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a few ideas, offline progression ( maybe 1/2 of average jump anger, exp, dmg, etc). level 200 for skills should definetly have an award. EXP skill have a lower price increment, or make EXP have a multiplier by floor, or speed or something. please upvote, and Dev dont abandon us!
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When he jump, he expel his gas and flies like superman till his lunch at taco bell runs out, then a bunch of men throw him into the air so he can get yet another concussion. What a great game! 5 stars
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kid:mom mom! i broke my head! mom: good job kiddo because you also broke the secret goverment floor while it was energized.
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PLEASE UPDATE DEV!
this game is way to hard that it insnt fun, its like adventure world quest 2d and 3d
I hate grinding/afk games
theres hardly any content to those sort of games because it takes all the fun away.
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The problem with the dark upgrades design is that it makes sense to die your existing upgrades in order to afford the later tiers. Tier 2 was going to cost me 12.5m, until I saved up 800k, killed 3 upgrades and bought all 3 within an hour.
Tier 3 should cost me 62.5m. Any guesses how I'm going to resolve the absurd cost?
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Well crap. I lost about 30K PSI because I loaded a second copy of the game to test some dumb shit and my game crashed on my real save and I didn't realize...
Removing PSI upgrades really needs to refund.
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Too many issues with the game. At first, I thought that the minimalist style worked well with the sardonic humor, enough to excuse the lack of balancing, repetitiveness, and continually diminishing returns. A lot of idle games suffer from these issues, but none that I've played have more so than this one. A bunch of the upgrades are antithetical to each other, your EXP rate usually decreases as you purchase upgrades (along with their relative effectiveness) but their price exponentially increases as you go on. There are things it's pointless to put points into, and others that will impede your progress in some way. There are no unlocks for getting 200 of ANYTHING, Spite is virtually useless but basically the most expensive recurring upgrade, etc. And after losing my progress, despite never being warned of my save not working, there's no reason to continue playing. Go play a functional idle game. The only redeeming factor is the updates, the balancing clearly used to be far worse.
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Oh wait I forgot I have Surcease Timepiece, it's just the effect from that lol, well at least it's nice to have confirmation that that affects Stone Duck anger
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Weird Stone Duck seems to work better than it says? I just calculated that with my current setup it should be giving 421250 anger/sec (337*25*50, including 'free' Regret upgrades) but it seems to be more like 2020000 anger/sec, which is about 4.8 times higher. (To be clear, I don't think the maths should be changed, I just think the game should show the actual formula when you hover over Weird Stone Duck)
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@Volcom92 there are upgrades that balance out the whole toughness-velocity thing later, takes a bit to get to them tho
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Late game, I'm having 100% velocity the entire time I'm hitting a ceiling while my toughness just drops to 0% in a few seconds. Needs to be a better way to upgrade toughness as my velocity becomes untouchable fairly early into a reset and toughness just isn't easy enough/viable late game. Other than that, decent idle. Needs offline progress too.
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cool game, I actually appreciate the lack of an offline time tracker. Afterall: When he sleep, he no go up like this :D
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@Georgie Leach The upgrade you get for having 150 legs makes sharp legs really good, IMO if you've got enough legs to get sharp legs you should avoid resetting until you unlock it, I didn't and feel like I wasted a lot of time using sharp legs without that upgrade
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Like mentioned below the quick thinker really hits bad on the exp gain. I understand that its ok without SMR, but with it it lowers way too much.
I would suggest to making SMR change airtime to (airtime*quick thinker)^2 /quick thinker
That way it lets we get the advantages of SMR without making it too overpowered.
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love how the prices exponentially increase while the effects exponentially decrease like LEGS-point needed to go from 105 to 106= 500,000. points earned per jump= 5,000. not 5,000k just 5.0k or 5k or 5,000
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@Pivemaskine Buy lots of legs. And I mean lots of legs, because sharp legs are basically worthless until you get hips.
This is one of the strangest comments I've ever typed lol
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@leot, keep playing, there is an upgrade which makes your exp increase by time*time, so if you're up for 12hrs, each second is 43,200exp. 24hrs is 86,400
it's moot anyway, no upgrades for 200 in any skill, level 30 is the limit.
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Toughness and toughness upgrades actually SLOW the rate at which you gain EXP. Even with upgrades, it is faster to continuously abort than it is to let them man jump like that.
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not sure if it is for all upgrades, but i was unable to buy an muscularity which costed 90 exp with 90 exp, i needed instead 91 exp
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I did not know I was counting wrong thanks for informing to me that after 22 It comes "I am sorry I forgot to capitalize last d"
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game stopped cloud saving for me awhile ago, probably stopped working for me on the 6th and i didn't realize it as i was exporting lately till obviously now.