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Will there be a mechanic to get progress while the game is offline. For example, when you load the game after break you are getting exp anger etc. for the time you were offline. Alternatively, you can have a mechanic to earn special points while you offline, which you can spend to buy buffs which will compensate for inactive time. The best example is Press the Button or Idle roller game. They gave you Idle points for being offline which you could spend to multiply your progress 10x time in idle roller, or speed up your game literally 100x times.
I didn't think to start tracking that as a stat at the start of the game; so it was added more recently. It will keep track of what you've done from now on, but those first few were not counted, sorry.
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a "dmg on first tick" stattribute would be incredibly helpful. It's hard to balance upgrades using the pop up dmg numbers.
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I feel like speedruns are just way too powerful, even with the DARK upgrade for more PSI on longer runs. I did an 18 hour run where I pushed to a new highest floor but I literally could have gotten the same amount of PSI in roughly 25 one minute long runs which is insane!
Indeed, fast runs are currently very good. I don't want to nerf them, as people seem to be having fun, so later I will simply add more benefits for long runs instead. (You already need to do long runs to increase your maximum speed all time - to get dark faster.)
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i personally wont care about toughness if it unless u are dropping off at around 70% velocity, u deal less damage with less velocity so i would rather jumping like a bunny
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Enemy of my Enemy doesn't seem to be working correctly. I don't seem to have gotten any bonus regret even though I have 12 spite.
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Sharp Legs seems... counterproductive. Like, great, I get a x4 damage bonus, but since I was *also* getting a damage bonus from my velocity, which is drpping to about 1% of maximum, it also kinda divides my damage by up to 100? Especially on that last, multiplied tick where I need the damage to be as high as possible
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I dig that you are specific about bonuses being multiplicative or additive.
It doesn't feel like jumping when the fall is instantaneous. Perhaps the fall could be 32 feet per second per second to begin with, with a specific upgrade to boost the fall rate (by pushing off the ceiling, perhaps). With the upward movement being more or less instantaneous, a free fall would give a better sense of distance and travel.
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I kind of wish the ceilings were further apart. Enough that some time would be spent upgrading just to reach the next ceiling. Perhaps there's some unimpeded jumping later in the game.
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After some Testing and fiddling around (and loosing some progress): I found out what seems to be the problem with the Save-Function: You have to be logged-in into the kong-chat. if you open an other game in your browser, you have to reconnect to the kongregate-chat. You are connected to the chat if there is a green plug in the upper right corner of the game-frame, next to the like-counter.
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Great game, but it would be nice if we could have a little bit of offline progress. It doesn't even have to be in XP or ANGER or building damage, just let us build up a little bit of DARK when not playing actively.
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I think this is an amazing game for people who like to work for things and like building up levels! Fun and great animation!
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Somehow the Save-Function doesn't work Properly. I lost a day because somehow it didn't saved properly. I pushed multiple times the save-button manualy but after a reload i got just an old savegame.
Also a lot of Stats didn't save and reset to 0.
If these Bugs get fixed and do some Balancing-Twerks, it will probably a good game.
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After buying "Endless Psi" I no longer generate exp. I've reloaded the game in my browser, but that didn't fix the issue
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Too many linear upgrades whose price increases exponentially. That there's no offline ANYTHING (not even sped-up ticks like some games do) doesn't help.
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Not sure how Dark calculations work, but my income hasn't increased very much despite my highest speed ever having increased significantly. At least the first three non-Dark Particle Bonding upgrades are still easy to get within a reasonable timeframe.
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I mean I know it is a game but velocity is a measure of displacement vs time and when you are stuck at a ceiling it would be 0. Acceleration is what you want... As long as your acceleration in the vertical direction is greater than the downward acceleration due to gravity, you could float in place like this.
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A cash store helmet or something to give another source of toughness pre-floor ten? Maybe between mans and manimation that either adds another +x like Spite or a different multiplier? It becomes way easy to have toughness be the absolute limiting factor from RB 1-2 on to floor 10.