Under rating threshold (hideshow)
Thanks for explaining what MAPA is doing. But please also explain what MAPA would change in terms of ascension cost and level cost.
Under rating threshold (hideshow)
First promotion you should go for is the multiplier per lap. Eventually that's how much more per colour, so you're getting MpLbonus^10, easily getting you back to where you were.
Under rating threshold (hideshow)
I didnt know that. So 2 conclusion: it should be written somewhere, and second: this is true, more MAPA is better.
https://i.imgur.com/UUjCT2I.png
Under rating threshold (hideshow)
After several days trying of this game I want to declare: this is the best idle game now. Only one small minus in UI: after offline the game doesn't remember the position of 1/10/100/max switch. And really, I would be glad to see the dictionary of the game, with all terms.
Under rating threshold (hideshow)
MAPA is good. Increase in MpL after ascension is 10^(MAPA/100), which means, that with MAPA 120 after 5 ascensions you get the same MpL as with MAPA 100 and 6 ascensions. BUT the fact, that each ascension is arithmetically longer than previous makes it so you'll need less LEVELS for 5 ascensions with MAPA 120 (1800 vs 2100). And the fact, that ascension increases cost factor by 0.05, makes longer ascensions even better.
Under rating threshold (hideshow)
would be nice to know which number is the $... hard to tell right off which value is the one used for upgrading >.
Under rating threshold (hideshow)
I've read ten times the "MAPA" explanation and the only thing I understood is that accordingly to you it's very useful. Obviously for the coder all the math makes sense, but for the player it doesn't make any, unless you explain all the math and not just how MAPA affects other ingame mechanics which are totally obscure
Under rating threshold (hideshow)
Is there some kind of bug with the high score thing, because when I was at 1.13 power it said my power x100 score was 112 and now I'm at 1.15 but my score is 114.
Under rating threshold (hideshow)
I'd like an option for sci or eng notation because once you get trillion the numbering system stops being nearly as familiar and i'm left guessing at the order of which set of letters is least expensive when trying to figure out which to ascend next
Under rating threshold (hideshow)
I have done some math. Color - yellow. After promotion i have 0,033 lap/lvl. It's seems to be 1000*exp(0,1398x) price per upgrade. Kind of. But exact formula is not necessary. Table below reach ~2200 lvl. It is enough to see the tendencion of MAPA =100, 150 and 50. As you can see, as low MAPA is, as fast you get significant profit.
https://i.imgur.com/xf7Rhrd.png
Under rating threshold (hideshow)
MAPA should come with a lap bonus multiplier of the ascend bonus it gives. Also, lap bonus (top left) should be nerfed at least 2x; getting your second promotion is like 100x faster than the first one.
Under rating threshold (hideshow)
I've just realised why this game wasn't saving for me - I had accidentally managed to switch off Flash's ability to store data on my computer. xD My bad, 5/5
Under rating threshold (hideshow)
Please rethink the MAPA bonus, which is accually un-bonus. Chage it to something else, or decrease amount per ascend, not increase. Why? Now, when you reach the max lvl, you must buy ascend and to return to previous value you have to buy 10x less lvls. 100xlets say 0.01=1, after ascenc 1=10(bonus)*0.01*10. So only 10 lvls instead of 100. But. Your rec/sec decrease also. Especcialy when you ascend firsts colours.
So, if you have more MAPA, you not only have to buy more lvl after ascend to get previous mltp. gain, but also buy more lvls to get previous rec/sec. The faster you are able to ascend, the less money you spend to rebuild, the faster you reach profit.
Accualy, im working on math on this. when i finish i will have a proof, that now MAPA is un-bonus.
Under rating threshold (hideshow)
option to make the circles invisible xD, or at least make them 75% transparent? they burn my eyes too much and I still need to be active to upgrade my circles, and make it even worse
Under rating threshold (hideshow)
Great game so far! A few notes/ideas: Scientific/engineering notation, remove the % number in the center ring (and maybe make it a ring like the others rather than a big dot), a white/light font color for the dark blue ring upgrade tab, some additional stats for optional viewing (like how much further until we unlock more Prestige Power), and perhaps a monospaced font for text. Otherwise, looking good!
Under rating threshold (hideshow)
Or better yet, I have an import/export system. I lost all my data for clearing cookies; and I had 25m prestige and 1.07 power.
Under rating threshold (hideshow)
Thanks to idle games I can personally read abbreviations of numbers to a thousand places. Would you be willing to add scientific notations as an option to this wonderful game, they are much easier to use for quick math which is the essence of a notch idler such as this
Under rating threshold (hideshow)
get rid of the percentage in the middle when you get late game it will just be 100% all of the time after 8 laps per second I think
Under rating threshold (hideshow)
I like the game, but I would really like to see some in-game information about the mechanics, now I/we have to figure out the usefullness of every option by reading the text besides it, which, on many occasions, contains only information readable for people who wrote this game. But besides this point I really like this game!!
Under rating threshold (hideshow)
Ok, so its an ok game, but there are some technical issues that are as such unresolved.
Several days ago I bought the basic MPL promotion and then that went away when I prestiged, but then you fixed the bug that made it go away, but didn't restore any promotion bonus to anybody. My MPL is still at one and I can't repurchase the basic MPL promotion which appears to be on the second rank but there is no cost indicated.
This is a multi level design problem.
1: If there is a cost for the promotions it isn't indicated
2: there is no way to reset my save to recover from programming bugs
3: I've effectively lost all progress of my first promotion, except I didn't and that promotion just isn't being included in anything.
Under rating threshold (hideshow)
I've always hated idle games, but this one is using primitive trickery to be satisfying to my brain.
Curse you, basic psychology!
Under rating threshold (hideshow)
If there is 1 thing you should add/change it's add scientific notation PLSS
I love this game It's just really confusing to know where your at in money or to compare with others.
Under rating threshold (hideshow)
It's a decent game, for sure. I'm glad the new updates make earning things and zooming past the overnight Idling portions that much easier and better. Thanks, Ninja and Gum.
...On a completely unrelated sidenote, if ya ever want other music to place into the game, whatsoever, I'm always willing to make music specifically for ya. Helped out a fellow game developer on this previously, and it seemed to be okay. That's all on that part.
Can't wait to see what happens next. Here's to the future!
-Sharky
Under rating threshold (hideshow)
Here are some quick suggestions, I've been really enjoying the game for the last few days... Show how many of each circle has been bought, show how many times each circle has been ascended.. those would just help feed that nice OCD 'make things bigger' impulse that drives these types of games. Also just some better tooltips and explanations. Still not sure what Max Amount Promotion does. Loving it though, thanks!