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"Hello, you weren't playing this game for 59660 minutes. While that was happening, you got the following things: nothing."
Yeah, def no offline progression.
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The offline progression seems to have broken the autosaving in chrome; when the game loads, it gives a 'you've been away for' message but sets everything back to 18 hours into my previous run.
Exporting and importing works, but only until the next time the game is loaded, so that pretty much wipes out any chance of offline progression.
It seems to be working fine in Firefox.
That's very strange... If you still have data that's doing this, could you put your exported data into pastebin, please, and then send me a link to it? I'd like to see if that happens to me as well, because in my saved game, it doesn't.
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@zappy4 When you have the top notch stopwatch upgrade, you can set autoabort and you will get EXP calculated based on 1% of your longest jump. eg. If your longest jump is 50 hours you get exp worth of 30 minutes each jump you make.
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Can we have Toughness and Velocity progress bars of the same size? Or some indicator whether Dark Waveform affects damage received or dealt?
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About the stone duck: does it also count Regret obtained from upgrades or only the ones you've purchased yourself? Adding either "total" or "bought" to the description would clear that up.
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@EzelMannen The screen ticks only show anger gained from combat, if you look at the number in the anger menu you can see it's going up by way more than that, that's the stone duck anger
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Weird Stone Duck says "Every second, you gain anger equal to your Regret*25*Weird Stone Duck".
I have 415 regret and 80 Weird Stone Duck = 415*80*25 = 830k.
The screen ticks on with 290*10 anger. . . wtf? Is the screen ticks perhaps not 1/second?
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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Just FYIs my max air time is 45 hours (doesn't show the minutes in statistics) and I'm pretty sure I could have stretched it to at least 60 hours if I hadn't fallen asleep at an inconvenient time. The trick on early ceilings is to only buy Fury upgrades temporarily right before your toughness runs out and then remove them once you get to the next ceiling. (Once the ceilings get more durable you need to Fury them early til they only have a few %, so they'll be easy to Fury-kill quickly right before you run out of Toughness later.) Also it's worth getting a Regret and a few Weird Stone Ducks once you're high enough that the Regret won't make the ceiling break before your toughness so you can buy Even if it kills me and if it double kills me. (Also had the dark upgrade that makes damage upgrades from anger better, which is useful for the later ceilings.)
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Had some fun but a combination of no offline progress and cloud saves being super unreliable and losing days of progress killed it for me. It's a good game though, I'll check it out again when it's more polished.
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@Botek1234 I have Maximum airtime of 10h51m and I am through floor 40. On level 31 you can definitely hit more than 2:51, grab endless psi, 10k of unspent PSI, dark waveform and superdensity muscle routine.
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@Arakus72 My all-time Maximums Airt time: is at 2:51 (H:M) I probably could rise it way higher but I haven't tried for a few past Rebirths, next one I do I will grab a bunch of the 'Indestructible' Psi upgrade and try to rise it as high as possible. But as it is now I don't see a way getting past floor 31.
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@Botek1234 FYI if you don't know the best way to get a ton of XP is to reset and make a jump last as long as possible with the Superdensity Muscle Routine upgrade purchased, due to the fact that that makes it use airtime^2 and that you can make one jump last dozens of hours if you know how to stretch it out as much as possible, and obviuosly this helps you use top-notch stopwatch to its full potential afterwards as well, so then you won't have to do more jumps like that to get xp in the future
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so far my highest floor is 24, the only things worth putting sparks into is big air or surcease timepiece, maybe dark spark if i really need it. big air increases damage by a huge amount and the timepiece is great for grinding anger and experience way faster if you need upgrades.
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@Bugandbees Well the game doesn't give insight to upgrades that are locked for you. And I would like to say am quite far into the game (floor 30, Regret and Fury lvl 200 upgrades unlocked) but at this point unlocking lvl 200 upgrades is just a slog.
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@BrianBoitano - The "488 exp per jump" takes everything into account except for the Accelerated Learning PSI upgrade.
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@Botek1234, while getting Dark is still a slog, you do eventually get Dark Legs once you have 200 Legs, which gives a minimum of 10x faster Dark, and more as you accumulate Liquid Dark.
On top of that, you also get a 5% Dark multiplier per point of Liquid Dark. One full Dark Capsule has 100 points of Liquid Dark. So with one full Dark Capsule, this upgrade's original 10x will be multiplied by 5 and become 50x.
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Needs better stats. Two blaring omissions:
- What is my current Dark-income/second?
- How many hitpoints are there left on the current floor? I see numbers pouring of from the side but that isn't that useful if I don't know the size of the 'hitpoint-pool' it's pouring out of.
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The cost of the DARK upgrades or at least for Dark Liquefaction is ridiculous especially since you can buy 10 of those damn things and I believe each previous one makes it x5 and if am not wrong the last upgrade will cost about 50k times the first that's not including the astronomical base price.
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Can we get a history of actual stats for recent jumps? Current History page doesn't have much of the stats (no dmg dealt, whether it was crit, exp and anger received, air time, etc.) And exp received is way off: it says 488 exp per jump, but I'm actually receiving ~10k. Also, dark/sec stat would be nice to see.
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I would really like to be able to see more decimal places in the really large numbers, so as to be able to see the rate of increases even when they are slow enough that it takes a long time to visibly change what is currently displayed. Either that or maybe some sort of indicator when a value increases but not enough to change the displayed number(a flash of the number, a '+' icon that briefly appears perhaps) just to show that yes, something is happening there.
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it might be better if in the stats column, we could see exactly how much certain things are giving bonuses - like, how much muscularity is giving base velocity, how psi's affecting it, how legs stuff's amping that, how much booster rocket's increasing velocity, and damage with it's psi stuff, how regret/fury/big angry stack, etc.
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@Roshee2 Why do you think that's how sharp legs works? It says the exponent is the number of Sharp Legs upgrades you have (so it gets exponentially more useful the more you buy)