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i found a trick in the game. stay in the first 3 ''bubblefields'' and youll find really easy enemies to take to a good level so you can take on bft,life carrier,etc
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1/5 .... reason ive gotten bugged by seekers 3 times they stick to me and drain ALLLLL my bubbles on the 3rd-4th tank stage....
fix your crappy bugs kk ty
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Iceburg, those two are the 'stickers', or whatever the game calls them. They do not damage, but instead, slow you down. By a considerable amount... It's annoying. Really annoying.
However, it wears off relatively quickly, and since there are no damaging enemies in that bubble, you should be able to kill them just by shooting at them. Movement is unnesecary.
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Haha I like the inginuity, but one my second play through I faced two extremely large enemies before I had a chance to obtain even the 2nd tier of tanks, I felt kinda against myself when I had to leae xD
4/5
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I stayed up late one night playing this when I had a fever and it haunted my dreams. I didn't sleep well that night...
Otherwise fun game!
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Very nice game. True to the original, which is a good thing in this case.
Depending on the upgrade path chosen, the game can be easier or harder than the original.
As far as I can see, the big, slow tanks have just as much 'hp' as the light, nimble ones: one (small) shot depletes one collected bubble, if I'm right. The problem with this is that the nimble fighters can much more easily evade a lot of projectiles, which means that they lose less collected bubbles, and thus level up easier. It is true that the heavier tanks destroy enemies much quicker, but they still get hit much more often, at least with how I play. Perhaps it would be an idea to make heavier tanks more tolerant to hits?
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The classes and map are nice additions. I'd still like to see the screen zoom out a bit when the battles get chaotic, though.