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After some Testing and fiddling around (and loosing some progress): I found out what seems to be the problem with the Save-Function: You have to be logged-in into the kong-chat. if you open an other game in your browser, you have to reconnect to the kongregate-chat. You are connected to the chat if there is a green plug in the upper right corner of the game-frame, next to the like-counter.
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Great game, but it would be nice if we could have a little bit of offline progress. It doesn't even have to be in XP or ANGER or building damage, just let us build up a little bit of DARK when not playing actively.
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I think this is an amazing game for people who like to work for things and like building up levels! Fun and great animation!
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Somehow the Save-Function doesn't work Properly. I lost a day because somehow it didn't saved properly. I pushed multiple times the save-button manualy but after a reload i got just an old savegame.
Also a lot of Stats didn't save and reset to 0.
If these Bugs get fixed and do some Balancing-Twerks, it will probably a good game.
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After buying "Endless Psi" I no longer generate exp. I've reloaded the game in my browser, but that didn't fix the issue
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Too many linear upgrades whose price increases exponentially. That there's no offline ANYTHING (not even sped-up ticks like some games do) doesn't help.
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Not sure how Dark calculations work, but my income hasn't increased very much despite my highest speed ever having increased significantly. At least the first three non-Dark Particle Bonding upgrades are still easy to get within a reasonable timeframe.
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I mean I know it is a game but velocity is a measure of displacement vs time and when you are stuck at a ceiling it would be 0. Acceleration is what you want... As long as your acceleration in the vertical direction is greater than the downward acceleration due to gravity, you could float in place like this.
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A cash store helmet or something to give another source of toughness pre-floor ten? Maybe between mans and manimation that either adds another +x like Spite or a different multiplier? It becomes way easy to have toughness be the absolute limiting factor from RB 1-2 on to floor 10.
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Builder 1: This person is a maniac!! He's destroying the building!
Builder 2: Oh, you must be new here. Just wait until he gets past the sixth floor.
Builder 1: The sixth floor? Wait, why wou-
REBIRTH
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This is a great start to the game. I LOVE how quickly autojump gets unlocked. It really makes the game accessible from the start. You have already addressed the toughness issues, that's a good sign of responsiveness. I'm looking forward to getting to this dark energy mode. I hope he gets some partners in crime to break the ceiling alongside him because he seems so lonely :(
Or maybe he can go to break other locations like his office, the Eiffel Tower, Big Ben, or the Empire State Building!
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May want to rework sharp legs as it actually decreases your overall damage until about level 7 thanks to the decreased velocity making fury useless.
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It's a really fun concept but even early on you just blink to the next ceiling and sit there for a few seconds, theres not really anything interesting going on, consider making ceiling weaker and worth less, that way we can actually watch him bashing through ceilings while jumping instead of breaking one every few minutes or so. think like, ceiling one can be split into 10+ different ceilings and then rebuild them every time he jumps
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I wonder if the neighbors get used to this guy breaking through their floor and through the roof
Neighbor: *reading a book*
*LOUD CRASH*
Neighbor:JESUS CHRI... oh, it's just Steven.
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Hey, in Dark shop there is Superdensity muscle routine, which should give me: Exp = Airtime^2 which means Airtime*Airtime, not Airtime*2... Just change the text, it made me buy this upgrade, but its not that good as expected...
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Suffers from that classic idle game fault where the developers are having so much fun implementing exponential growth that they forget to ensure that players progress at a linear rate.
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anger shop and exp shop can't keep up with the production from cash shop. it gets to the point where the only meaningfully impactful upgrades are fury and quicker ticker from anger and exp shops respectively.
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also, replacing smooth legs with a hard head upgrade that halves the dmg your toughness takes from combat would go a long way in fixing the disparity between the two.
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could re-flavor the hire man as a wave function accelerator, make it looks like they're doing the wave instead of just tossing their hands in the air like they just don't care.