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Builder 1: This person is a maniac!! He's destroying the building!
Builder 2: Oh, you must be new here. Just wait until he gets past the sixth floor.
Builder 1: The sixth floor? Wait, why wou-
REBIRTH
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This is a great start to the game. I LOVE how quickly autojump gets unlocked. It really makes the game accessible from the start. You have already addressed the toughness issues, that's a good sign of responsiveness. I'm looking forward to getting to this dark energy mode. I hope he gets some partners in crime to break the ceiling alongside him because he seems so lonely :(
Or maybe he can go to break other locations like his office, the Eiffel Tower, Big Ben, or the Empire State Building!
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May want to rework sharp legs as it actually decreases your overall damage until about level 7 thanks to the decreased velocity making fury useless.
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It's a really fun concept but even early on you just blink to the next ceiling and sit there for a few seconds, theres not really anything interesting going on, consider making ceiling weaker and worth less, that way we can actually watch him bashing through ceilings while jumping instead of breaking one every few minutes or so. think like, ceiling one can be split into 10+ different ceilings and then rebuild them every time he jumps
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I wonder if the neighbors get used to this guy breaking through their floor and through the roof
Neighbor: *reading a book*
*LOUD CRASH*
Neighbor:JESUS CHRI... oh, it's just Steven.
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Hey, in Dark shop there is Superdensity muscle routine, which should give me: Exp = Airtime^2 which means Airtime*Airtime, not Airtime*2... Just change the text, it made me buy this upgrade, but its not that good as expected...
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Suffers from that classic idle game fault where the developers are having so much fun implementing exponential growth that they forget to ensure that players progress at a linear rate.
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anger shop and exp shop can't keep up with the production from cash shop. it gets to the point where the only meaningfully impactful upgrades are fury and quicker ticker from anger and exp shops respectively.
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also, replacing smooth legs with a hard head upgrade that halves the dmg your toughness takes from combat would go a long way in fixing the disparity between the two.
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could re-flavor the hire man as a wave function accelerator, make it looks like they're doing the wave instead of just tossing their hands in the air like they just don't care.
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no offline progression.... sucks for an idle game to not have that feature. game eats up a lot of cpu while in other tabs
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Hey, love this game but there are a few problems late game.
1.Long runs are useless, even with the Third eye upgrade all I get is like 300 psi/ hr while manual clicking makes that in 10 seconds.
2.Psi crush + Sharp legs is the only strat you can go for since they are the only exponential upgrades( beside hire man).It's a shame because I want to play a toughness build but I can't because all the upgrades are aditive which doesn't work in a idle game.
I'd suggest a solution to those problems because having to click all day isn't a idle game:
Make the psi gained from the upper floors way higher( maybe after floor 20) and an exponential upgrade for toughness builds.
If you don't want to do this is fine, just fix the issues in ur own way, good luck.
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The more velocity / toughness you have the less xp you get per second.
Problem is that the amount of XP per jump always stays the same while the jumps take more time.
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@Thalain https://i.imgur.com/uNApvLX.png While it doesn't scale exactly as expected due to there being other nuances to EXP gain that we can't see, it DOES scale pretty massively high if you minmax for high toughness (buy 10+ levels of PSI:Indestructible, and grab EvenIfItKillsMe) + initially skip SharpLegs and QuickerTicker.... The strategy that's worked well for me is to do that for the first part of the run, to grind + save up massive amounts of EXP, enough to buy 4-5 SharpLegs 8-9 QuickerTicker and 2-3 ChronoSuperheater (and a bunch of muscularity/legs.) Then buy all those at once, and SELL all PSI:Indestructible + all Toughness-increasing upgrades, to maximize DPS.
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so... addictive! I cant stop playing, just one small problem the toughness runs out way too fast the only thing that really helps is indestructible but it is a lot of PSI and you have to rebirth spite don't really do that much but it's fine and I love this game
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In the dark shop after you purchase an item you can also then quickly purchase another item at the same price say buying two items at 10k before the 5x kicks in, maybe lock purchases for a second until the 5x price of others activates.
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Needs way better record-keeping - what are my base stats? What multipliers do I have? How is the damage I get calculated? How much toughness do I actually have, anyway? Etc...
Also, the Sharp Legs upgrade needs a major buff. As-is, the interaction with Fury means it actually makes your total damage go down, and fast too. It's literally better not to buy it at all, at least at the first few levels (maybe the later 16+x the first hit makes up for it, but rn I'm hitting way more than 2/4/8 times a jump so boosting the first few isn't worth it in total.)
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I like this game a lot, but I think there should be a way to increase toughness besides "Spite" before Floor 10. It's taking me forever to beat Floor 8 (right now, anyway), and I still have about 93% velocity when my toughness runs out. Either make "Spite" a little bit less expensive, or add another way to increase toughness at around Floors 7 or 8 or something. That's just me.
Also, I think you should make it just a little bit easier to gain PSI. Either that, or make the gains for the PSI upgrades go up exponentially (sort of) instead of linearly. Again, this is just me. Great game, though!
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the only person to get all the achievements is the creator of the game, and he only has 32 floors. is he good? or a dev loophole?
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I was about to point out the lowercase d in the 22nd floor. Then I got to the 23rd one. Thatz's a 5* rating for you, dear dev!
Btw, even though the toughness situation has improved, it still seems like it runs out way too fast. Maybe give him a helmet or something?