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@user003, that's not the problem. That setting has been checked since day 1 and I do not have this issue with any other game on here.
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Would love to see an option for Exponential numbers instead of "Named" numbers. Some of the terms can be confusing if it's a Little q vs Big Q for instance. Seeing numerics helps a ton.
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Ok this sucks. This is the fourth time my save was wiped. I could've understood the ones that happened over weekends where my computer was completely shut off, but this last happened over night with my computer still on. You really need to implement an export save feature. Until then, 2/5 stars. It's a fun game, but having to start from scratch every other day or so is just too annoying.
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I give up your game has wiped my save FOUR TIMES HOW MANY TIMES DO I HAVE TO SAY THIS BEFORE SOMEONE DOES SOMETHING ABOUT IT
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Is this it? Ring upgrades, multipliers on the rings, and ascensions? If thats it therere's nothing special about this.
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@Dorten2nd thanks, I understand how more of the game mechanics work now :)
MAPA seems really worth it now that i know how it works.
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I have high hopes for this game. I've played tons of Idle Games, Very Few-None are this interesting. This game is underrated in my opinion.
Keep up the great work.
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Hey, where is this INNA's awesome song about world of love and all of her friends, who make her feel so good? Bring it back plz
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If someone is into math like me, here is formula for mlt. gain/sec, where only lvl, lap/upgrade and MAPA are variables :)
mltp. gain/sec = (ceil(sqrt(2*lvl/MAPA + 1/4) - 3/2)+1) * lap/upgrade * MAPA * 0,01 *(10^(MAPA/100))^ceil(sqrt(2*lvl/MAPA + 1/4) - 3/2)
And explanation:
mltp. gain/sec = lap/sec * mltp. gain/lap
lap /sec = (ascend+1) * lap/upgrade * MAPA
mltp. gain/lap = 0,01*(10^(MAPA/100))^ascend
ascend=ceil(sqrt(2*lvl/MAPA + 1/4) - 3/2)
ceil is math operand.
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@Mainmanj - I had the same problem at first; right-click and choose "settings" then the third tab "local storage"; make sure it's checked to Allow. Mine wasn't, and so Flash wasn't able to store my saved game on my computer. xD
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Suggestion for a better notation: current notation is terribly bad when you go up in numbers and really difficult to understand. Scientific and engeenering are better but still a little complex and confusing (once you get to e100+ it starts to be difficult to decipher). My suggestion: use L notation as in L2=1000 L1, L3 = 1000 L2 and so on. A billion would be L3. This way it scales similarly to the "illions" notation but giving an easy to understand number.
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DO NOT PROMOTE MAPA! It hinders your progress greatly and can't be cancelled. Dev, please make an option to depromote it. Subjectively, it seems that my progress has been slowed about 2-3 times as it was before promotion.((
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Thanks for explaining what MAPA is doing. But please also explain what MAPA would change in terms of ascension cost and level cost.
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First promotion you should go for is the multiplier per lap. Eventually that's how much more per colour, so you're getting MpLbonus^10, easily getting you back to where you were.
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I didnt know that. So 2 conclusion: it should be written somewhere, and second: this is true, more MAPA is better.
https://i.imgur.com/UUjCT2I.png
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After several days trying of this game I want to declare: this is the best idle game now. Only one small minus in UI: after offline the game doesn't remember the position of 1/10/100/max switch. And really, I would be glad to see the dictionary of the game, with all terms.
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MAPA is good. Increase in MpL after ascension is 10^(MAPA/100), which means, that with MAPA 120 after 5 ascensions you get the same MpL as with MAPA 100 and 6 ascensions. BUT the fact, that each ascension is arithmetically longer than previous makes it so you'll need less LEVELS for 5 ascensions with MAPA 120 (1800 vs 2100). And the fact, that ascension increases cost factor by 0.05, makes longer ascensions even better.
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would be nice to know which number is the $... hard to tell right off which value is the one used for upgrading >.