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I may just not know where to find it but it would be really cool if we could see stats on the jumper. Such as base damage, velocity, crit chance, toughness, etc.
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Also found a small glitch in the Dark Shop. If you 30k dark particles you can buy 3 different upgrades if you click fast enough. possibly even more if you click even faster
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Travelling 1.70E+15m/s my velocity NEVER decreases but my toughness last all of half a second. Toughness really needs a boost beyond spite and indestructible
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Im a little confused. The "indestructible" upgrade in the PSI store says that it gives you 65% more health. What is healt? Is it thoughness? Or is it just me not far enough into the game?
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I think I'm done here. Your save system is buggy as hell and I shouldn't have to jump through hoops just to make sure my data is being recorded properly.
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The "die" button in the bottom right can be used to undo any upgrade including DP, but DP net still feels a little...unfair? being unlocked a fair time after unlocking tier 1 we're forced to undo some DP upgrades to be able to afford it and the step back is a little disheartening.
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*keeps saving whenever i'm done for today
*keeps loading having lost tons of progress (just lost around 4 hours of progress)
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Does Big Angry update based on your current number of floors smashed, or does it snapshot on the number of floors you had smashed when you purchased the upgrade?
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Nice simple game, but as mentioned by others the options for upgrading Toughness are seriously lacking. Jumps are ending when velocity is still over 95% due to lack of toughness
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Will there be a way to reset/refund some DP upgrades in the near future? For those of us who splashed out early we are completely screwed out of buying DP net seeing as there is no warning, or does it always cost 12.5m? Regardelsss this is over a week of DP.
You can kill your upgrades with the 'die' feature, if you need to lower the cost. It's in the lower right below the shop. You unlock it at 2,000 jumps. This will not refund your dark, but it will set the price back down as if you didn't buy the upgrade in the first place. (The base cost of DPN is 100k)
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Rage quit. That Unity error I mentioned wiped a day's worth of progress including a whole CLASS of upgrades. Very disappointing. Mozilla. The game start is way too labor intensive (for an idle) to try to do a bunch of rebirths. Maybe someday add a higher level automation to the processes involved in gaining Anger and XP upgrades. Bye.
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Will there be a mechanic to get progress while the game is offline. For example, when you load the game after break you are getting exp anger etc. for the time you were offline. Alternatively, you can have a mechanic to earn special points while you offline, which you can spend to buy buffs which will compensate for inactive time. The best example is Press the Button or Idle roller game. They gave you Idle points for being offline which you could spend to multiply your progress 10x time in idle roller, or speed up your game literally 100x times.
I didn't think to start tracking that as a stat at the start of the game; so it was added more recently. It will keep track of what you've done from now on, but those first few were not counted, sorry.
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a "dmg on first tick" stattribute would be incredibly helpful. It's hard to balance upgrades using the pop up dmg numbers.
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I feel like speedruns are just way too powerful, even with the DARK upgrade for more PSI on longer runs. I did an 18 hour run where I pushed to a new highest floor but I literally could have gotten the same amount of PSI in roughly 25 one minute long runs which is insane!
Indeed, fast runs are currently very good. I don't want to nerf them, as people seem to be having fun, so later I will simply add more benefits for long runs instead. (You already need to do long runs to increase your maximum speed all time - to get dark faster.)
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i personally wont care about toughness if it unless u are dropping off at around 70% velocity, u deal less damage with less velocity so i would rather jumping like a bunny
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Enemy of my Enemy doesn't seem to be working correctly. I don't seem to have gotten any bonus regret even though I have 12 spite.
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Sharp Legs seems... counterproductive. Like, great, I get a x4 damage bonus, but since I was *also* getting a damage bonus from my velocity, which is drpping to about 1% of maximum, it also kinda divides my damage by up to 100? Especially on that last, multiplied tick where I need the damage to be as high as possible
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I dig that you are specific about bonuses being multiplicative or additive.
It doesn't feel like jumping when the fall is instantaneous. Perhaps the fall could be 32 feet per second per second to begin with, with a specific upgrade to boost the fall rate (by pushing off the ceiling, perhaps). With the upward movement being more or less instantaneous, a free fall would give a better sense of distance and travel.
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I kind of wish the ceilings were further apart. Enough that some time would be spent upgrading just to reach the next ceiling. Perhaps there's some unimpeded jumping later in the game.
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