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hey the Big Air spark upgrade needs to be changed from seconds to tics due to the fact the quicker ticker decrease airtime in seconds but not tics and that decreases the upgrades usefulness
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Probably one of my favorite Idle games on Kon. Simple and direct. The progression is straightforward and I enjoy the humor.
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Great game. I would like to suggest a purchasable upgrade (perhaps via psi) that reduces the cost of upgrades on the anger and experience menus. This cost reduction would not apply to the one and done upgrades.
E.g. Reduces the cost of anger upgrades by 4% per level.
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needs a re thinking of EXP calculations, i mean, i just got 300M exp from a 50 min jump, and i barely got 4 skill upgrades ( muscularity 162-166) its way too slow
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i would really think this game would be improved with an offline caalculation as a large part of the time im having to run it in the background because it is very slow grinding some of the resources.
its not slow enough to be a hassle that distracts from the game but having to run it instead of loading in every now and then is unfortunate.
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This game's progression depends gigantically on achievements, but the space between them is gigantic. Once you reach it once, it suddenly becomes a lot easier to do it again, but reaching it once is a massive challenge in of itself.
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still having save issues actually, kind of embarrassing because i haven't done any of the typical things that causes games to not save. cache/local-storage isn't purged. game says its autosaving, obviously isn't nor does it tell me of a failed save like patch notes said. yes i made sure of getting latest updated version, i see the newest upgrades for liquid dark.
I'm sorry that you're embarrassed but I still can't replicate the issue. I'm doing my best to deploy as many fixes for something I haven't got much of a clue about the cause of. Believe me when I say I'd very much like to fix it but also believe me when I say that exporting your game is very easy.
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It'd be neat if the price of the special dark particle upgrades grew more slowly - I'm still grinding for the waveform upgrade.
There will be a lot more ways to boost dark gain in the future, so I want the prices to be very high. And of course, dark gain increases every time you get a new top speed.
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Exp generation seems like it needs an upgrade. I might be missing something as I have not gotten all upgrades to 200, but Stone duck lets me upgrade rage on a regular basis. Exp on the other hand - I launch and just hang around for 4-5 hours and then don't upgrade anything significant again for the rest of the run. Dark upgrades are faster than Exp upgrades. (Seriously - I can idle for 24 hours and probably only get 2-3 upgrades in muscles or legs)
Once you have superdensity muscle routine you can make an unreasonable amount of experience from long jumps - but there is another exp-boosting upgrade coming next update, which should be out in 1-2 days.
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It would be nice to have a changelog news update for the update that came out today. Also would like it if it would save the state of the auto dark burst.
Yesterday was a 'soft' update. It's not really quite finished yet. I will put out full notes when I round things out. The only reason I put it out is because people had been waiting a while and I wanted to have the achievements available at the very least.
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Really wish there was a proper stat that showed you your total Toughness, base damage, base velocity etc. so you could math out optimal upgrades.
Might be worth adding them as just little trackers on the shop menus so you can see the impact of buying individual upgrades.
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a few ideas, offline progression ( maybe 1/2 of average jump anger, exp, dmg, etc). level 200 for skills should definetly have an award. EXP skill have a lower price increment, or make EXP have a multiplier by floor, or speed or something. please upvote, and Dev dont abandon us!
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When he jump, he expel his gas and flies like superman till his lunch at taco bell runs out, then a bunch of men throw him into the air so he can get yet another concussion. What a great game! 5 stars
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kid:mom mom! i broke my head! mom: good job kiddo because you also broke the secret goverment floor while it was energized.
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PLEASE UPDATE DEV!
this game is way to hard that it insnt fun, its like adventure world quest 2d and 3d
I hate grinding/afk games
theres hardly any content to those sort of games because it takes all the fun away.
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The problem with the dark upgrades design is that it makes sense to die your existing upgrades in order to afford the later tiers. Tier 2 was going to cost me 12.5m, until I saved up 800k, killed 3 upgrades and bought all 3 within an hour.
Tier 3 should cost me 62.5m. Any guesses how I'm going to resolve the absurd cost?
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Well crap. I lost about 30K PSI because I loaded a second copy of the game to test some dumb shit and my game crashed on my real save and I didn't realize...
Removing PSI upgrades really needs to refund.
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Too many issues with the game. At first, I thought that the minimalist style worked well with the sardonic humor, enough to excuse the lack of balancing, repetitiveness, and continually diminishing returns. A lot of idle games suffer from these issues, but none that I've played have more so than this one. A bunch of the upgrades are antithetical to each other, your EXP rate usually decreases as you purchase upgrades (along with their relative effectiveness) but their price exponentially increases as you go on. There are things it's pointless to put points into, and others that will impede your progress in some way. There are no unlocks for getting 200 of ANYTHING, Spite is virtually useless but basically the most expensive recurring upgrade, etc. And after losing my progress, despite never being warned of my save not working, there's no reason to continue playing. Go play a functional idle game. The only redeeming factor is the updates, the balancing clearly used to be far worse.
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Oh wait I forgot I have Surcease Timepiece, it's just the effect from that lol, well at least it's nice to have confirmation that that affects Stone Duck anger
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Weird Stone Duck seems to work better than it says? I just calculated that with my current setup it should be giving 421250 anger/sec (337*25*50, including 'free' Regret upgrades) but it seems to be more like 2020000 anger/sec, which is about 4.8 times higher. (To be clear, I don't think the maths should be changed, I just think the game should show the actual formula when you hover over Weird Stone Duck)
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@Volcom92 there are upgrades that balance out the whole toughness-velocity thing later, takes a bit to get to them tho
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Late game, I'm having 100% velocity the entire time I'm hitting a ceiling while my toughness just drops to 0% in a few seconds. Needs to be a better way to upgrade toughness as my velocity becomes untouchable fairly early into a reset and toughness just isn't easy enough/viable late game. Other than that, decent idle. Needs offline progress too.
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cool game, I actually appreciate the lack of an offline time tracker. Afterall: When he sleep, he no go up like this :D