes to get through the whole thing.
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Hallmark of a great game: when you finally look up the walkthrough to get you through a level, you find that you rejected the 'correct' solution half an hour ago because surely no one would create a puzzle with a solution whose timing is so damn tight. 2/5
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theres a walkthrough ubtton on the game top right the question mark (this is for if your really dumb question mark = ?) some people don't acctualy know what a question mark is they must really stupid somehow
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cant beat lvl 10
PS lvl 7 make a friend crouch den make one run and they do leap frog so u just race to bottom before friend reuses switch