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What is the point of Recursive Dark Particle net? It gains dark x5, but by buying it the cost of other upgrades is x5, so why bother?
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@BryanT166
I turned off autosave to test this, and yes: The 5x dark matter price amplification is reverted upon selling dark matter upgrades.
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@BryanT166 you need to actually have an upgrade from the DARK Shop for it to be active. That means, the quintupling effect will only be active as long as you have that upgrade. Hence, if you delete it, the quintupling effect will be gone.
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does deleting an upgrade with "die" reduce the prices of the other upgrades by 5 times like when they increased 5 times from purchasing it?
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@Arakus72: Sharp legs has the huge drawback of reducing your velocity with every tick. Thus, the damage increase might not seem as big as expected. However, it still increases your damage. Just be careful not to skill it to the point that it ends your jump before toughness does. You want that exp after all.
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@alandeanavery while the game itself gives no hionts towards comparing the frequency of jumps to their duration, once you have "Superdensity Muscle Routine" from the DARK-shop, longer jumps are preferable. Even before that, longer jumps are preferable, because standing around and waiting for your men to throw you doesn't get you anything.
When grinding PSI you want shorter jumps, but the abort button helps with that sufficiently. And when building up a progress run, you want your initial jump to be as long as possible. 40+ minutes is not out of the question.
What I'd really like to see would be an indicator telling me whether I will run out of toughness before cracking the ceiling or vice versa. And offline gains. And a chat.
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I think the only way to illustrate the purported advantages of the more counterintuitive upgrades (sharp legs), would be to keep a rolling history of damage per minute for the last 5 or so jumps -- such that it includes the time from the beginning of the jump, to calculate in time losses from the Hired Men.
Currently, there's no good way, in game, to see the exact numerical advantage of jumping more frequently, vs doing more damage and taking longer.
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@12345ieee: Fury 100 unlocks "2 Friends, lots of enemies" which buffs Spite and Regret. 50 Spite unlocks "Even if it kills me" which halves toughness damage once you are below 50% toughness.
@Eonzeon: You velocity rarely runs out. What makes it drop to 0% is Sharp legs. And since that reduces you velocity every tick, it will become so little that it displays 0%, despite you still having a value greater 0.
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rocket boots don't "run out" that's just a graphic, additionally if you're at any floor not the first 15... rocket boots are only for the 0.4 damage from the psi upgrade, and that's not saying much lol... its because the velocity boost is linear and doesn't get boosted by anything else. so just your legs and the men are the heavy lifters *pun intended*
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I think rocket boots are heavily nerfing progress in current late game, no velocity and stuck at the ceiling until the boots run out, or toughness whichever comes first.
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Slightly confused, having progressed further toughness is now the main issue...but for the opposite reason, it makes each jump take close to 1 minute because my jumps don't end when my velocity runs out, rather i stay at the ceiling with 0.00% velocity until all of my toughness drains before ending the jump. Is this intentional?
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@Pivemaskine: Sharp Legs is unlocked with the "Have 100 Legs" Achievement. Also, it does not boost toughness. It doubles your damage with every upgrade, but in turn reduces your velocity with every combat tick. (End result is still more damage, from my experience)
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Wait, nevermind, I was misinterpreting the damage numbers. (I still think something might be wrong with sharp legs tho, I feel like it isn't as good as it should be)
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I think the formula for Sharp Legs might be wrong? I have 4 points into it, but the damage numbers only say *8, instead of the expected *16. Maybe instead of 2^X the code is accidentally using 2*X?
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I see people mentioning "Sharp Legs" and it boosting toughness, been through the achivements but can't find what unlocks it. Been to like 24th floor i think and my toughness, even with 11 indestructable is shit.
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Can there be a perma psi upgrade for like 20k so that endless psi is always considered at 10k or something, I hate having to buy around it (assuming I haven't unlocked it yet.)
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toughness still lags massively until you get sharp legs. it seems weird. and there's upgrades based on time in the air but quicker ticker reduces time in the air? confusing as what you should do...
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bug with darknet - the percentages are 200 and 100, not the stated 250 and 150 - i had 40 base income, which as i bought 3 other upgrades, should have given 100, 160, 220, and 280 dark income. actual income was 80, 120, 160, and 200.
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. using chrome
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i think the psi ratio isnt good , i can do 1-2 min run for 210
and if i leave the game for 24 hours i get 2400% -> around 10k
so i can make that much just by being active for 1 hour
psi on higher lvl should be interesting so i prefer afk instead of rebirth every 1 min
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Too many of the upgrades seem to defeat each other, and there's not enough feedback to understand how or why. For example, many of the upgrades are tied to airtime (big air, super-density muscle routine, etc.) yet other upgrades (quicker ticker) operate to eliminate airtime. Ideally, you'd be able to compare damage output to figure out which works better -- but there is zero way to track (often even see) damage output in any useful way. Take "sharp legs," for example. Is that ever worth it? At what point might it be worth it? There's no way to know. Just needs a lot more visibility to understand whether things actually work.
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Imagine you're a normal guy but then you jump and go up like this so now you have a feud with the ceiling and smash your head repeatedly on it